Why CAS and Air are Worthless in Combat

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

TornadoWatch

Major
52 Badges
Feb 1, 2013
655
428
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Victoria 2
Hi, I'm Tornado. I play HOI4 and I also mod it. I mostly play multiplayer these days, though I dabble in single player and the modding scene. I enjoy Paradox's other titles too, mostly for the interesting strategy and choices they offer.

Today, I'm going to try to explain to you why air support and aircraft is broken in general, especially regarding the use of CAS from an IC trading standpoint with AA.

I'm not going to be talking down to you or expecting you to just believe me. I am going to provide hard evidence and an experiment as to why I am right with my assertions. I want to be constructive and provide an ironclad argument, so this horrendous problem can perhaps be fixed.

We're going to cover a few things here, one by one. I'll number them per-section so you can easily keep track. I'll try to hit on the short and sweet here to share my views while not making this impossibly long, but I still ask you to read a bit.

Sections:

1. Assumptions
2. Opportunity Cost and the meaning of 'Meta'
3. What Changed from Last Patch?
4. Experiment
5. Conclusions

1. Assumptions

We are going to be judging aircraft from the perspective of land-based support. We are not considering strategic bombers or tactical bombers hitting buildings, that's a different ballgame.

We are going to be assuming that both sides want to win equally, are of equal skill, etc. Neither side is using generals, or land doctrine.

Germany gets to have fully upgraded CAS II with Junkers and the Dive Bomber advisor and full battlefield support. When I say fully upgraded, I mean level 5 in all upgradeable categories--Something that probably won't happen.

The Soviets are using 20 width infantry with AA 1 and will not be using an airforce.

Neither side is using other advisors.

hoi4_16.png

hoi4_18.png


We're going to engage in a month of continuous combat and compare losses from casualties and an IC standpoint, which leads me to my next point.

2. Opportunity Cost and the Meaning of 'Meta'

Opportunity cost is the idea that whenever you do one thing, you lose out on doing another thing. If you go Superior Firepower, you cannot do Grand Battleplan.

This applies to equipment and production. Every civilian factory focusing on repairs is not working on a military factory, and every military factory producing guns is not producing CAS, tanks, or artillery.

We lose out on one thing when we choose to focus on another.

So, what's the opportunity cost of building an airforce in HOI4?

- We need to research planes.
- We need to research air doctrine.
- We need to research radar.
- We need to do focuses for aircraft and air doctrine.
- We need to produce planes of all kinds
- We need to spend political power on companies and potentially advisors to make full use of our air.
That's quite a bit. What about building AA?

- We need to research AA, something a lot of countries start with and is just one cheap research
- We need to produce AA
- We probably need to get military advisors, something we were going to do anyway.
Across the board, the opportunity cost of AA is far lower. In our situation, the Germany player is sacrificing quite a bit to get his aircraft; he is building far fewer tanks and infantry than he could otherwise to get planes up. The German player is attempting to engage with the mechanics the game offers to the fullest.

Meanwhile, the Soviet player is just spamming one unit in a simplistic manner.

Here's the production cost of CAS vs AA. We can conclude that 1 CAS is worth about 6 AA.

5383220f0e98085267d9b5a5c0d327c1.pngfff


987ef498007249fc9bcf024bd959b1a5.png


'Meta' is simply the ideal strategy that players in a game environment will take to win. Ideally, the player that achieves mastery of the mechanics and a thorough understanding of the rules will achieve victory. If something is ideal, we should do it to win. Winning is the objective of a game, in most cases.

3. What changed from the last patch?

Even if it doesn't look like it on the surface, things have changed since last patch, Waking the Tiger.

In \common\Hearts of Iron IV\Common\Defines, we find 00_defines.lua. This is a file that dictates many of the game's base mechanics and rules.

Within it, we find two defines that appear to guide the damage planes take from AA:

ANTI_AIR_PLANE_DAMAGE_FACTOR = 0.8, -- Anti Air Gun Damage factor
ANTI_AIR_PLANE_DAMAGE_CHANCE = 0.1, -- Anti Air Gun hit chance

This makes sense. A comparison to last patch shows that they're the same... So what changed?

Let's look at the naval defines. In it, we're going to find two figures as of Waking the Tiger, last patch.

