Why do Metallurgists in 2300 still just as effective as back in 2200?

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Ezumiyr

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There should be a tech that gives +5% to artisans and metallurgists. Like how you can get +10% to miners. Or maybe just all specialists.

The thing is that the bonus you get to bas ressources production are supposed to encourage you to switch your production towards alloys. Normally, during the game, you should start by focusing on energy/minerals/food with districts. But later on, you'll just produce too much of those, so you're supposed to build foundries.
This is way better and more dynamic that just providing bonus to everything, which would promote a much more static planet management - you would just need to build your planet to produce all ressources, then slowly upgrade everything. Most mechanics in the game will help you to do that, including new techs and traditions, so I think it was designed to work like this.

In other words, the alloy production doesn't become more efficient, but your empire is supposed to become more efficient at focusing its means of production on alloys.
 

Hopit

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Is happy purging by labour ok ?
latest

Bajorans live labour
 

evilcat

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It certainly makes sense to have a “ladder” of Eng/Industry Techs, say one tier 2. 3 and 4 each giving +10% output to Alloy production, and similarly a ladder to improve Consumer Good productivity.
THIS!
It would fix a lot of problems if alloy/goods producing was more effective over time with technology.
It will give the purpose to technology and playing tech empire.
It will provide hard start with struggle for everything, but over time our empire will smooth up and we have more spare resources for wars.
 

Xeorm

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Don't see why you can't. You already get various bonuses to alloy production like stability.
 

Dalwin

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Hear me out.

Scientific progress is one of the driving themes of Stellaris. Whereas once a fleet of 10 Corvettes armed with simple mass drivers was a significant force, two centuries later packs of thunder-throwing battleships roam the stars, led by even more massive Titans. A civilization that saw every single outpost as a significant resource investment now casually encases an entire star in a metallic shell.

But you know what apparently always stays the same? The way metallurgists turn minerals into alloys. 6 units go in, 1 unit comes out. More "advanced" buildings only give you more slots, not more efficient processes. And while it is funny to imagine a genetically perfected, immortal being forging the iron with the same hammer his great-grandfather had used for the same purpose; themetically it just makes no sense. If the power of science allows us to pull minerals out of a black hole, why doesn't the same science open a portal to the Elemental Demiplane of Alloys?

Or to put it into Victoria 2 terms: Where are my factory input, throughput and output modifiers?
The metallurgists in 2300 are not equally effective, unless of course you chose to avoid all techs etc. which boost specialist productivity for the first hundred years of the game. So it is clearly not one unit goes in and one comes out once you improve them.