Why Common Sense lacks, well, common sense!

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Metz

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In other news, you cannot psychically give orders to armies that are 200 miles away from your capital and have them immediately follow them.

Realistically, armies do not in fact have the ability to instantly engage all other armies in the same administrative unit of a country the moment they arrive there.

It is also quite impossible to load 1000 men into a single cog.

Typically, it is not feasible to create a brand new unit of 1000 horse-mounted mercenaries in 15 days.

Fortunately, none of these realism breaking mechanics are a problem because realism is not a meaningful argument.

Make it so you need 2 cogs per regiment. If one cog sinks then the unit that lands will be a half strength regiment.
 
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Aries666

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Perhaps, but it doesn't make sense. The enemy moved through a forted province in the example I reported in the bug forum: https://forum.paradoxplaza.com/forum/index.php?threads/1-12-2-bypassing-fort-with-picture.864494/. To the lay person, my dollars to doughnuts says they would expect the AI to be blocked in that case; it's intuitive behavior, yet it wasn't.

What I think needs to happen is that a stack needs to store a from_province attribute that records the province they moved from. If they move on to a fort, they can only return to from_province. Stacks on a fort with different from_province values cannot be merged (similar to the locked movement merged mechanic).
That's not a bug, the enemy is moving to Siwi which isn't owned by or under the ZoC of Kalat. It's poor implementation but not a bug.
 

zsImmortal

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No you are entirely incorrect, GH is currently in Tsaidam moving to Xining. Both provinces are in the ZoC of Zhangye. The only legit move is to go to Zhangye. GH also walked straight through the fort in Korla to get where it is but I don't have a picture of that.

Furthermore if you had looked at it properly you can see that there is no path GH could have taken to get to Tsaidam without bypassing the ZoC of one of the forts at Korla, Zhangye or Gyegu.

I agree with this, but it is possible one or all of those forts were mothballed until right before the screenshot. If not, then he has a legitimate grievance. I've never seen something like this happen before so I'm a bit skeptical.
 

FrigidSoul

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Yes, mercs can easily reinforce everywhere, also my Infantry could do that if I recruit them from lowborns, but for sure not nobles or artillery.

That's why there's a big "OR" in the sentence you quoted. The point, which had to do with supply lines and the differences between the game's attrition/sieging/reinforcement mechanics and real life's, stands. See Aries' summary earlier. And incidentally, disgruntled nobles were a prime tool for foreign invaders throughout the era.

EU4 doesn't even try to simulate the main problem with cannon, which was moving them around over land. Moving 'em by sea or by river was relatively easy, which again runs counter to the seeming forum orthodoxy (overseas conquest is too easy!).
 
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wickermoon

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This would seem to suggest there are some bugs then:

mc4B5B2.png


I posted a bug report didn't hear anything back. Both these armies went all the way from the Nogai border to Canton where they began sieges, passing several forts along the way.


Are there any forts in the region south of Tsaidam or any other region bordering Tsaidam or Xining? If so, it might have to do with leaving and entering ZoCs of different forts, leading to the strange behaviour of being able to leave from Tsaidam to Xining, because both provinces are under different ZoCs. Something I find highly irritating and unintuitive.
 

Aries666

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I agree with this, but it is possible one or all of those forts were mothballed until right before the screenshot. If not, then he has a legitimate grievance. I've never seen something like this happen before so I'm a bit skeptical.
They were mothballed at the start of the war but as the GH army approached moved to Yarkand I activated the forts shown, they had garrisons by the time GH passed them.

Are there any forts in the region south of Tsaidam or any other region bordering Tsaidam or Xining? If so, it might have to do with leaving and entering ZoCs of different forts, leading to the strange behaviour of being able to leave from Tsaidam to Xining, because both provinces are under different ZoCs. Something I find highly irritating and unintuitive.
No Tsaidam is solely under the ZoC of Zhengye, there are no overlapping ZoC. The nearest fort to the south is Gyegu but this does not cause overlapping.

Besides as I said both the GH army and the Crimean army to the south were able to walk all the way to Canton in the end passing more than just these forts, I wish I had taken more pics.
 

TheChronoMaster

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They were mothballed at the start of the war but as the GH army approached moved to Yarkand I activated the forts shown, they had garrisons by the time GH passed them.

Pretty sure forts have a minimum timer before they project ZOC after you mothball them, precisely to prevent you from only taking them off mothball when at war.
 

jdrou

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Nothing less than "automatic save on exit, to a single uniquely-named save file per campaign" is acceptable.
Really this should be a separate option not requiring Ironman mode.
 
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Nassau

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Does it make more sense that all the provinces in the map work as in a few historical cases you described? Or does it make more sense that it works how it worked in almost all the world?

I said I could only speak about the Netherlands. But I can imagine other regions/countries having a similar defence. Large parts of Europe were covered by woods, marshes, deep and shallow lakes, etc.


Moving a large army without rails and roads like today was very hard and took some planning. It is hard to take into account all the things that were different during the times of EU4. But getting from A to B was hard in every part of Europe.
 

Dr. B

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Go to the EU4 wiki look up ruler there you will find the explantion of how your monarch is generated. Over the long term you will average 3/3/3 claiming you get lower is confirmation bias.
In practice slightly higher, like 3,5/3,5/3,5, maybe even 4/4/4, because you will over 350+ years try to kill off your bad heirs and preserve the good ones.
(by making or not making generals, hiring doctors to cure illness or not, letting a great pretender rise and so on)
 

Aries666

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In practice slightly higher, like 3,5/3,5/3,5, maybe even 4/4/4, because you will over 350+ years try to kill off your bad heirs and preserve the good ones.
(by making or not making generals, hiring doctors to cure illness or not, letting a great pretender rise and so on)
Regardless ruler generation will still average to 3/3/3, you may experience higher MP gain over time by weeding out bad rulers but the average ruler generated will remain 3/3/3.
 

petertel123

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This would make the whole 1.12 fort system pointless. The entire point is to be able to create safe zones for your army even if massively outnumbered, if we did this we might as well roll back to 1.11's fort system (and we're not).
it is actually a nerf to outnumbered nations though, because you cant chase and stackwhipe an army of a superior nation
 

Dr. B

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Regardless ruler generation will still average to 3/3/3, you may experience higher MP gain over time by weeding out bad rulers but the average ruler generated will remain 3/3/3.
Yep, that is true.
Btw, I came to think about those numbers after the ruler names in the country list, what do they mean?
Most names have a = 0 after them, but some has a number, is it probability of that name generating, or a boost in competency for that ruler, or something else?