ANTI_AIR_ATTACK_TO_AMOUNT = 0.005 in vanilla. Balancing value to convert equipment stat anti_air_attack to the random % value of airplanes being hit.
ANTI_AIR_TARGETTING_TO_CHANCE = 0.07 Balancing value to convert averaged equipment stats (anti_air_targetting and naval_strike_agility) to probability chances of airplane being hit by navies AA.

How on earth are these two figures related?

Simple. As of last patch, the ANTI_AIR_PLANE_DAMAGE_FACTOR and CHANCE defines were not working at all. They did nothing. Instead, ANTI_AIR_ATTACK_TO_AMOUNT was the DAMAGE_FACTOR, and ANTI_AIR_TARGETTING_TO_CHANCE was the DAMAGE_CHANCE--Despite being in the naval defines.

Even though ANTI_AIR_PLANE_DAMAGE_FACTOR and PLANE_DAMAGE_CHANCE have not been changed, they have been 'fixed', so the AA damage actually draws from those defines now instead of the naval ones as of this patch. I unfortunately lost my testing data on how I figured this out, but long story short: You can revert and play around with those defines yourself. Turn up TARGETTING_TO_CHANCE to 0.90 and see what happens with CAS casualties.

This means that AA now has a 30% higher chance to hit, and does... a LOT more damage. My calculations come out to about 16000%, but that doesn't seem entirely true--The point is that CAS is taking more damage now. A hidden and seemingly unintentional buff.

EDIT:

See the end of page 2 and 3, apparently this define bug has STILL NOT BEEN fixed.

ANTI_AIR_TARGETTING_TO_CHANCE = 0.2, -- Balancing value to convert averaged equipment stats (anti_air_targetting and naval_strike_agility) to probability chances of airplane being hit by navies AA.
ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, -- Balancing value to convert equipment stat anti_air_attack to the random % value of airplanes being hit.

These are the current defines--It looks like the problem is that ANTI-AIR_TARGETTING_TO_CHANCE was increased for some unknown reason and that's why it does more damage this patch.

4. Experiment

For today's experiment, we're going to do a basic microcosm of combat on the Eastern Front and compare IC losses. Then we're going to theoretically apply this on a grand scale and see what happens.

I start out by training my air wings. The Soviet Union doesn't train their air wings; they aren't building planes. Germany loses about 70~ planes to air accidents in training.

hoi4_19.png


GERMANY IC LOSSES: 24x71 = 1,704 military factory output lost.
SOVIET IC LOSSES: 0

Next, we start combat. We're just doing one battle here; we declare war and fight for a month. We have total, uncontested air superiority as our 1,600 CAS soar overhead, given every possible advantage we can afford them in the game's mechanics.


hoi4_20.png


We have the infantry fight for a month, simulating a single battle going on. 3 tiles attacking one tile.

What are our results?

hoi4_21.png


hoi4_22.png


hoi4_23.png


From ONE battle on ONE tile lasting ONE month...

The Soviets lost about 12~ AA
Germany lost about 136 CAS.

This is with the most basic AA 1 you can research. In a SUPPORT capacity--There's no line AA.

Germany didn't do more casualties despite uncontested air superiority and super-CAS.

In total, considering training and the dive-bombing, Germany lost about...

(136+71)x24 = 4,968 IC

The Soviets lost about...

12x4 = 48 IC, and that's not even to the dive bombers. I guess you can count the guns if you want; it doesn't even come close to closing the gap.

What if there's 10 battles going on? Multiply by ten.

In short, the entirety of Germany's CAS stockpile can be annihilated by using nothing but Anti Air and not a single plane on your side.

And what about air superiority? Sure, it gives a defensive buff--But that doesn't really matter here. The sheer amount of IC saved means the Soviets can pump out about 7+ more infantry templates than Germany can to create an impenetrable wall of meat, because all of the German airforce is being shredded and creating a black hole of industry for Germany.

They're going to lose this war despite Stalin not building a single piece of aircraft--A total absurdity, especially considering Germany invested so heavily.

5. Conclusions

Given the evidence, we can reach some easy conclusions:

1. CAS is not really worth it to build, ever. It dies at a horrendous ratio to enemy anti air.

2. Generally speaking, aircraft is not worth it to build for the purpose of supporting your troops--You should just build more units instead and try to brute force. If you build air, you do it for strategic bombing or supporting your ships.

3. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing.

4. AA needs a serious nerf. I suggest a value lower than WTT's naval values, as even those were still high and created an insanely out of proportion trading situation, though not as bad as what we see here.

5. Future changes and balance adjustments need to start happening from mathematical and statistical analysis and testing--Not from 'eyeballing it' or a vague idea.

HOI4 should be about combined arms and exploring every facet of the game to succeed, not about spamming nothing but anti air to mitigate the enemy's air force. Not only is this ahistorical, it's bland.

Thank you for reading, and please share your thoughts.
 

Attachments

  • hoi4_9.png
    hoi4_9.png
    5,3 MB · Views: 53
  • hoi4_12.png
    hoi4_12.png
    5,5 MB · Views: 48
  • hoi4_13.png
    hoi4_13.png
    5,2 MB · Views: 47
  • hoi4_14.png
    hoi4_14.png
    5,1 MB · Views: 44
  • hoi4_16.png
    hoi4_16.png
    5,1 MB · Views: 41
  • hoi4_18.png
    hoi4_18.png
    5,1 MB · Views: 44
  • hoi4_19.png
    hoi4_19.png
    5,8 MB · Views: 45
  • hoi4_13.png
    hoi4_13.png
    5,2 MB · Views: 40
  • hoi4_20.png
    hoi4_20.png
    6,8 MB · Views: 42
  • hoi4_15.png
    hoi4_15.png
    5,1 MB · Views: 43
  • hoi4_12.png
    hoi4_12.png
    5,5 MB · Views: 44
  • hoi4_14.png
    hoi4_14.png
    5,1 MB · Views: 45
  • hoi4_17.png
    hoi4_17.png
    5,1 MB · Views: 40
  • hoi4_21.png
    hoi4_21.png
    6,4 MB · Views: 41
Last edited:
  • 3
  • 2
Reactions:

Matoro_TBS

Kaiserreich Developer
78 Badges
May 15, 2013
1.987
93
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Victoria 2
  • Stellaris: Distant Stars
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
So it seems AA does need a nerf.
I feel you were a little bit unfair there, though. You can use CAS without researching whole air doctrine, building radars or training the wings to max XP. Besides, you're probably doing air doctrine anyway for fighters and air superiority. There's also the matter of supply concentration, AKA you cannot have infinite divisions on front, so at some point all attack bonus you can get that doesn't hinder the frontline supply is bonus.
How about TAC? Is the situation even worse there, because they cost more, or can they survive better against AA?
 

Constans

First Lieutenant
69 Badges
Jul 15, 2015
268
61
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings III
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • BATTLETECH - Digital Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
Wow.

Yeah I've also noticed that AA has become vastly more effective. I'm not sure it was unbalanced before (WTT numbers) because while it was scertainly worthwhile to build it still was never a huge sink of enemy CAS/bombers. It was more worth it for the combined benefits of enemy plane attrition/air superiority penalty reduction/piercing/low cost.

So I wouldn't go below the WTT numbers. But they definitely need to tweak it so that AA isn't literally the only answer to winning the air war.

I would recommend posting this in the Bug Reports section. Devs might be aware of the AA issue but might not know the cause.
 
Last edited:
  • 1
Reactions:

TornadoWatch

Major
52 Badges
Feb 1, 2013
655
428
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Victoria 2
So it seems AA does need a nerf.
I feel you were a little bit unfair there, though. You can use CAS without researching whole air doctrine, building radars or training the wings to max XP. Besides, you're probably doing air doctrine anyway for fighters and air superiority. There's also the matter of supply concentration, AKA you cannot have infinite divisions on front, so at some point all attack bonus you can get that doesn't hinder the frontline supply is bonus.
How about TAC? Is the situation even worse there, because they cost more, or can they survive better against AA?

While you are correct, I was actually giving the side with air doctrine an advantage.

The point is that Germany here:

- Has invested heavily into Battlefield Support
- Has the Dive Bomber advisor
- Has fully upgraded CAS II

And they still can't even achieve a good ratio. Not even a decent ratio; not even something approaching decent. If you were to go a doctrine aside from Battlefield Support, you are going to get even worse results. Everything I did was supposed to give an advantage to the person controlling the air and show *perfect play* on their part.

