I'm sure you guys have noticed that your fully decked out land units are very different, one from another, and this is just fine.
However, as I played, certain things about the land units were starting to bother me. Mainly, that my marines and paratroopers sucked worse than my basic infantry. These elite units have less organization, less soft attack, and less ground defense than their basic grunt counter-parts.
Forget about the airdrop bug, that'll get fixed. I'm talking here about the basic fit of these units in the game.
Being able to airdrop is a great special unit ability. Likewise, the marine unit advantages in sea invasions. Aside from that do you guys like the way these units are modeled? What should they represent?
Right now it looks like the model might be summed up as: unit cost a little more to make, takes a little more time to field, and is a worse unit in almost all ways then a basic inf unit.
I think I have a somewhat different concept. I'll toss it out for comment by you guys.
First off, I think that these units should cost more, but not just a little more, a lot, like two or three times, maybe even four times as much as an Infantry unit per day. Not only that, but they should also take longer to "train". Since the real cost of the unit is ICs per day times number of days to train what we see when we compare foot type ground units is:
Unit name (IC cost per day)(days until deployment)=total cost, IC
Infantry=5x90=450={CDxND=TC}
Marine=6x120=720={(1.2CD)x(1.33ND)=1.6TC}
Paratroop=6x120=720=ditto
Mountain=6x120=720=ditto
Militia=3x44=132={(0.6CD)x(0.48ND)=0.3TC}
So, what do you guys think?
I know what I think. I don't think I like what I see.
On this point alone, (Tech neutral), I think I'd rather see something like:
Infanrty=CDxND=TC
Marine=1.5CDx2ND=3TC
Paratroop=2CDx3ND=6TC
Mountain=CDx2ND=2TC
Militia=CDx0.25ND=0.25TC
What do I think we should get for these costs?
Unit, GoundDef, SoftAttack, Movement:
INF, basic, basic, basic foot
MAR, better, best, enhanced foot
PAR, better, fair, basic foot
MNT, best, basic, enhanced foot
MIL, fair, bad, slow foot
Verses what we have now, which is:
INF, basic, basic, basic
MAR, fair, basic, basic
PAR, fair, basic, basic
MNT, fair, basic, basic
MIL, fair, basic, basic
Right now basic Ground Defense=3, fair=2; Basic Soft Attack=1; Basic foot movement=4
For starters, we might want to do something like this to differentiate the values and ultimately the units themselves.
I'm thinking something like this:
#1) Basic infantry type Ground Defense = 3, fair = 2, bad = 1, better = 4, best = 5.
#2) Basic infantry type Soft Attack = 3, fair =2, bad = 1, better = 4, best = 5.
#3) Basic foot movement = 3, slow = 2, enhanced = 4
At the base unit level our units would then look like this for these factors:
INF: GrdDef=3, SftAtt=3, Move=3
MAR: GrdDef=4, SftAtt=5, Move=4
PAR: GrdDef=4, SftAtt=2, Move=3
MNT: GrdDef=5, SftAtt=3, Move=4
MIL: GrdDef=2, SftAtt=1, Move=2
Obviously, I've left the mobile units out of this for now. While related that's another topic.
I have just started to inspect the tech fields to try and figure out just what the model is and what we might want to tamper with after 1.03 is out. Since organization level is very important I looked at that field first.
FYI, is what I've found below:
LAND DOC ORG Adds
# INF MNT MAR PAR ARM MEC MOT CAV C$ TD Tot GTot
11000 - - - - -- - - - 40 300 12000 12000
11001 5 0 0 0 0 0 0 0 20 140 2800 14800
11002 3 3 1 0 10 5 5 5 30 180 5400 17400
11003 2 3 1 5 5 5 3 5 30 180 5400 17400
11100 - - - - - - - - 40 300 12000 24000
*11101 0 0 4 10 10 10 0 10 30 180 5400 40200
*11104 5 5 0 0 0 0 5 5 20 140 2800 29600
11102 5 0 0 0 0 0 0 2 25 160 4000 33400
11103 3 3 1 1 8 5 5 3 25 160 4000 33400
11200 - - - - - - - - 40 300 12000 36000
11201 3 3 0 0 3 3 3 0 25 160
11202 3 3 0 0 3 3 3 0
11203 8 5 0 0 10 10 10 5
11204 5 5 0 0 0 0 0 0
11205 0 0 10 10 0 0 0 0
11301 5 5 0 0 0 0 5 0
11302 0 0 2 5 5 5 0 0
11303 5 0 0 0 0 0 0 2
11305 0 5 2 0 4 5 5 0
11306 0 5 3 0 3 5 5 0
11307 0 0 0 0 4 5 0 0
11402 5 5 0 0 3 5 5 0
11403 0 5 0 0 0 0 0 0
11404 5 5 0 0 3 5 5 0
11406 8 5 0 0 0 5 5 0
11407 0 0 0 0 5 5 5 0
11407 0 0 0 0 5 0 0 0
11501 0 0 6 6 6 6 0 0
11502 0 5 0 0 0 0 0 3
11503 0 0 0 3 3 3 0 0
Totals 70 70 30 40 90 90 69 40
Grd Def
11001 3 3 1 3 0 3 3 0
11204 2 0 0 0 0 0 0 0
11401 3 0 0 0 0 0 0 0
Sft Att
11404 2 2 0 0 2 2 2 0
Shor Att
However, as I played, certain things about the land units were starting to bother me. Mainly, that my marines and paratroopers sucked worse than my basic infantry. These elite units have less organization, less soft attack, and less ground defense than their basic grunt counter-parts.
