Why do I loose naval battles in 1.22.2?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

slackerpants

Second Lieutenant
79 Badges
Mar 17, 2014
128
71
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
Hi, in the latestst patch I seem to be loosing naval battles all the time, and I don't understand why. Here's a typical example which I have experienced a lot recently:
20170926103740_1.jpg

None of us have any naval ideas, all ships (at least mine) were up to date. We both moved in with single stacks. I have the +20% naval engagement ability. Why do I loose this, and loose it so badly? In the battle my threedeckers just went down like nothing.
 

mag_zbc

Second Lieutenant
64 Badges
Jun 3, 2016
158
26
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Imperator: Rome
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Nemesis
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
What's your Navy Tradition? For Portugal, I can imagine it's very high, and at 100 it gives +25% Morale Of Navies. Also, any difference in Diplomatic tech? They are 27, so they will have Great Frigates, and the have a lot of them. Are you by any chance on 25?
 

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
What's their naval tradition? You could've judged it based on morale differences during the fight.

They probably had 90+ NT. Maybe they even have a naval advisor.
 

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
What's your Navy Tradition? For Portugal, I can imagine it's very high, and at 100 it gives +25% Morale Of Navies. Also, any difference in Diplomatic tech?
Heh, ninja'd. I think it's NT as well. Dip tech shouldn't matter at this point anymore. 1768 is kind of a hole.
You get 0.5 morale at best and heavies don't get new classes anymore at that point of the game.
 

schaedel

First Lieutenant
40 Badges
Aug 23, 2010
276
83
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
In what order did you move in your stacks? Heavies take 3 Slots, so having 500 heavies in one stack (just an example) is a very bad idea. What is the maximum naval combat width ( I guess you have already reached that by 1768?) If it's similar to land width it should be around 40, so your 32 heavies are even MORE (and therefore: bad) than one "ideal" stack. Ideally you should have "fighting stacks" of Heavy ONLY and each stack should not be bigger than around 20 heavies (as about 13-15 heavies fill out the complete combat width).
Galleys in open water are veryveryvery bad, as are transports.
If you are really desperate and have some corresponding ideas/policies (like 20% light ship combat ability) you could MAYBE use some light ships in combat, but definitely no transports and no galleys in open water (in the Mediterranean it's the other way round, there galleys are way better than heavies, as 3 galleys= 1 heavy and they get heavy combat bonusses in Inland seas)
I guess you "started" with your transports and light ships and moved in your "fighting stacks" later, so that they could not really take part in combat...but I am no expert, so that's a wild guess...
 

mag_zbc

Second Lieutenant
64 Badges
Jun 3, 2016
158
26
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Imperator: Rome
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Nemesis
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
In what order did you move in your stacks? Heavies take 3 Slots, so having 500 heavies in one stack (just an example) is a very bad idea. What is the maximum naval combat width ( I guess you have already reached that by 1768?) If it's similar to land width it should be around 40, so your 32 heavies are even MORE (and therefore: bad) than one "ideal" stack. Ideally you should have "fighting stacks" of Heavy ONLY and each stack should not be bigger than around 20 heavies (as about 13-15 heavies fill out the complete combat width).
Galleys in open water are veryveryvery bad, as are transports.
If you are really desperate and have some corresponding ideas/policies (like 20% light ship combat ability) you could MAYBE use some light ships in combat, but definitely no transports and no galleys in open water (in the Mediterranean it's the other way round, there galleys are way better than heavies, as 3 galleys= 1 heavy and they get heavy combat bonusses in Inland seas)
I guess you "started" with your transports and light ships and moved in your "fighting stacks" later, so that they could not really take part in combat...but I am no expert, so that's a wild guess...
He wrote he moved in single stack, and heavy ships always engage first.
 