Regarding supply: Just build logistics companies. Maybe some infrastructure. Infantry is dirt cheap supply wise.

Tacs get shot down just as bad.
 
  • 1Like
Reactions:

jju_57

Banned
47 Badges
Oct 13, 2003
13.775
2.006
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
What if the SU was attacking and Germany was defending? How would the losses compare then?
 

BaddoSpirito

General
71 Badges
Jun 11, 2014
2.377
370
  • Hearts of Iron III Collection
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Battle for Bosporus
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Thanks you saved me the trouble of figuring out what they changed.

Btw, another define that doesn't make sense is ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR. My testing indicates that when this value is set to 1 as in vanilla, 1 point of air attack reduces around 8-10% dmg from CAS/TACs (couldnt figure out exact number due to some randomness). Seeing as how support AA1 gives 15 air attack, you always get the maximum 75% reduction set in the define ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR. With the vanilla air attack values of equipment, setting ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR to something like 0.25 or 0.3 would make a lot more sense.
 

TornadoWatch

Major
52 Badges
Feb 1, 2013
655
428
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Victoria 2
What if the SU was attacking and Germany was defending? How would the losses compare then?

You would still see a lot of death of CAS, though there would be more Soviet casualties.

If the Soviets tried to use CAS, the results would be worse for them if we give Germany AA than if it's German CAS vs Soviet AA.

It is fully possible to suicide charge in divisions with AA and slaughter hundreds of CAS as long as the enemy makes the """mistake""" of trying to keep their CAS up ;)
 

jju_57

Banned
47 Badges
Oct 13, 2003
13.775
2.006
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
I meant Germany is defending with air superiority, and CAS while SU is attacking with only infantry and AA. What would the losses be in that situation. Reason I'm wondering is how much AA will impact the negative effects of air superiority.

Also what if instead of CAS Germany just has fighters. Don't train them so no accidents. Just use them for air superiority.
 
Last edited:

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.762
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
You seem to make good arguments why CAS are bad now (because AA kills them) but you should probably remove the bit about "air" being worthless from your title. Fighters, NAV, and strategic bombers are all worthwhile, even if AA makes CAS bad.
 

Pellaken

TheNewTeddy
109 Badges
Mar 24, 2009
3.744
1.862
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Mount & Blade: Warband
  • Sengoku
  • Cities: Skylines
  • Prison Architect
AA should be a good deal, as, you are then encouraged to build it VS airplanes, but, it should not be THIS good of a deal.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Obviously infantry + AA is one of the worst situation for CAS who deal static amount of hp damage and static amount of org damage.

AA countering CAS is fine but the casulties may be too high currently.
 

TornadoWatch

Major
52 Badges
Feb 1, 2013
655
428
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Victoria 2
You seem to make good arguments why CAS are bad now (because AA kills them) but you should probably remove the bit about "air" being worthless from your title. Fighters, NAV, and strategic bombers are all worthwhile, even if AA makes CAS bad.

Worthless in *Ground Combat

Also, as I pointed out in the main text: Fighters alone are not really worthwhile for ground combat either. Yes, they help a little bit against a pure no-air build, but the person with literally 0 planes isn't punished enough for it. They can still fight with huge walls of meat just fine; the defense debuff isn't high enough for the damage override to kick in.
 
  • 1Like
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Also, as I pointed out in the main text: Fighters alone are not really worthwhile for ground combat either. Yes, they help a little bit against a pure no-air build, but the person with literally 0 planes isn't punished enough for it. They can still fight with huge walls of meat just fine; the defense debuff isn't high enough for the damage override to kick in.
The question is what you want to see. Do you want air to be something that can only be countered by fighters so if you lose air you will lose no matter what. Here you basically built the perfect CAS counter division which is infantry + AA and yes the casulties on CAS may be way too high but thats about it.