Forget about the airdrop bug, that'll get fixed. I'm talking here about the basic fit of these units in the game.
Being able to airdrop is a great special unit ability. Likewise, the marine unit advantages in sea invasions. Aside from that do you guys like the way these units are modeled? What should they represent?
Right now it looks like the model might be summed up as: unit cost a little more to make, takes a little more time to field, and is a worse unit in almost all ways then a basic inf unit.
I think I have a somewhat different concept. I'll toss it out for comment by you guys.
First off, I think that these units should cost more, but not just a little more, a lot, like two or three times, maybe even four times as much as an Infantry unit per day. Not only that, but they should also take longer to "train". Since the real cost of the unit is ICs per day times number of days to train what we see when we compare foot type ground units is:
Unit name (IC cost per day)(days until deployment)=total cost, IC
Infantry=5x90=450={CDxND=TC}
Marine=6x120=720={(1.2CD)x(1.33ND)=1.6TC}
Paratroop=6x120=720=ditto
Mountain=6x120=720=ditto
Militia=3x44=132={(0.6CD)x(0.48ND)=0.3TC}
So, what do you guys think?
I know what I think. I don't think I like what I see.
On this point alone, (Tech neutral), I think I'd rather see something like:
Infanrty=CDxND=TC
Marine=1.5CDx2ND=3TC
Paratroop=2CDx3ND=6TC
Mountain=CDx2ND=2TC
Militia=CDx0.25ND=0.25TC
What do I think we should get for these costs?
Unit, GoundDef, SoftAttack, Movement:
INF, basic, basic, basic foot
MAR, better, best, enhanced foot
PAR, better, fair, basic foot
MNT, best, basic, enhanced foot
MIL, fair, bad, slow foot
Verses what we have now, which is:
INF, basic, basic, basic
MAR, fair, basic, basic
PAR, fair, basic, basic
MNT, fair, basic, basic
MIL, fair, basic, basic
Right now basic Ground Defense=3, fair=2; Basic Soft Attack=1; Basic foot movement=4
For starters, we might want to do something like this to differentiate the values and ultimately the units themselves.
I'm thinking something like this:
#1) Basic infantry type Ground Defense = 3, fair = 2, bad = 1, better = 4, best = 5.
#2) Basic infantry type Soft Attack = 3, fair =2, bad = 1, better = 4, best = 5.
#3) Basic foot movement = 3, slow = 2, enhanced = 4
At the base unit level our units would then look like this for these factors:
INF: GrdDef=3, SftAtt=3, Move=3
MAR: GrdDef=4, SftAtt=5, Move=4
PAR: GrdDef=4, SftAtt=2, Move=3
MNT: GrdDef=5, SftAtt=3, Move=4
MIL: GrdDef=2, SftAtt=1, Move=2
Obviously, I've left the mobile units out of this for now. While related that's another topic.
I have just started to inspect the tech fields to try and figure out just what the model is and what we might want to tamper with after 1.03 is out. Since organization level is very important I looked at that field first.
FYI, is what I've found below:
LAND DOC ORG Adds
# INF MNT MAR PAR ARM MEC MOT CAV C$ TD Tot GTot
11000 - - - - -- - - - 40 300 12000 12000
11001 5 0 0 0 0 0 0 0 20 140 2800 14800
11002 3 3 1 0 10 5 5 5 30 180 5400 17400
11003 2 3 1 5 5 5 3 5 30 180 5400 17400
11100 - - - - - - - - 40 300 12000 24000
*11101 0 0 4 10 10 10 0 10 30 180 5400 40200
*11104 5 5 0 0 0 0 5 5 20 140 2800 29600
11102 5 0 0 0 0 0 0 2 25 160 4000 33400
11103 3 3 1 1 8 5 5 3 25 160 4000 33400
11200 - - - - - - - - 40 300 12000 36000
11201 3 3 0 0 3 3 3 0 25 160
11202 3 3 0 0 3 3 3 0
11203 8 5 0 0 10 10 10 5
11204 5 5 0 0 0 0 0 0
11205 0 0 10 10 0 0 0 0
11301 5 5 0 0 0 0 5 0
11302 0 0 2 5 5 5 0 0
11303 5 0 0 0 0 0 0 2
11305 0 5 2 0 4 5 5 0
11306 0 5 3 0 3 5 5 0
11307 0 0 0 0 4 5 0 0
11402 5 5 0 0 3 5 5 0
11403 0 5 0 0 0 0 0 0
11404 5 5 0 0 3 5 5 0
11406 8 5 0 0 0 5 5 0
11407 0 0 0 0 5 5 5 0
11407 0 0 0 0 5 0 0 0
11501 0 0 6 6 6 6 0 0
11502 0 5 0 0 0 0 0 3
11503 0 0 0 3 3 3 0 0
Totals 70 70 30 40 90 90 69 40
Grd Def
11001 3 3 1 3 0 3 3 0
11204 2 0 0 0 0 0 0 0
11401 3 0 0 0 0 0 0 0
Sft Att
11404 2 2 0 0 2 2 2 0
Shor Att