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sgt.stickybomb
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I remember reading a Johan post that said he would never use crowd sourcing or season passes.
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I remember reading a Johan post that said he would never use crowd sourcing or season passes.
They also said they would never release an early access game and look at Stellaris.
It's only two DLC's. I think they're experimenting.
You get everything in the Colonel pack (50$) plus the 50$ in DLCs. =100$ (and a bit more in cosmetics)There is one thing I would like to know exactly.
In today's stream, Dan said that the Season Pass makes you pay LESS for upcoming DLCs. But if average DLC costs 20 euro and SP has a value of 50, it is basically 2 Big DLCs with some minor cosmetic ones, so I don't really see the difference in buying it now or when it is released.
Season passes add security to the developers that a dlc will sell in a reasonable well number and be profitable.
You are not forced to purchase the expensive version with season pass and season pass is not nessicarly consumer unfriendly, especially since you are not forced to get season pass to get the dlc.
I have to disagree, that's putting it really harshly. I played Stellaris for 6 hours immediately after its release before patching and encountered no issues to label the game as "early access". I had 0 crashes which is quite an accomplishment for a newly released game in 2016 and I was on a laptop, not a gaming PC.They also said they would never release an early access game and look at Stellaris.
Pre order for unkown DLC.What is a season pass?
This is a common practice in game development nowadays. Look at Steam Greenlight or Kickstarter.The devs basically sell something that does not exist.
Now we all know how much truth was in that statementI remember reading a Johan post that said he would never use crowd sourcing or season passes.
Podcat or Johan said today in another thread, that they disliked a time limited season pass. Not one with a specific number of DLC to it.Now we all know how much truth was in that statement
Season passes are just another way to milk customers.
This is a common practice in game development nowadays. Look at Steam Greenlight or Kickstarter.
The game is not unstable, that is true. It is however very clearly an unfinished product. There are features they had advertised in the developer diaries that are pretty much not in the game, the content for the middle and endgame is very very limited and quite a bit of the endgame content doesn't even work.I have to disagree, that's putting it really harshly. I played Stellaris for 6 hours immediately after its release before patching and encountered no issues to label the game as "early access". I had 0 crashes which is quite an accomplishment for a newly released game in 2016 and I was on a laptop, not a gaming PC.