Also the german divisions are not built to exploit the CAS support bonus which make the comparison even more unfair. You basically made the worst case scenario for CAS and use that to say they are underpowered. Yes AA is to strong but the test also use the worst case scenario as an argument for CAS being too weak.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.220
18.867
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Worthless in *Ground Combat

Also, as I pointed out in the main text: Fighters alone are not really worthwhile for ground combat either. Yes, they help a little bit against a pure no-air build, but the person with literally 0 planes isn't punished enough for it. They can still fight with huge walls of meat just fine; the defense debuff isn't high enough for the damage override to kick in.

New meta is who can use the fewest fighter 1's or inter-war fighters to get the bare minimum superiority for paratroopers? It's like an inverse race.

Pretty sad state of affairs :/. Especially because SPAA is even stronger, not that it seems to matter right now. Per your numbers individual support AA damage is likely so high it's one-shotting planes regardless so more wouldn't change much.
 
  • 1Like
Reactions:

DaleDVM

Major
46 Badges
Jan 5, 2005
646
791
  • Stellaris: Ancient Relics
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
How do they make mistakes like this? Great work, as I noticed the drastic increase in casualties to CAS as well. Luckily in SP it hasn't totally broken my game. However, I have AA in all of my infantry divs and now I know the AI can't possibly win.

I find it bizarre that the community has to find problems like this.
 
  • 1Like
Reactions:

TornadoWatch

Major
52 Badges
Feb 1, 2013
655
428
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Victoria 2
The question is what you want to see. Do you want air to be something that can only be countered by fighters so if you lose air you will lose no matter what. Here you basically built the perfect CAS counter division which is infantry + AA and yes the casulties on CAS may be way too high but thats about it.

Also the german divisions are not built to exploit the CAS support bonus which make the comparison even more unfair. You basically made the worst case scenario for CAS and use that to say they are underpowered. Yes AA is to strong but the test also use the worst case scenario as an argument for CAS being too weak.

Dude, I built a 20w infantry brick piece of garbage with a single support anti air inside it. Level one. 1936 variant.

The thing had a total of 17 air attack. That's not a 'CAS counter division', it's a trashheap with an anti air gun sticking out of it. You can get 600+ of these things out by putting about 15 factories on AA with good tech and efficiency.

It murdered CAS that cost more than 100 TIMES what it does for no effort aside from sitting there and existing.

What are you supposed to do? Not put your CAS up? Micromanage the milliseconds when your tanks are in battle?

I know it's a little bold, but maybe you should lose if you don't at least have enough planes to make the air go yellow? Because otherwise there's no reason to ever build aircraft for combat.
 
  • 1Like
  • 1Love
  • 1Haha
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
I know it's a little bold, but maybe you should lose if you don't at least have enough planes to make the air go yellow? Because otherwise there's no reason to ever build aircraft for combat.
Good luck with that if your enemy can produce more Aircrafts than you as Aircrafts unlike ground units hardly have a cap to how many you can have in one area. Also air war very Heavy favor the side who have most airplanes in the air as up to three Aircrafts can attack each opponent Aircraft which mean if you are behind slightly you may snowball behind very far in the air war. AA atleast mean you have some more options to reduce the impact, I don't think AA can completely remove the air superiority penalty and it also mean you have to spend resources over several divisions which also may reduce their value during ground combat so not having Control of the skies is bad but not an instant loss.

I did say that AA kills to much but the test also did CAS a disfavor, like you could have made the case a Little better for the CAS than what you did here and still have gotten about the same conclusion.
 

Bunnytob

Not promoted on merit
14 Badges
Sep 17, 2017
3.056
1.051
  • Crusader Kings II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
I can remember back to an EAI Soviet game I had - Germany had like 1 LSPAA in their tanks and my entire CAS/TAC fleet got shredded before I lost Stanislawow.
That was in 1.5.

The airforce is now only useful for power projection in the form of air superiority.

AA needs to be nerfed.

Sidenote: I noticed China now starts with AA1 tech. There gores the Japanese air advantage.
 

RikiBreeiki

First Lieutenant
19 Badges
Apr 2, 2017
283
8
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
TY i did not play many games in wtt and thought people were playing the game like this for a year, ( i heard aa was strong but not like this lol )

also fighters are useful, speed effect defence-breakthrough they cant be ignored, bombers completely unbalanced and op in same sense as AA, but as you pointed out this one is about cas trash
 
Last edited:
Status
Not open for further replies.