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BaronIronmaggot

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That tells me A reason why not to invade north, but not a reason why it should never happen. Tributes are nice and give you taxes and troops, sure, but you cannot develop them to fully strengthen your realm. From a strategic perspective, taking over an easy pushover with a lot of land to turn into a military machine while you raid and build up wealth elsewhere is sound. What I was asking is what historic reasons there were for that region going relatively untouched.

I gave you a reason why it was not reasonable to happen in that timeframe. Also, people don't really think so far ahead. A normal person wants to see gains within one's lifetime. One would get more gains by usurping the current king or invading the advanced world. Or in other words, one has more to gain by taking already existing stuff.
 

aono

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A normal person wants to see gains within one's lifetime.
You're very optimistic. Normal person wants to see gains within a year, maybe three at best. Planning horizon for decades is a feature rare person have.
 
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thevmag

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Also, people don't really think so far ahead. A normal person wants to see gains within one's lifetime. One would get more gains by usurping the current king or invading the advanced world. Or in other words, one has more to gain by taking already existing stuff.
A normal person, perhaps; but these aren't just peasants. They're raiders, traders, and the ruling class. Their raison d'être is to project forward. If there is a weak people you can subjugate on the cheap to add to your raiding/development potential, that's a valid reason as any to include that action. Unless...

http://www.holiday-weather.com/lapland/forecast/ - it's warm earliest automn now, and we are in climatic optimum (better that Medieval Warm Period). Mostly it's subarctic lands with swamps and frozen land.
It's beatuful, sure, but to live there?..
Now this, this is more what I was hoping for. I suspected that the landscape was simply too inhospitable for it to be viable. If having this new de jure Kingdom prevents the Norse from conquering the entire peninsula regularly, that's a suitable facsimile. The AI might not feel the cold on their cheek or their boots sink into frigid mud, but being limited by their own rules is the next best thing.
 
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aono

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A normal person, perhaps; but these aren't just peasants. They're raiders, traders, and the ruling class.
You will be surprised, but as far as we know peasants really had better planning horizon. You see, peasants lived by commons, for years and decades on one place, so when a peasant, for example, build a damb or clearinig the forest he knows for sure that his childrens will use it, and grandchildrens, and grandgrandchildrens.
But even traders (not to speak about raiders!) lived a lot of more changing life, so they didn't plan a lot. The most common position was "to take land/resourse and starting to exploit it immideatly". Maybe "save something if I will have a problem".
Habit to think for future generations was a habit of leaders who later were named as "Great", "Wise" and something like that.
 

thevmag

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We might be seeing different tiers of projection there. Working the same land for generations within a limited parameter of The Known to repeat a predictable action season after season for generation feels like it carries a bit less weight than exploiting a known resource to contribute to intangible plans with gambled gains.
 
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Harald Fairhair

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What they should have done is to make it unatractive to conquer Samic tribes. They lived in a kinda a nomadic lifestyle, without horses. Their lands are kinda what norsemen actuall called deserts. Norsmen where used to farming, but on those lands it was difficult. The Sami and some of the Finns lived on hunting/fishing/gathering/hunting and usual did not live on one spot in their life. And gathering manpower from both finns and sami was probably difficult. Southren Finland you maybe could where it was , but the rest of Finnish and Sami? It was mostly wildernes and people werent greatly equiped for organized war (and they weren't the most organized poeple themselves). Convincing them to fight a better equiped army even when equal would have been hard (espesial foreigners).
 

TheDungen

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I am glad they added it in, of course I had modded it in ages ago, I also broke Sweden further up in Gothia and Svithjod in the two early start dates. Because otherwise you'd see swede united and conquering Lapland in the first decade of the game, while in reality that had barely done it by the end of the game, that's 600 years early.

My Lapland is bigger though the duchy of finmark steals the country of nordaland from normaway too.
 

TheDungen

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Screw the norse even more?
Yes please the norse were great seafarers and plunderers but not particularly good at empire building, even the "North sea empire" only lasted as long as the king who created it.

"Wah, my favourite overly powerful group with the most attention of all the religions got a slight nerf to prevent it from expanding into territories it took only in the Late Middle Ages, wah"
It got drawn in on the maps in the late middle ages early renaissance, it wasn't actually properly claimed until the 18th century, Sweden tried colonising the Americas before bothering with Lapland.

So, someone explain it to me. Why did the northern lands not get taken for the longest time?
I'm assuming it's merely a lack of interest, as a raider/trader society would have no incentive to take the effort to conquer someplace harsh in environment and poor in exploitable resources.

