...only supAA but If a person invests a custom AA division like (8AA+3INF) -which he can do only 2-3 divisions- just to mess with planes, I would commend him for trying different things.How much AA do the enemy divisions have?!?
...only supAA but If a person invests a custom AA division like (8AA+3INF) -which he can do only 2-3 divisions- just to mess with planes, I would commend him for trying different things.How much AA do the enemy divisions have?!?
In certain situations, especially when pushing into mountains, CAS is one of the few ways to actually make breakthroughs. Additionally, when enemy is attempting a panzer breakthrough CAS can halt it in its tracks, even making up for the high casualties.How do you use it correctly if the AA destroy far more IC than the bombers could ever hope to do in return?!?
I did not say it wasn't. Just the assertion in the title that CAS are worthless is obviously false.We just have to deal with the fact that it is a balance issue, plain and simple.
You stated this but you didn't provide any real evidence as to why a fighter build is not worthwhile for ground combat.
So what happens if person A builds fighters but no CAS and person B builds AA for every division as you indicate? How would the losses look then?
In some short tests the side with AA did worse.
I'm not saying AA vs. CAS is not a problem. It clearly is. But that might be a simple balance fix on how many are shot down vs. how many are interrupted via lower efficiency. I'm specifically asking why the meta of "build no planes and just AA" is valid against a side that builds fighters. Leave out NAV's and strat bombers and let's focus just on ground combat.
Actually the more important question is Do CAS help you win battle? Yes, even with AA the CAS still has much effect in direct hit and air support bonus for friendly troops.
So the top rich country still can build a small force of CAS , a few hundred, not unrealistic CAS spam as before! This force will force enemy to build AA everywhere, and more AA will reduce gun and armor of divisions. You don't even need to sacrifice your CAS, just hold it.
And land based AA often would be stationary and easy prey for Aircrafts who Obviously had good reason to take out the AA. For armies the best way to counter Aircrafts was to hide.Exactly. A lot of AA, tied in one system, fire control and radars, proximity fuses on universal cannons, autoloaders, water-cooled barrels. And at the same time, all this is packed on pretty fast moving target.
It's worse from my experience, the static AA killed 100 strategic bombers when maxed out. Like AA has been overbuffed by paradox due to the previous air meta.It makes me wonder what static AA in provinces vs the cost of strategic bombers balance is like? Time to play against myself and test it out.
It depends on which country you are. If you can take the big cost in IC then sure, CAS could be useful. It's the same with strat bombers. They also cost massive amounts of IC for proportionally little gain, but they are still abused by the Allies due to superior resources and industrial capability.But against other major countries it is quite allot a game of resources so that currently make CAS very bad since the take too much damage.
Atleast you can focus down static AA and it is very expensive for something with very limited purpose.It's worse from my experience, the static AA killed 100 strategic bombers when maxed out. Like AA has been overbuffed by paradox due to the previous air meta.
For its benefit it's more than worth it.Atleast you can focus down static AA and it is very expensive for something with very limited purpose.
Actually the more important question is Do CAS help you win battle? Yes, even with AA the CAS still has much effect in direct hit and air support bonus for friendly troops.
So the top rich country still can build a small force of CAS , a few hundred, not unrealistic CAS spam as before! This force will force enemy to build AA everywhere, and more AA will reduce gun and armor of divisions. You don't even need to sacrifice your CAS, just hold it.
Everything else being equal yes the side with air superiority wins. However, what Tornadowatch said is that the investment cost to get and maintain Air superiority is much higher than just putting support AA in your units and calling it a day.
The person who invests in aircraft technology and factories is unfortunately in the worse position because the cost is so high in research and IC. AA costs 6 times less IC than a fighter. As was pointed out it never has to be upgraded to be very effective. It doesn't require research into aircraft models, doctrines, and only uses steel which is abundant compared to aluminum and rubber. You can put support AA in 100 40 width divisions for the cost of 300 level 1 fighters. And 300 fighters is not likely to win anyone air superiority.
So although building fighters to get air superiority is not as messed up as the CAS vs AA results because the fighters don't take AA damage. Air superiority alone does not have enough of an effect on ground combat to justify the investment made to get it. It still seems currently cost/benefit it is best to ignore the air war unless it is needed to defend from Strategic or naval bombing. My experience since the patch matches the OP's analysis really well. AA was already overpowered in WtT. In this version it was crazy to see the CAS casualties being taken.
It makes me wonder what static AA in provinces vs the cost of strategic bombers balance is like? Time to play against myself and test it out.
But against other major countries it is quite allot a game of resources so that currently make CAS very bad since the take too much damage.
But the AI hardly build any AA so you would probably not notice it much...![]()
ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0
Balancing value to convert equipment stat anti_air_attack to the damage reduction modifier apply to incoming air attacks against units with AA.
ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75
Maximum damage reduction factor applied to incoming air attacks against units with AA.
Not an argument. You don't even address their point.I am speechless.
...only supAA but If a person invests a custom AA division like (8AA+3INF) -which he can do only 2-3 divisions- just to mess with planes, I would commend him for trying different things.
So is this really just a MP problem then because of min/maxing?
Everything else being equal yes the side with air superiority wins. However, what Tornadowatch said is that the investment cost to get and maintain Air superiority is much higher than just putting support AA in your units and calling it a day.
The person who invests in aircraft technology and factories is unfortunately in the worse position because the cost is so high in research and IC. AA costs 6 times less IC than a fighter. As was pointed out it never has to be upgraded to be very effective. It doesn't require research into aircraft models, doctrines, and only uses steel which is abundant compared to aluminum and rubber. You can put support AA in 100 40 width divisions for the cost of 300 level 1 fighters. And 300 fighters is not likely to win anyone air superiority.
So although building fighters to get air superiority is not as messed up as the CAS vs AA results because the fighters don't take AA damage. Air superiority alone does not have enough of an effect on ground combat to justify the investment made to get it. It still seems currently cost/benefit it is best to ignore the air war unless it is needed to defend from Strategic or naval bombing. My experience since the patch matches the OP's analysis really well. AA was already overpowered in WtT. In this version it was crazy to see the CAS casualties being taken.
It makes me wonder what static AA in provinces vs the cost of strategic bombers balance is like? Time to play against myself and test it out.