bintravkin I disagree.
Yes Militia Cav and Infantry did share a lot of tech, though in the case of paratroopers and marines their equipment could be quite different.
This is the case with Fighters also, I dont really see why CAS and INT share techs.
Personally the issue with small nations is probably the main reason for it. They didnt want you to field large militia armies while having lots of specialist units like Marine/Para/Mountain at the same time.
Personally I dont believe any situation would be entirely historical, frankly it bugs me a bit that tanks are divided into 4 categories, something which imo is a little excessive. I dont really think a panther is that much different techwise to a tiger.
I havent tried the mod, so cant really comment though in most cases I like the setup of HOI3 techwise (though I partially agree that it seems strange coming from HOI2 to seperate infantry and armour this way). Then again gameplay is the most important aspect here and if it is a balance issue then it makes sense to me to do it. I am sure Paradox has a good reason for it.
I also dont understand the whole ahistorical issue. If I really wanted to have some pure historical issue there I would research each piece of equipment separately. HOI3's system is abstract just check here
http://www.paradoxian.org/hoi3wiki/Infantry_technology
Certain things just wont make sense, for instance I dont really get why paratroopers get anti tank guns, and why motorised and mechanised troops are affected by infantry anti tank.
HOI3 abstracts the tech and personally I really like the setup. Though HOI2's system also had something going for it.
What would you actually like a tech for infantry, cav, militia a separate one for motorised a separate one for mech with ac together a separate one for para?
That would make more "sense" though imo it would complicate things way too much.
I can of course only guess but imo, cav are separate as to force minors to concentrate on cav separately instead of lets say armour. And militia are separate to give low techs the ability to quickly tech militia without allowing them to also have masses of specialised troops that will use the same techs.
Would seem a little silly to have an army half militia and half mountain or marines.
There is also another reason, as making a tech more difficult would just require you to increase the research time, which would require less techs (ie not 1 tech each 2 years but 1 tech each 4) or it would require you to use more research points per tech further limiting the minors, ie preventing them from lets say researching LARM and INF instead of just INF.
I both prefer more choice in what I research and to have more levels of research, one or both of which would need to suffer if inf, milita and cav techs were merged(that is unless you are saying that inf would cover all three and still cost the same).
Yes Militia Cav and Infantry did share a lot of tech, though in the case of paratroopers and marines their equipment could be quite different.
This is the case with Fighters also, I dont really see why CAS and INT share techs.
Personally the issue with small nations is probably the main reason for it. They didnt want you to field large militia armies while having lots of specialist units like Marine/Para/Mountain at the same time.
Personally I dont believe any situation would be entirely historical, frankly it bugs me a bit that tanks are divided into 4 categories, something which imo is a little excessive. I dont really think a panther is that much different techwise to a tiger.
I havent tried the mod, so cant really comment though in most cases I like the setup of HOI3 techwise (though I partially agree that it seems strange coming from HOI2 to seperate infantry and armour this way). Then again gameplay is the most important aspect here and if it is a balance issue then it makes sense to me to do it. I am sure Paradox has a good reason for it.
I also dont understand the whole ahistorical issue. If I really wanted to have some pure historical issue there I would research each piece of equipment separately. HOI3's system is abstract just check here
http://www.paradoxian.org/hoi3wiki/Infantry_technology
Certain things just wont make sense, for instance I dont really get why paratroopers get anti tank guns, and why motorised and mechanised troops are affected by infantry anti tank.
HOI3 abstracts the tech and personally I really like the setup. Though HOI2's system also had something going for it.
What would you actually like a tech for infantry, cav, militia a separate one for motorised a separate one for mech with ac together a separate one for para?
That would make more "sense" though imo it would complicate things way too much.
I can of course only guess but imo, cav are separate as to force minors to concentrate on cav separately instead of lets say armour. And militia are separate to give low techs the ability to quickly tech militia without allowing them to also have masses of specialised troops that will use the same techs.
Would seem a little silly to have an army half militia and half mountain or marines.
There is also another reason, as making a tech more difficult would just require you to increase the research time, which would require less techs (ie not 1 tech each 2 years but 1 tech each 4) or it would require you to use more research points per tech further limiting the minors, ie preventing them from lets say researching LARM and INF instead of just INF.
I both prefer more choice in what I research and to have more levels of research, one or both of which would need to suffer if inf, milita and cav techs were merged(that is unless you are saying that inf would cover all three and still cost the same).