What's the benefits of doing this?- if u tired of war, u can play "oil king" in middle east, play iran capture iraq and saudi arabia, build some refineries. lots of countries will come to buy rubber and oil.
What's the benefits of doing this?- if u tired of war, u can play "oil king" in middle east, play iran capture iraq and saudi arabia, build some refineries. lots of countries will come to buy rubber and oil.
That in the year 42, the USSR and/or Britain will come to you and capture you. Especially Iran.And Iraq is also contained in the focus tree )What's the benefits of doing this?
I congratulate you on your success!Thanks all.
By utilizing Mountaineers, a port on the border with Yemen, and allowing the Yemeni army to enter the desert and get cut off, the Saudia Empire was annexed the country. This was followed by a swift defeat of Oman.
However, Iraq proved to be quite the challenge! They field a much stronger army and have some very defensive terrain. Again, I suffered supply issues in the northern most border with Iraq. I pulled my divisions back to a line they could be supplied along. I'm fairly certain that capturing the Bagdad port helped me take the Iraq capital, but the under-defended west fell, and the Iraqis overwhelmed me and defeated me.
I will try again, but this time I will attempt to build a supply depot close to the Iraqi border as soon as I have managed to get supply issues for Yemen and Oman sorted.
Yes! Oman was easy. But it was my first time getting there, so I was worried about logistics. Knowing now that they only have a single division that I can walk past, I'll tackle it differently the 4th time.I congratulate you on your success!
PS There is only 1 division in Oman.There's no point in collecting supplies there. It is easier to build several cavalry divisions to bypass their division. and capture the capital.(they usually wait at the border, not in their capital.)
This game is time.The sooner you do something in it (change the government, justify the war, take an adviser to the army, giving experience), the faster and better you develop.The later - the more difficult it will be to destroy the strengthened countries.
huge civil industry boost. but im not sure how long this run on BBA, i played this befora BBA, with iran, but i endend up running out of manpower.... i had germany + allies buying oil and rubber, sometimes i got 40+civs from exports.What's the benefits of doing this?
but this is after BBA, no? im my runs, i just denied sovietic stuff, and they never declared war.That in the year 42, the USSR and/or Britain will come to you and capture you. Especially Iran.And Iraq is also contained in the focus tree )![]()
Iraq is tough, favorable defensive terrain and their states are easy for AI handle, u will need outmaneuver them, with micromanaging and encircling.Yes! Oman was easy. But it was my first time getting there, so I was worried about logistics. Knowing now that they only have a single division that I can walk past, I'll tackle it differently the 4th time.
I do wonder how to tackle the Iraqis. I'm thinking that maybe I could try to defeat them first, but they are a sizeable country, with lots of victory points. They have a bunch of river crossings that proved to be quite difficult for me. If I take them first, maybe it's a bit easier. Yemen and Oman gave me virtually nothing by taking them.
This time with the Iraqis, I had some small number of CAS as well. They definitely helped because. I won't have CAS if I tackle Iraq first; I'd be too invested in infantry. Leaving Iraq to last allowed me to have recon, engineers, field hospitals, support artillery, and even logistic companies when attacking them. All of that, plus CAS, didn't get me a victory.
One thing I've noticed is battleplans seem hard to sort of use. After the initial attack, the battleplans don't allow me to be quickly reactive. Should I be pausing after every sort of "engagement" and drawing up new plans, waiting, and then executing? At the moment I'm doing a lot of manual deletion of old plans and fronts, then giving up and moving divisions manually. I also seem to have to split my army up into different orders, because one big front and the AI puts mountaineers somewhere that isn't the mountain.
larping. you can get more industry directly by being more aggro vs stronger nationsWhat's the benefits of doing this?
