Last night I had the colonists in Curacao revolt. Not the natives; the friendly folk in the trendy red and black uniforms.
The place was a level 1 colony, and working on my normal "integration policy" towards natives, I'd wiped them out - every last man, woman and child before settling.
The church has a revolt risk of 0 - when I mouseover it, I get a tooltip saying that colonies don't have enough people to have a revolution.
("Tell that to the families of those massacred in the uprising" I muttered. The island went from ~120 population to 47.)
I thought that combination of being a non-city colony and having 0 natives made a province immune to revolts. What have I missed?
If it helps, I had a large badboy (~50*) and a war weariness of about 5 at the time.
M_W.
*Annexation in Europe after DOW (without a CB) on an ally is expensive.
The place was a level 1 colony, and working on my normal "integration policy" towards natives, I'd wiped them out - every last man, woman and child before settling.
The church has a revolt risk of 0 - when I mouseover it, I get a tooltip saying that colonies don't have enough people to have a revolution.
("Tell that to the families of those massacred in the uprising" I muttered. The island went from ~120 population to 47.)
I thought that combination of being a non-city colony and having 0 natives made a province immune to revolts. What have I missed?
If it helps, I had a large badboy (~50*) and a war weariness of about 5 at the time.
M_W.
*Annexation in Europe after DOW (without a CB) on an ally is expensive.