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
In what order did you move in your stacks? Heavies take 3 Slots, so having 500 heavies in one stack (just an example) is a very bad idea. What is the maximum naval combat width ( I guess you have already reached that by 1768?) If it's similar to land width it should be around 40, so your 32 heavies are even MORE (and therefore: bad) than one "ideal" stack. Ideally you should have "fighting stacks" of Heavy ONLY and each stack should not be bigger than around 20 heavies (as about 13-15 heavies fill out the complete combat width).
Galleys in open water are veryveryvery bad, as are transports.
If you are really desperate and have some corresponding ideas/policies (like 20% light ship combat ability) you could MAYBE use some light ships in combat, but definitely no transports and no galleys in open water (in the Mediterranean it's the other way round, there galleys are way better than heavies, as 3 galleys= 1 heavy and they get heavy combat bonusses in Inland seas)
I guess you "started" with your transports and light ships and moved in your "fighting stacks" later, so that they could not really take part in combat...but I am no expert, so that's a wild guess...
He said he moved in one stacks and it was vs heavies and light ships (no galleys) so having them in one stack is actually the better option.

EDIT: damn you're fast
 

slackerpants

Second Lieutenant
79 Badges
Mar 17, 2014
128
71
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
What's your Navy Tradition? For Portugal, I can imagine it's very high, and at 100 it gives +25% Morale Of Navies. Also, any difference in Diplomatic tech? They are 27, so they will have Great Frigates, and the have a lot of them. Are you by any chance on 25?

I'm at 27 naval tech, same as Portugal. I concede that my navy tradition is very low, like 15. But can naval tradition alone swing that battle? I had a clearly superior force there...

In what order did you move in your stacks? Heavies take 3 Slots, so having 500 heavies in one stack (just an example) is a very bad idea. What is the maximum naval combat width ( I guess you have already reached that by 1768?) If it's similar to land width it should be around 40, so your 32 heavies are even MORE (and therefore: bad) than one "ideal" stack. Ideally you should have "fighting stacks" of Heavy ONLY and each stack should not be bigger than around 20 heavies (as about 13-15 heavies fill out the complete combat width).
Galleys in open water are veryveryvery bad, as are transports.
If you are really desperate and have some corresponding ideas/policies (like 20% light ship combat ability) you could MAYBE use some light ships in combat, but definitely no transports and no galleys in open water (in the Mediterranean it's the other way round, there galleys are way better than heavies, as 3 galleys= 1 heavy and they get heavy combat bonusses in Inland seas)
I guess you "started" with your transports and light ships and moved in your "fighting stacks" later, so that they could not really take part in combat...but I am no expert, so that's a wild guess...

As you can see I lost 27 heavys and only 3 transports so I don't think they got engaged first. And Portugal is the one who was fighting with light ships. And galleys should be better than light even in open water right?
 

schaedel

First Lieutenant
40 Badges
Aug 23, 2010
276
83
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I'm sure there are some wizards who have run simulations and can answer that question based on stats and math. From my gut-feelings i would say no, in open water, galleys are not better than lights, maybe even worse (as I said, just a feeling). Aren't there some rather stupid ideas in the Portugese set concerning light ship combat ability? Or is that Aragon or Genoa, my memory is rather fuzzy regarding that region :)
 

Dewra

Sergeant
36 Badges
Sep 20, 2016
64
37
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Prison Architect
  • Crusader Kings III
  • Imperator: Rome
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Third Rome
I have no answer to why you are losing naval battles. The current naval mechanics are a complete mystery to me, even with similar moral my 30-50 heavies lose to 15-25 heavies and 50 trade ships.

Couple of bad rolls can get your morale down by a lot, because you start losing ships. If you don't reinforce it you gonna lose even with good rolls.