recon, field hospitals,logistic companies - This is all superfluous for a minor country.Leaving Iraq to last allowed me to have recon, engineers, field hospitals, support artillery, and even logistic companies when attacking them
the path of development is long.It's easier to capture neighbors this way.Iraq, Arabia, Oman, Yemen and Afghanistan are easily captured by Iran. Thanks to the new mechanics of payouts when winning in the form of factories and resources, you will be able to get it all faster.larping. you can get more industry directly by being more aggro vs stronger nations
a lot, but they are weak. Yes, it's easy for Iraq to defend itself by rivers, but if you don't wait until 42 and beyond, Iraq barely has enough funds to occupy its entire border. At the same time, in some areas it is not difficult to break through it. Further into the cavalry breakthrough, linking his troops with battle, either capturing key cities or surrounding them with the creation of boilers.huge civil industry boost. but im not sure how long this run on BBA, i played this befora BBA, with iran, but i endend up running out of manpower.... i had germany + allies buying oil and rubber, sometimes i got 40+civs from exports.
but this is after BBA, no? im my runs, i just denied sovietic stuff, and they never declared war.
attacking for factories is correct, the problem with this example is the targets. none of those have industry the way you'll get it from netherlands even factoring oil trade, though ned is a bit harder to invade now that it's harder to outright join axis early.the path of development is long.It's easier to capture neighbors this way.Iraq, Arabia, Oman, Yemen and Afghanistan are easily captured by Iran. Thanks to the new mechanics of payouts when winning in the form of factories and resources, you will be able to get it all faster.
in the last addition, introduced such a parameter as distance from the leader of the alliance. And you can simply not have time to join the AXIS, for Iran.attacking for factories is correct, the problem with this example is the targets. none of those have industry the way you'll get it from netherlands even factoring oil trade, though ned is a bit harder to invade now that it's harder to outright join axis early.
despite that, as iran you can join axis by ww2 and destroy the allies before usa joins via sea lion landing + micro of infantry. obviously don't join barbarossa before you have troops on that border. combined with collab on uk, the number of factories you pick up from that dominates plays in the middle east.
however, like i said earlier this barely changes between fascist minors, so i understand if someone wants to avoid doing it and larp as middle eastern country with objectives that might resemble real life more than the game's incentives
you can join by '39, just be at war vs allies and 100% world tension and it's trivial. Some nations can still pull off early invasion using access too (for example i naval invaded netherlands with brazil, from brazil, using italy's military access). japan will give you access too iirc, so if you can score farm in china and/or pick up the steel there that should outperform doing iraq/saudi early tooin the last addition, introduced such a parameter as distance from the leader of the alliance. And you can simply not have time to join the AXIS, for Iran.
And the option of a quick victory for Japan with joining the axis and instant landings in France and Great Britain is no longer possible.
until the age of 39, do you suggest just sitting and developing without capturing anyone?(for Iran, for example)you can join by '39, just be at war vs allies and 100% world tension and it's trivial. Some nations can still pull off early invasion using access too (for example i naval invaded netherlands with brazil, from brazil, using italy's military access). japan will give you access too iirc, so if you can score farm in china and/or pick up the steel there that should outperform doing iraq/saudi early too
for most nations, you can get away with a sub or two, netherlands puts its fleet in odd places. trivial for iran even if they don't use the 6 dockyard from civil war move (not sure if they can)until the age of 39, do you suggest just sitting and developing without capturing anyone?(for Iran, for example)
to land in Holland - you will need a fleet, and not a small one.
you'd prefer to naval invade from there, but it's hard to do that soon enough nowTo attack from the territory of the Reich is to share the reward with him.
i agree that doing the same opening all the time is boring, but i'm not sure how getting more industry faster makes the game less quickI think it's too boring. I'm for a quick game.For example:
I recommend playing in historical mode, otherwise there will be too much nonsense.of the world there's some peculiar things happening
Of course yes. Especially on the historical path, the tactics would be simple - Iraq, Yemen, Oman, Iran, Afghanistan.And then a clash with any of the alliances. Having no Air Force, and anti-tank artillery, the Reds are dangerous to mess with Majors. It is possible by this point, after the capture of Iran, to enter the AXIS, and bite off a piece of the USSR.The one with oil.Do I tackle Iran? They honestly look like they might cause me problems. Lots of scattered victory points.
I don't think he's looking that far yet.A person is only immersed in the game. A united Arabia is a very difficult goal. Fight against 2 alliances. (actually 3x, because of the 3-sided act.It is difficult to do this for Arabia.This is better than for Iran. There's a better industry and a lot of people there.I am presuming you are attempting a United Arabia Game,