• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mutineer

Major
80 Badges
Dec 13, 2010
643
45
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Divine Wind
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
There are disadvantages of vassal having more then one county. If you have counts, then each count will have his own consil memmbers to accelerate that county development. And then you will have duke concil doing same. IN addition, each count has his own chance to convert county to your culture.On other hand if you give all counties id duchy to one person, then there only one consil and only one caracter to do conversion.

Even if that simplify managment to degree, you are loosing in a long run.
 

unmerged(494787)

First Lieutenant
12 Badges
May 24, 2012
268
1
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Pillars of Eternity
That assumes that A) The vassals use their councilors intelligently, and B) that conversion has a MTTH faster than the "Conquered: Wrong Religion" Penalty. It... doesn't. By the time the county converts, it's probable that that particular penalty will have worn off... and for Christians, a wrong-religion province is at worst a mild annoyance. For Muslims, a wrong-religion province is actually beneficial.

On the other hand, your vassals being at war with each other can be a giant problem when it comes to changing laws, as well as depleting your levies.
 

Lorehead

Machine Consciousness
41 Badges
Nov 5, 2009
1.395
2.058
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
I think the argument is that, if your dukes hold one county and have several vassals as powerful as themselves, they’ll be weaker and less able to rebel. If you’re doing it in conquered territory, that will also convert it to your religion and culture sooner.

I personally like to hand off entire duchies to my relatives and let them subdivide it among their descendants, who will also be of my dynasty. But that might well not be the ideal powergaming strategy.
 

Mutineer

Major
80 Badges
Dec 13, 2010
643
45
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Divine Wind
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
That assumes that A) The vassals use their councilors intelligently, and B) that conversion has a MTTH faster than the "Conquered: Wrong Religion" Penalty. It... doesn't. By the time the county converts, it's probable that that particular penalty will have worn off... and for Christians, a wrong-religion province is at worst a mild annoyance. For Muslims, a wrong-religion province is actually beneficial.

On the other hand, your vassals being at war with each other can be a giant problem when it comes to changing laws, as well as depleting your levies.

But religion conversion speed is greatly improve too, with each county hold by separate count. I am sure they do use there religious consul member to convert. When I started to play I did tend to hold as mach land as possible myself, and a few vassals, but later when I switch to give away new land to counts I notised how faster religion and cultural conversion become. That freed me for using my consul in a way most beneficial to me in a long run.
 

Battle bunny

General
27 Badges
Sep 12, 2006
1.970
174
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
If I'm ever lucky enough for my ruler to get depressed, I'll arrest a megaduke, banish them to take all their built up titles... hand them out to individuals and then kill myself to shed the tyranny penalty.

Nah... kill yourself first, THEN hand out the titles so your new ruler will benefit from the relation bonus.
 

Lorehead

Machine Consciousness
41 Badges
Nov 5, 2009
1.395
2.058
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
Oh, and if you’re creating mayor vassals for the income, doges get an economic bonus over lord mayors to their capital cities. So, that could be a reason to give your republic-vassals small coastal duchies, and not just single provinces.
 

Lessing

Field Marshal
81 Badges
Feb 16, 2012
3.560
184
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • The Kings Crusade
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Necroids
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
Shen's Let's Play Treviso series (which is what got me into CK2 in the first place) mentioned not handing out more than one county to a character.

I also wanted to mention that the Crusader Kings 2 Wiki is one of the places I saw that it says to never give out more than one county.

http://ckiiwiki.com/The_Feudal_System_(Guide)

Well, it's nonsense. Too much micromanagement, too much pain for too little gain. A healthy vassal landscape is one where all de jure counties of a duchy are held by a single duke and/or his vassal counts. Everything else is predilection.
 

barny

General
86 Badges
Apr 8, 2003
1.914
3.350
Visit site
  • Crusader Kings II: Horse Lords
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
It really depends on what realm you have. Some regions, like England for example have rather small de jure duchies with only two or three de jure counties. So there you can give out every county to the duke to prevent the never ending infighting between counts and their dukes (even with medium+ CA). Other regions have rather large de jure duchies and there it is often better to have weaker dukes.
 

unmerged(237533)

Second Lieutenant
2 Badges
Dec 5, 2010
193
0
  • Crusader Kings II
  • Divine Wind
People have mentioned the micro-management downside of the one county-one vassal system, but especially for larger realms their is a new rebellion risk. Whilst having lots of small vassals prevents one abnormally disloyal vassal kick-starting a civil war, it can be deadly if you suddenly become unpopular, due to excommunication, regency etc... If all your vassals are getting the same opinion hit, scores of them will start flocking to a rebellious banner. There will often be too many to bribe, imprison, or warn off using your spymaster. Plus though they represent less of an obvious military threat, it is often longer and harder to deal with scores of little armies and counties all over your realm, than one big doomstack and blob.
 

Lorehead

Machine Consciousness
41 Badges
Nov 5, 2009
1.395
2.058
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
If you create lots of one-province counts, then appoint the best of them dukes, there is the advantage that, if any of them ever revolt, you can just revoke and hand off the title to a different count. Then it won’t matter how much the old duke hates you.
 

Daelix

Captain
43 Badges
Dec 19, 2012
361
133
  • Crusader Kings II
  • Shadowrun: Hong Kong
  • Knights of Honor
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Sword of the Stars
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
In addition to the benefits of keeping your vassals weak against you as well as generating more councillors who they tend to assign to various beneficial jobs (these are the least important reasons IMO), the point must be made that every layer of government (dukes over your counts, kings over your dukes - heck, counts over your baronies) slashes the income that finds its way into your pockets from all of those holdings. Count-level vassals collect percentage taxes from the baronies based on tax laws. If there's a duke above them, they pay the duke a percentage of that percentage. If there's a king between the duke and you, the king gets paid a percentage of that percentage, before paying you a percentage of what he gets from the duke. So unless you keep your doge small enough that all of the holdings in his duchy can remain in his demesne (resulting in a huge holding income penalty), you're talking about at most 45% of the taxes you would get from those counties actually reaching your pocket.