Is it any more unreasonable for an AI norseman to think "I need manpower, let's conscript those guys up North" than it is for him to think "You know what, I wanna absorb those Baltic peoples" or "England seems like a good place to set up a tax haven"?
Those guys up north were a handful nomads scattered over an area larger than those that any of the norse kings held. Why would they colonize northwards when they could colonize more fertile lands like england or russia? Generally before colonialism (or even imperialism) people preferred to take wealth that already existed rather than conquer land that may in time yield wealth. Even early colonialism were more due to exotic trade goods than any real desire for settling territory. Money is what concerned most monarchs not land. And the investment/yield on norrland simply wasn't good enough before early industrialism.

A lot of players like having goals, I too dislike the de jure empires affair, but given that you need 80% to form I don't see it as an issue, since by that time it's fairly obvious that you are in charge of the region.
There are custom empires from CM.

By the way, I believe it should be good optional rule. Especially with custom empires from Charlemagne.
I can support this whole heartedly

Unless I'm mistaken, this part of Sweden wasn't subjugated by the kings until like 14th century. And even then it was only controlled via trade. It would be equally fictional to call it a part of Sweden..
It was in Sweden on the map from the 15th century, it wasn't properly part of Sweden until much later. It should probably be a colonial province in eu4 in 1444, but then they'd have to give Sweden a free colonist.

Are you kidding me? Sure, if you play as a norse there is no problem at all. Elective gavelkind is indeed a nuissance, but can be dealt with with relative ease. But AI norse/germanic? They are almost literally non existant. They don't expand at all, they are never strong enough to do a county conquest (let alone invasions), i've seen them form sweden ONE time, and NEVER have i seen them form an empire. The few lucky times they get a ruler young enough to try and unify the local region, it's only up to the point of having enough land but not enough money/piety to create the title. And BAM. Elective gavelkind hits and makes them return to the beginning. In what way are they strong??
You do realise that smaller kingdoms increase the chances they'll form a kingdom before gavelkind tear them apart? In my mod where sweden is broken up in svithjod and gothia I usually see both form. I'm thinking about breaking apart norway since it is by far the largest kingdom in the nordic region now.
 
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Thure

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HandicapdHippo

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Tbh they never should've included those new and ahistorical, non-Roman empires. Who thought Hispania was a good idea?
I really don't understand the objections people have over this, completely locking people off from features like vassal kings due silly semantic arguments that only the roman empires should be called empires is just terrible game design.
 
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Ternega

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I really don't understand the objections people have over this, completely locking people off from features like vassal kings due silly semantic arguments that only the roman empires should be called empires is just terrible game design.
You misunderstand. No one wants to limit game to only 2(3? CM and HRE are different entities) empires. People are talking about De Jure empires, as in empires recognized by local rulers as their rightful liege lord. There is a host of bonuses from having De Jure rather than Titular Empires (Empire rank with no De Jure vassals), that some players feel being unjustified for anyone but roman successor states.
 
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Tatterhood

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I really don't understand the objections people have over this, completely locking people off from features like vassal kings due silly semantic arguments that only the roman empires should be called empires is just terrible game design.
So, honest question: which if any medieval "empires" actually had vassal kings? As far as I'm aware neither the HRE nor Byzantium did, which makes me question whether having empire as a tier above kingdom actually makes sense. Maybe there are good examples I'm not aware of.
 
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Ternega

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So, honest question: which if any medieval "empires" actually had vassal kings? As far as I'm aware neither the HRE nor Byzantium did, which makes me question whether having empire as a tier above kingdom actually makes sense. Maybe there are good examples I'm not aware of.
Kingdom of Bohemia was an imperial state of the HRE, only Kingdom title under the emperor. Byzzyes weren't having any because they had enough experience to know that "Kingdoms" (questionable word for roman provinces) were a bad solution, and only would utilize them, I suspect, if they were to reconquer so much land that Strategoi system grinded to a halt. A nice representation of this can be experienced if you play CK2+ and form Rome, it allows you to rewrite De Jure map to a roman style of somewhat gigantic kingdom tier provinces.
 
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So, honest question: which if any medieval "empires" actually had vassal kings? As far as I'm aware neither the HRE nor Byzantium did, which makes me question whether having empire as a tier above kingdom actually makes sense. Maybe there are good examples I'm not aware of.
I don't know and honestly aren't that bothered by how justified it is by history, fact is removing the ability to have vassal kings would make the game so much more tedious. The whole absolute count, duke, king, emperor tier system is already an extremely simplified system as it is without removing a whole tier.
 
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So, honest question: which if any medieval "empires" actually had vassal kings? As far as I'm aware neither the HRE nor Byzantium did, which makes me question whether having empire as a tier above kingdom actually makes sense. Maybe there are good examples I'm not aware of.
Question is what is the "king" exactly.
 
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Only problem is in game it's a big prestige boost and makes lots of things much easier. While in real life the Spanish emperors were not really accepted as emperors like the other 2.

That's the reason why there is no emperor ingame. But the claim was there and if one king would have been powerful enough to rule whole Iberia it would be possible his claim would have been accepted. So the Empire makes sense.
 
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