Why CAS and Air are Worthless in Combat

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Yes but Germany did also apply countermeasures.
German countermeasures, like their radars and other electronic components, were behind the Allies. What little they managed to do often ended up with mixed results.

For instance, the US/Britain used at least two different jamming methods: Electronic Jammers (Carpet) and aluminum foil dropping (Chaff, or known by the British as Window). The germans developed circuits that could distinguish moving from stationary targets could get through chaff, but this circuit was vulnerable to electronic jamming from Carpet. Similarly, German anti-Carpet devices were vulnerable to Chaff. The net effect being that Allied ECM was entirely effective in reducing losses despite German ECCM attempts.

According to their (the german's) estimates, it required around 3,000 rounds to down a bomber protected by ECM, and only 800 rounds to down a bomber without such coverage.

From what I have heard they was quite poor guns. For example Tirpitz had alot of these guns and still did not manage to hardly shoot down enemy Aircrafts that was attacking her while also having port based AA as help.

The issue with these guns was amongst other the poor bulky reload system which greatly reduced their fire rate, similar issue as with the type 96 25 mm AA gun.

The best light AA gun used in the war was probably the Oerlikon 20 mm.

The 40 mm bofors also had its own issues but it was a good naval AA gun.
Unfortunately I can't answer about the Tirpitz. I'm not personally knowledgeable on the Tirpitz's AA configuration or fire-control systems. WWII Naval technology in general is outside my knowledge base.

Regarding the land-based stuff though, like German flak guns, the 20-round clip for the 20mm and 8-round clip for the 37mm isn't great, but they were fairly quick to replace. Their upper sustainable fire rate wasn't limited by clip changing but by heat buildup. The firing window for AA guns are short, though, so cyclical rate of fire and maximum attainable rate of fire (which includes time loss to change clips) are more important for AA than their maximum sustainable fire rate. On this parameter the German 20mm is roughly similar to the Oerikon L70.

That's not to say the Oerikon is a bad AA gun, it's not. But you can definitely dispute it. While its sustained fire rate is impressive, other AA guns have that beat in other important metrics. The german light AA had access to mineshells which could pack much more explosives tha a normal HE shell, increasing lethality upon a successful hit, which is very important when it's hard to hit anything. The german 20mm has a significantly higher muzzle velocity (900 m/s vs 820 m/s), which has an effect of reducing the amount of lead needed, and generally make it easier to hit fast-flying aircraft. Basically any larger calibre AA gun (25mm, 30mm, 37mm, 40mm, etc) would have much better ballistic properties and so would have "flatter" profiles be able to more easily hit aircraft at longer distances than a smaller calibre AA gun could.
 

TheMeInTeam

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Hope you know they nerfed OI to be equal of SD

I didn't know that, no. I've only played a little bit since MtG since some of the most broken stuff about playing this game SP wasn't so much as touched and I don't have blocks of time where I could responsibly commit to MP sessions.

If that's the case, however, why would players take OI? I thought the whole point of that doctrine is to win the skies at the expense of some advantage conferred by doing so.
 

Carlyle1

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I didn't know that, no. I've only played a little bit since MtG since some of the most broken stuff about playing this game SP wasn't so much as touched and I don't have blocks of time where I could responsibly commit to MP sessions.

If that's the case, however, why would players take OI? I thought the whole point of that doctrine is to win the skies at the expense of some advantage conferred by doing so.

OI still has CAS bonuses but for pure winning the Air War job they are equal, after winning the Air War you might want some CAS to put that Air superiority to good use but that rarely happens so you dont care it too much as Soviet
 

Gort11

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Operational Integrity gives a 20% agility bonus to fighters, where SD only gives a 10% bonus. Other than that the doctrine trees are the same for the combat stats of a fighter on an air superiority mission, so OI is the better of the two doctrines when it comes to the ability to control the skies.
 

currylambchop

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Operational Integrity gives a 20% agility bonus to fighters, where SD only gives a 10% bonus. Other than that the doctrine trees are the same for the combat stats of a fighter on an air superiority mission, so OI is the better of the two doctrines when it comes to the ability to control the skies.
That was changed in the recent update. The main advantage of OI now is that air wing experience gain is 20% higher, and also -50% strategic bomber visibility.
 

TheNexxus

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Yes they have, they have changed how AA works in the latest patch.
By "changed", do you mean reverted to values pre-MtG? I can't speak for any actual game mechanics or calculations that may have changed, but the main numbers that were an issue have been changed to the old values in the latest beta.
 

Gort11

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That was changed in the recent update. The main advantage of OI now is that air wing experience gain is 20% higher, and also -50% strategic bomber visibility.

Yeah, you're right. I've edited the Wiki to reflect the change.

So, what is Operational Integrity doctrine actually for now? Battlefield Support is clearly king if you want to do CAS missions like the USSR or Germany, while Strategic Destruction is best for doing strategic bombing like the UK. Operational Integrity used to be the "I just wanna do fighters" doctrine, but now it seems nicheless.
 

Denkt

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So, what is Operational Integrity doctrine actually for now? Battlefield Support is clearly king if you want to do CAS missions like the USSR or Germany, while Strategic Destruction is best for doing strategic bombing like the UK. Operational Integrity used to be the "I just wanna do fighters" doctrine, but now it seems nicheless.
Actually the xp gain can be quite handy as the xp have significant impact on the performance of Aircrafts. Also it still get +20% for air superiority and interception mission efficiency. It still give the best fighters but its ability to use other Aircrafts have improved a bit with the experience change.
 

bitmode

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No wonder my support planes were dying so fast against AA. Define values also seem to be unchanged since this post was written.
This thread is outdated. Divisional AA against CAS is governed by NMilitary.ANTI_AIR_TARGETTING_TO_CHANCE (0.07) and ANTI_AIR_ATTACK_TO_AMOUNT (0.005). These defines did not exist yet at the point the thread was created.
 
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