Cavarly was made seperate from infantry, just as in HoI2, to act as a gate keeper for motorised units. It was there to make motorising your army extra effort rather, so that countries like China (for example) harder to field large motorised armies without effort. Militia was sperated from infantry for balance reasons. We felt that spamming out militia units should give you pretty poor units unless you have focused on giving yourself good troops.
Having Militia units be weaker than Infantry statistically should be enough to clearly separate the two units. Just because MIL and INF are both armed with K98ks doesn't mean they need to have the same stats. If they were combined, so that one tech upgraded both, MIL would still be inferior to INF divisions. Therefore, "balance" is a poor argument IMO.
That is sort of a non-answer. We know PI made the decision that it made, the question was why. If the rational for requiring duplicative research for the same technology for cavalry and infantry was to make research into motorization more costly, why couldn't that objective been achieved more logically, like requiring research into techs such as internal combustion engin, automotive manufacturing and troop transportation theory or whatever?
This. Instead of researching cavalry rifles to be able to motorize our infantry, we should be researching I.C.E. etc. The way it is set up now hinders immersion. "Let's research new mortars for our cavalry so that we will be able to motorize our infantry divisions." WHAT?!
We chose one and although people here disagree with the choice it is not like the game is fundamentally broken because of it. The conception is the same as HoI2's and no one suggests that the game is fundamentally broken.
These two statements are debatable. I would have to say that the research system, as a result of many useless and redundant techs, is quite broken.
if you keep doing it you might end somewhere else...
btw, it is really annoying!
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