Why do all my generic industrial buildings export?

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wiekJiEp5

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Feb 27, 2017
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Hi guys,

When I look in the export tab of the outside connections popup, most of my generic industry buildings are exporting goods. My "total exports" are about 3200, and the pie chart shows goods are a bit more than half of that.

None of my commercial buildings are marked as importing, though.

And even when I start a new, very simple city, I find that from the get go, most of my generic industry is exporting.

The city stats shows my commercial is about 7600 and my industrial is 6600, which doesn't seem wildly out of balance. I also have forestry and ag districts which also both import and export a lot, but I'm really curious why so much of my generic industrial production seems to be surplus to my commercial.

My goal is to capture as much of the production chain within my city as possible to maximize my tasty, tasty tax revenue.

Any ideas?
 

jcitron

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I've had the same imbalance as well. What I've done, though it's not 100%, is to reduce the amount of industry so that it's producing stuff, but not so much they're sending it out of the city. For employment, I put in offices which take care of the educated CIMs and the fewer industrial buildings hire the uneducated ones as well as some of the others. As time goes on, I then increase the industry, but not at the same rate as I do the commercial or residential areas.

Hope this helps.
 

prismaticmarcus

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i've decided that growing industrial is the key to growing a city, but you have to do it gradually
 

barrygreybeard

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There is nothing inherently wrong with exporting as long as your transport network can cope, it brings in a little more cash, employs your cims who in turn pay taxes. Its when your transport network gets over loaded its best to cut down, both imports and exports. Whether you increase commercial to absorb the extra goods or reduce industry to produce less will depend on your overall city design.
 

Trase

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I fail to see the problem here. Your industry produces a lot of goods. Part of them fully fulfills the local commercial need (thus, they are all selling local produce, which is good), and all the surplus is being exported for extra cash, which is also good. If you don't want to export, simply replace industry with offices until you won't get much export anymore.
 

Promethian

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I fail to see the problem here. Your industry produces a lot of goods. Part of them fully fulfills the local commercial need (thus, they are all selling local produce, which is good), and all the surplus is being exported for extra cash, which is also good. If you don't want to export, simply replace industry with offices until you won't get much export anymore.
Exporting doesn't produce extra cash. In fact extra cash is made when they sell to local commerce. Exporting is more like a garbage dump.

To the OP: I'm a little amazed at you. It is blatantly obvious your industry is producing more than your commerce can use so it is exporting. "When I look in the export tab of the outside connections popup, most of my generic industry buildings are exporting goods. None of my commercial buildings are marked as importing." Is there any other obvious conclusion based on these two statements?
 

whosthebestcop

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New commerce buildings start with several weeks of goods. So if they just spawned they wont need imports or local industry immediately. If you don't want to export you either need to build more commercial zones or turn on the commercial policy that sells doubles goods.