There is a few things you can do though.
1) Always retreat if the battle is going poorly, you lose maybe one third or half of your heavies not all of them.
2) If you want to win, split stacks because of bs engagement width combined with moral loses on reserves.
For example engage with 15 heavies, wait till they start sinking engage 10 more, wait till they are down to 15, add more.
You want Engagement width/3 heavies and a couple of extras in the battle all the time (plus you need to check the 0 morale ones).
Pain in the ass micro compared to the old system, but what can you do.
 

slackerpants

Second Lieutenant
79 Badges
Mar 17, 2014
128
71
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
I'm sure there are some wizards who have run simulations and can answer that question based on stats and math. From my gut-feelings i would say no, in open water, galleys are not better than lights, maybe even worse (as I said, just a feeling). Aren't there some rather stupid ideas in the Portugese set concerning light ship combat ability? Or is that Aragon or Genoa, my memory is rather fuzzy regarding that region :)

Nope you can see their national ideas in the screen. :) Nothing about ships. And light have better speed, but worse cannons. Don't know what to make of that combat-wise, but regardless, heavy outnumbered the light ships should loose I feel.
 

trojan1234

Major
30 Badges
Sep 10, 2013
646
143
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I had same problem after MN patch. Naval battle needs micro since then.

We both moved in with single stacks.

This isn't optimal. Guessing you have 32 naval engagement, then optimal fleet composition in not inlands sea is 10 heavy and 2 light ships.
Prepare the rest of your ships next sea zone or nearby port, reinforce as any of your ship sunk in the battle. This way, you will boost your fleet morale constantly while enemy fleet will take morale hit even if they are not on the combat line.
 

slackerpants

Second Lieutenant
79 Badges
Mar 17, 2014
128
71
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
I have no answer to why you are losing naval battles. The current naval mechanics are a complete mystery to me, even with similar moral my 30-50 heavies lose to 15-25 heavies and 50 trade ships.

Couple of bad rolls can get your morale down by a lot, because you start losing ships. If you don't reinforce it you gonna lose even with good rolls.

There is a few things you can do though.
1) Always retreat if the battle is going poorly, you lose maybe one third or half of your heavies not all of them.
2) If you want to win, split stacks because of bs engagement width combined with moral loses on reserves.
For example engage with 15 heavies, wait till they start sinking engage 10 more, wait till they are down to 15, add more.
You want Engagement width/3 heavies and a couple of extras in the battle all the time (plus you need to check the 0 morale ones).
Pain in the ass micro compared to the old system, but what can you do.

Yes I figured it might have to do with something like this... But the AI don't micro like that, so it still surprises me that the win so big!
 

slackerpants

Second Lieutenant
79 Badges
Mar 17, 2014
128
71
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
I had same problem after MN patch. Naval battle needs micro since then.



This isn't optimal. Guessing you have 32 naval engagement, then optimal fleet composition in not inlands sea is 10 heavy and 2 light ships.
Prepare the rest of your ships next sea zone or nearby port, reinforce as any of your ship sunk in the battle. This way, you will boost your fleet morale constantly while enemy fleet will take morale hit even if they are not on the combat line.

I guess this is the way to do it, but in this engagement they attacked me while I was unloading troops.... :( Also I don't really want to micro lika that in a game like this. :mad:
 

Dewra

Sergeant
36 Badges
Sep 20, 2016
64
37
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Prison Architect
  • Crusader Kings III
  • Imperator: Rome
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Third Rome
It's just rolls tbh. The problem is that if you fight to the end and lose you gonna lose it all.
It's kinda funny if you attack 7 lights with 50 heavies they'll escape without losing a ship, but if you fight 100 vs 100 ship battle one of the 100 is going to sink.

The micro sucks but you can "avoid" it by just never fighting naval battles, retreat always if you have to use a navy.
 

trojan1234

Major
30 Badges
Sep 10, 2013
646
143
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I guess this is the way to do it, but in this engagement they attacked me while I was unloading troops.... :( Also I don't really want to micro lika that in a game like this. :mad:

It's sad that new system needs more micro. But you don't need to do this all the time, take care of the first naval battle against naval-strong enemy.
 

slackerpants

Second Lieutenant
79 Badges
Mar 17, 2014
128
71
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
Portugal can easily have ~90 NT, so from that alone there's a +18% difference in morale, which is huge. If they also have Naval Reformer advisor, that adds another +10%

That is true, but I get +10% each from power projection and prestige, which Portugal surely don't. That evens it out a bit. And I have nearly twice their numbers...