why do i lose so many fighters during the air battle? pls help

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kaan2901

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It's a modded game so it probably belongs to mods section, but in vanilla having that little planes compared to the opponent as you've got there (2015 vs 5197) is just asking to get slaughtered. Even Jets II don't trade good vs mere 1940 LFs in such conditions (been there, done that). Up to 3 fighters can fight against 1, so numbers do matter a lot.
but at the start of war i had more
 

Harin

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i dont know why but when i check the existing airplanes i dont see the british ones. they are mostly soviet and rest of them are france. so my airplanes are not against britain in this warfare.

i dont know about the doctrines too much and i chose the battlefield support doctrine as default for germany. so this is one of my mistakes.

the other thing is i thought my planes are mostly 1940 but when i check now all of 1940's were destroyed and now i only have 1936 ones left. i keep producing the 1940 one but they are destroyed immediately. now i started to understand...

For such a complicated game, you did manage to get a lot of the air combat points that were pointed out above, correct. Unfortunately, it does seem that your fighters are obsolete when compared to the enemy. On top of that, they outnumber your fighters so much that it is overwhelming. You may have to ground your planes or move them to much less active zones, until they are replaced with better aircraft. In the meantime, upgrading the agility on your fighters as much as possible and putting every spare factory you have on fighter production may help.
 
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Anaraxes

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The graph in the OP doesn't seem to match the numbers to me. The red and green losses peak at about the same level. Red spends about a month near that peak, so they're certainly losing more during Bloody April (or whatever month that was), but it doesn't look like there's five times the area under the red curve than the green one. I'm not sure I trust the presentation of the data. (Are the numbers supposed to be the current day/month/year? Most recent full month? A rolling 4-week window, or calendar month to date? Is the total shown over the whole period of the graph, or just the most recent interval?)

One of Secret Master's old tests put the extra loss ratio from a 2:1 numbers disadvantage, everything else being equal, at about 1:1.5 (so not even quite equal to the enemy advantage). It's an important factor, but there's something else involved.

What were the accident losses? (And do you know those of the enemy, as opposed to air combat kills -- or kill claims)?
 

bitmode

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Another point I think is crucial: don't send bombers of any kind into a losing air battle until you have established a comfortable air superiority again.
Escort fighters are fully visible to the enemy, which reduces bomber losses somewhat but massively increases your fighter losses in circumstances like this. The screenshot says your enemy has 64% detection which would normally allow them to use just 3600 fighters. But escorting the CAS allows them to use all 5200, a 44% increase in damage.
 
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Secret Master

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because i joined to war after 1940 and this xp came from the air excersizes before 1940

The Spanish Civil War should generate plenty of air XP, unless EAI does something to nerf XP gain.

For that matter, I don't know if EAI modifies any mechanics at all.

But without a save game, it's hard to diagnose the problems here.

One of Secret Master's old tests put the extra loss ratio from a 2:1 numbers disadvantage, everything else being equal, at about 1:1.5 (so not even quite equal to the enemy advantage). It's an important factor, but there's something else involved.

That test I did is from 2017. I'm not sure all of the information is applicable anymore with all the changes that have occurred since then.
 
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blahmaster6k

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The Spanish Civil War should generate plenty of air XP, unless EAI does something to nerf XP gain.

For that matter, I don't know if EAI modifies any mechanics at all.

But without a save game, it's hard to diagnose the problems here.



That test I did is from 2017. I'm not sure all of the information is applicable anymore with all the changes that have occurred since then.
EAI doesn't modify any mechanics, but it DOES make the AI do some things it doesn't do in pure vanilla, such as the Anglo-Soviet invasion of Iran, and the UK invading Iraq. It also makes the USA instantly join the Allies if you do Sea Lion so you can't capitulate the Allies early.
 

Secret Master

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EAI doesn't modify any mechanics, but it DOES make the AI do some things it doesn't do in pure vanilla, such as the Anglo-Soviet invasion of Iran, and the UK invading Iraq. It also makes the USA instantly join the Allies if you do Sea Lion so you can't capitulate the Allies early.

So, it makes the AI follow the house rules we set up for our MP game. :p

With no mechanics changes, I'm stumped without a save game to examine.
 
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STABBY5

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One point that hasn't been entirely mentioned is the air detection. Fighters can only do attacks if they see their planes. Build radar to get your air detection up to prevent a snow ball of losses. You shouldn't leave your air force up to be pointlessly shot down either. Battlefield support doesn't have a 10% to agility like the other doctrines so that on top of your lack of air upgrades may be causing extra losses. Honestly I'd recommend tagging over to your enemy and looking at what they are doing right to help you learn.
 
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