So even though it results in an increase in overall money generation, the boost in taxes -you- get from the doge's capital city will very likely be less money than the loss of taxes you get from the doge gobbling up at -least- 55% of all the taxes from the counties that used to pay you directly. All for the benefit of extra (empire) income in one city. Very likely, it'll make Doge Shövenstüff richer and you slightly poorer. And just as a proponent of duchies mentioned about vassals using their councillors unwisely, I don't really look at Doge Shövenstüff having more money being a good thing - he may build more improvements, or spend it on stuff like Decisions for his own benefit, assassinating your other vassals, your kids, you, fabricating claims he'll never have the military backing to push, or revolting against you because he's stupid.

The same huge tax penalty applies to dukes (worse!). And even with a -30(!!!) opinion hit to dukes to max feudal taxes, you're only getting 30% of those counties' tax obligations to their direct liege (who used to be you) instead of 100%. Oh, and did I mention the AI will often do odd things like lower taxes for their subordinates to the lowest level possible? Just so Count A'I can feel important like a human player by wasting his extra money trying to kill his way to power.

There are reasons to go either route, but there are some very good reasons people have for the '1 county' philosophy. While this is just too damn much micromanagement for me, I go for a middle-ground - avoiding layers of government between me and my vassals, but giving vassals a couple of counties (but never a majority within a duchy).
 
Last edited:

Kimberly

Lt. General
31 Badges
Sep 16, 2012
1.694
400
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
In addition to the benefits of keeping your vassals weak against you as well as generating more councillors who they tend to assign to various beneficial jobs (these are the least important reasons IMO), the point must be made that every layer of government (dukes over your counts, kings over your dukes - heck, counts over your baronies) slashes the income that finds its way into your pockets from all of those holdings. Count-level vassals collect percentage taxes from the baronies based on tax laws. If there's a duke above them, they pay the duke a percentage of that percentage. If there's a king between the duke and you, the king gets paid a percentage of that percentage, before paying you a percentage of what he gets from the duke. So unless you keep your doge small enough that all of the holdings in his duchy can remain in his demesne (resulting in a huge holding income penalty), you're talking about at most 45% of the taxes you would get from those counties actually reaching your pocket.

So even though it results in an increase in overall money generation, the boost in taxes -you- get from the doge's capital city will very likely be less money than the loss of taxes you get from the doge gobbling up at -least- 55% of all the taxes from the counties that used to pay you directly. All for the benefit of extra (empire) income in one city. Very likely, it'll make Doge Shövenstüff richer and you slightly poorer. And just as a proponent of duchies mentioned about vassals using their councillors unwisely, I don't really look at Doge Shövenstüff having more money being a good thing - he may build more improvements, or spend it on stuff like Decisions for his own benefit, assassinating your other vassals, your kids, you, fabricating claims he'll never have the military backing to push, or revolting against you because he's stupid.

The same huge tax penalty applies to dukes (worse!). And even with a -30(!!!) opinion hit to dukes to max feudal taxes, you're only getting 30% of those counties' tax obligations to their direct liege (who used to be you) instead of 100%. Oh, and did I mention the AI will often do odd things like lower taxes for their subordinates to the lowest level possible? Just so Count A'I can feel important like a human player by wasting his extra money trying to kill his way to power.

There are reasons to go either route, but there are some very good reasons people have for the '1 county' philosophy. While this is just too damn much micromanagement for me, I go for a middle-ground - avoiding layers of government between me and my vassals, but giving vassals a couple of counties (but never a majority within a duchy).

I was under the impression that taxes weren't paid on income from vassals of vassals, i.e. you tax the income a duke receives from their personal demesne, but not their counts. I could be wrong about this, though.
 

Sweynforkbeard

Major
31 Badges
Mar 19, 2012
706
19
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Sengoku
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Victoria 2
I was under the impression that taxes weren't paid on income from vassals of vassals, i.e. you tax the income a duke receives from their personal demesne, but not their counts. I could be wrong about this, though.
You are sort of correct/incorrect. You tax your vassal´s full income which include the taxes he raise from his own vassals. However a duke (or any ai ruler for that matter) will never tax a feudal vassal (count).

You do however get a cut from the taxes your duke raise from his vassal mayors and bishops.
 

ASPGolan

Captain
66 Badges
Mar 9, 2012
426
172
  • Rome Gold
  • Europa Universalis IV
  • Imperator: Rome
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Sengoku
  • March of the Eagles
  • Victoria 2
  • Darkest Hour
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III
  • Cities: Skylines
  • Ancient Space
  • Stellaris: Galaxy Edition
  • Prison Architect
I prefer to give counties of a single duchy to different persons that don't have other holding and then the duchy to the member of a renown house that doesn't have any other big titles. That way you have few direct vassals and their land is divided and well segmented. This will keep them in check since he will have to be careful to keep them peaceful. IF they don't do well and allow revolts I revoke them the duchies as soon as conditions allow it. But most of the times I try to maintain good relations with vassals and avoid taking important decision if it will push relations with too many people to a too lower level. And because of this the realm stays relatively stable and they don't revolt until they form big factions - which I also try my best to undermine.

The idea is the same: try to keep as few direct vassals as possible and reduce their power through divide-and-conquer (or rule in this case).

Also I try to keep cities in other people's counties so that I collect the tax money. No money for them will mean they'll be less likely to try to revolt or maintain large forces.