Seeing the failure of March of the Eagles, and reacting skeptically when someone suggested a WWI game, made me wonder.
Why are we at HoI 4 with DLCs constantly being released, while other single war games are very niche and not successful at all?
What makes people invest, both as buyers and developers, time and money into a game series with difficult to implement mechanics and AI?
Why did the series not die at HoI 1?
Sure it's WWII, but that can't be the whole answer.
Is it the challenge of overcoming history, and do better?
Is it the possibility to go wild, and conquer the whole world?
Is it the possibility to go totally off-track and do something totally different compared to history?
Is it the grand scale of the game with multiple large fronts across many continents?
Anything else that I have missed? What do you think?
Why are we at HoI 4 with DLCs constantly being released, while other single war games are very niche and not successful at all?
What makes people invest, both as buyers and developers, time and money into a game series with difficult to implement mechanics and AI?
Why did the series not die at HoI 1?
Sure it's WWII, but that can't be the whole answer.
Is it the challenge of overcoming history, and do better?
Is it the possibility to go wild, and conquer the whole world?
Is it the possibility to go totally off-track and do something totally different compared to history?
Is it the grand scale of the game with multiple large fronts across many continents?
Anything else that I have missed? What do you think?