Why did PDX decide to sell Expansion passes?

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Kubusta

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There is one thing I would like to know exactly.
In today's stream, Dan said that the Season Pass makes you pay LESS for upcoming DLCs. But if average DLC costs 20 euro and SP has a value of 50, it is basically 2 Big DLCs with some minor cosmetic ones, so I don't really see the difference in buying it now or when it is released.
 
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I remember reading a Johan post that said he would never use crowd sourcing or season passes.

And as a pre order bonus no less.
I wanted to buy the most expensive one, I really did.
Even so I won't buy it because of that season pass.
I feel a bit sad, because I wanted that forum icon, and other goodies and I also wanted to support the devs, but I immediately backed out when I saw the thing.
 
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Wrathe

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With Stellaris they also switched to having exclusive pre-order and sign-up campaign DLCs so expect them go further down this route. It can only end with soda drink DLC codes or going back to actually being a consumer friendly company with a bit too many cosmetic DLCs....
 
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GsusNSV

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There is one thing I would like to know exactly.
In today's stream, Dan said that the Season Pass makes you pay LESS for upcoming DLCs. But if average DLC costs 20 euro and SP has a value of 50, it is basically 2 Big DLCs with some minor cosmetic ones, so I don't really see the difference in buying it now or when it is released.
You get everything in the Colonel pack (50$) plus the 50$ in DLCs. =100$ (and a bit more in cosmetics)
Technically you save 10$.
 
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Denkt

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Season passes add security to the developers that a dlc will sell in a reasonable well number and be profitable.

You are not forced to purchase the expensive version with season pass and season pass is not nessicarly consumer unfriendly, especially since you are not forced to get season pass to get the dlc.

It don't encourage the developers to make poor products because reputation is important and possible short term profit (if even that) will not be wort long time trouble which will cost them more then any possible gain from releasing a poor cheap product.
 
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Season passes add security to the developers that a dlc will sell in a reasonable well number and be profitable.

You are not forced to purchase the expensive version with season pass and season pass is not nessicarly consumer unfriendly, especially since you are not forced to get season pass to get the dlc.

It is extremely consumer unfriendly.
The devs basically sell something that does not exist.
It probably will, it probably will be good, but it's still a gamble from the side of the consumer. The devs on the other hand already have your money and you can't do anything about it.
 
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They also said they would never release an early access game and look at Stellaris.
I have to disagree, that's putting it really harshly. I played Stellaris for 6 hours immediately after its release before patching and encountered no issues to label the game as "early access". I had 0 crashes which is quite an accomplishment for a newly released game in 2016 and I was on a laptop, not a gaming PC.
 
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The devs basically sell something that does not exist.
This is a common practice in game development nowadays. Look at Steam Greenlight or Kickstarter.

Despite the last few EU:IV expansions being a bit of a disappointment, I trust Johan's judgement when it comes to deciding what to put in the first important expansions for Hearts of Iron IV. Remember this game overshot its initial target release date, so they have had a lot of time to think about expansions especially with all the input from the forum.
 
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I remember reading a Johan post that said he would never use crowd sourcing or season passes.
Now we all know how much truth was in that statement ;)

Season passes are just another way to milk customers.
 
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@Cardus
It means that you get the expansions when they are released. Before you used to buy this once, and get all future content for a (usually) much cheaper price on release. Recently more and more devs are shifting to releasing a set of "season passes". Also in this case, it is numbered season pass #1 (which is no wonder in case of Paradox and their number of expansions over the years), which is supposed to include expansion 1 and 2, worth about 50 bucks.

I went for it, knowing myself that I would've bought the expansions anyway.

@Amaror
Stellaris was not early access as far as I know, only pre-order.
 
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I have to disagree, that's putting it really harshly. I played Stellaris for 6 hours immediately after its release before patching and encountered no issues to label the game as "early access". I had 0 crashes which is quite an accomplishment for a newly released game in 2016 and I was on a laptop, not a gaming PC.
The game is not unstable, that is true. It is however very clearly an unfinished product. There are features they had advertised in the developer diaries that are pretty much not in the game, the content for the middle and endgame is very very limited and quite a bit of the endgame content doesn't even work.
On top of that there are tons of features that every single paradox game usually has that are completely absent in Stellaris. No message-settings (Barely any settings in general), no mapmodes, no ledger.
 
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