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unmerged(94746)

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Mar 14, 2008
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I can understand the need for steamers if there is a significant body of water between my home country and my colony, but there are unclaimed provinces that share a land border with certain countries and I still need steamers to colonize them. Russia is an example of such a country.
 

Orm

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One rationale I can think of is that they are needed to control rivers. :)
 

jonti-h

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Yeah, it does seem odd - especially when it is the province next door to your country (thinking about Argentina and Russia) and you need steamers...
Would it be possible to mod in a difference for certain provinces?
 

Orm

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jonti-h said:
Yeah, it does seem odd - especially when it is the province next door to your country (thinking about Argentina and Russia) and you need steamers...
Would it be possible to mod in a difference for certain provinces?

No I don't think so, but it is possible to change the required goods for construction of the different colonial buildings.
 

unmerged(106891)

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I think the requirement for steamers were put there so as to halt nations colonizing to early in the game - they have to wait for steamers to become available. Of course, there were a lot of colonies founded in the age of the clipper, but I think this is more of a gamey solution to a potential problem, than something historically true.

If you wish to change the requirements then it is found in: '...db/economy/projects-cost.txt'. Just remove the line where it says it requires steamer convoys. I would also make a back up, just in case, if I were you.
 

Orm

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jonesy1289 said:
I think the requirement for steamers were put there so as to halt nations colonizing to early in the game - they have to wait for steamers to become available. Of course, there were a lot of colonies founded in the age of the clipper, but I think this is more of a gamey solution to a potential problem, than something historically true.

And also not really necessary in Revolutions.
 

OHgamer

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steamers were of course important for the penetration of the interiors of Africa, esp on the big rivers such as the Nile, Niger, Congo and Zambezi. They were also very important for helping to improve and maintain communications, not only between colony and empire but also within colonies, especially the large sprawling ones.

At the same time, as steamers are a high demand good for nations in certain points, acquiring them without having the ability to build your own denotes having a degree of prestige and status in the world, thus having them as a requirement for colonization does help reduce the chances that an ahistorical AI colonizing nation gets a colony.

Of course the new system with life ratings introduced by Revolutions helps reduce that chance much further, and also gives a better way to make the colonial race happen at a more appropriate time in game than say at the start. But keeping steamers as a requirement, given both the historical role that steamships played in terms of Europeans gaining mastery over their new colonial possessions in places like Africa and the role in gameplay to help reduce the chance some truly ahistorical nation gets a colony (think of all the complaints EU3 players have had since that games release with odd colonization), and I think Victoria has a pretty good system overall in comparison.

It's not perfect though, and in particular the whole treatment of colonized people in the process of colonization that the Victoria system implies is, to put it bluntly, horrible. Passive spectators welcoming new colonial overlords was not how colonization worked from the point of view of the colonized. Which is why in the VIP mod we've pretty much junked colonization in favor of actual native states that players have to interact with to secure colonial domination if so desired.