Yes, i'm sure there will be some or lots of HOI players that will just slam me for asking this question, But I want to know why Paradox reverted to the researching fashion that we as a group of HOI1 players asked Paradox to change researching and they did in the vastly more FUN game called HOi2.
SO now I'm asking them... "why Paradox? why did u revert researching to the way it was done in HOi1?
also why did u revert Diplomacy back to the way in witch it was done in HOI1 as well? we as players of your games asked you to change these 2 portions of game-play and you did and HOI2 was made much more fun to play, but now you seem to have gone back to what we, your customers, did NOT want to see.
Did you think we wouldn't remember the things that we didn't like in HOI1?
This is called a RTS game, not a RTS simulation of a game.
Games are supposed to be fun. Simulations are not fun; simulations are just work that looks like it's fun.
SO now I'm asking them... "why Paradox? why did u revert researching to the way it was done in HOi1?
also why did u revert Diplomacy back to the way in witch it was done in HOI1 as well? we as players of your games asked you to change these 2 portions of game-play and you did and HOI2 was made much more fun to play, but now you seem to have gone back to what we, your customers, did NOT want to see.
Did you think we wouldn't remember the things that we didn't like in HOI1?
This is called a RTS game, not a RTS simulation of a game.
Games are supposed to be fun. Simulations are not fun; simulations are just work that looks like it's fun.