why can't i choose what advisor and what level of them i want to use?

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blackchoas

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How about this? your right that its unrealistic that you can't just hire whatever adviser you want, but in the name of realism we also introduce bad advisers which is that every adviser has a chance of being bad, so after X amount of years in service we get a special bad adviser event similar to the events you get form 3 skill advisers, except this causes you to lose 1 stab, 50 prestige, and 1000 of the advisers points since his foolish and poor advise while appearing sound and wise has actually led your nation down a completely useless and wasteful path.

Advisers are an abstraction don't ask for more realism from them as if we push that we end up with bad results that was only one example of bad things that come with a realist adviser mechanic, we also have to factor in things like intentional betrayals and advisers being bought off to plot against you, why do two different artists or traders or what have you have the exact same effect its not realist for people who lived 300 years apart to still do the exact same thing especially not in this time period, and why do you always have choices in advisers? I mean realistically travel and communication were still rather difficult and for certain individuals to uproot there lives and move to the capital to work for the King or Duke is unthinkable for some of even the brightest back then not to mention it would likely take month for the individual once found to actually arrive in court, and then probably a few more month of getting use to his new job before he really started showing his worth in terms of improving the way things operate in the nation
 

AurochsAway

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kinda funny, seems i found a topic that inspires heavy black/white opinions.

Some of the people here are perfectionists at hart, and really liked the "make your own advisor" thing.

My point is that whenever an advisor dies, it usually gives you the same type, and the level of him is random. All i ask is that they adapt the level to your income...and maybe adapt the type of advisor to your national ideas, with EVENTS. It would prevent screenshots of players who had 4 lvl 1 artists in pool.

Having 3 lvl 3 advisors at 1444 start is useless. Having 6 lvl 1-2 advisors with 500+ ducats income is useless too.

But hey, nevermind, forget i said anything.

The game does adapt. I don't think I've ever seen all +3 at game start, rarely is there even one. Late-game +3's are common.
 

PhroX

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What if you made a cost trade-off? You could either take either the current pool...or pay the cost of a tier 2 advisor on a tier 1 of your choice. That might not be the best end-solution, but just an example of how you could make choices here more meaningful.

I actually quite like that idea. It gives flexibility as well as depth - if monarch points are most important to you, you go for the random one as it gives you the most bang for your buck. If you're after a specific benefit, you can get it, but for the same money, you get less MP.
 

RMcD94

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It's like cardinals at the start too, it just promotes restarting, you could feasibly start as Papal Controller with any catholic country if you restart enough, and that's almost always worth it, then you might need a Statesman or something.

They should have made the cardinals at the start non-random, and I definitely agree that needing random advisors adds meaningless randomness that doesn't raise the skill gap at all. "Oh wow you won the PvP because you got the +10% morale guy where I had -10% army cost"
 

Beagá

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About the fact that big nations get +3 advisors, what is implied is that since the nation is huge (big base tax) then the best guy in the field will be way above average than the guy from na OPM. That is fine (almost) and makes sense.

The problem is the amount of advisors in the leader pool. As I said before, universities should be the key to having more advisors (and maybe even the high level +3 ones - maybe even add a +4?

Instead of being able to build only one university you should be able to build more and add a variable like Education Investment. It would be a slider just like Colonist and Missionary.
 

atwix

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i don't believe one word of it. Level of advisors is totally random, when someone arrives in your pool. The type depends o what type of advisor died in your pool.

If your pool is big enough, you get exact same type of advisor in pool (age 30) that died in the pool. The level varies, and it isn't always 3 if you are big nation.

Reason i started this thread is i got like 8 level 1 advisors in row, with an income of 500+ ducats.

I'd love to see you get advisors with events that pop up when you took a natioal idea group.

I mean, a trade nation wants a trader and a religious idea group one a missionary.. Right?

If you can elect and choose what type of republic leader you want, then why can't you choose advisor types? What if electorate of HRE would be assigned randomly too, even if you are emperor? Etcetc. The argument that randomness is good, isn't always true. It can be frustrating to roll bad generals yes, but you can't roll advisors..

I just think they should install some ingame method to lessen the randomness.
 

TheMeInTeam

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i don't believe one word of it. Level of advisors is totally random, when someone arrives in your pool. The type depends o what type of advisor died in your pool.

If your pool is big enough, you get exact same type of advisor in pool (age 30) that died in the pool. The level varies, and it isn't always 3 if you are big nation.

Reason i started this thread is i got like 8 level 1 advisors in row, with an income of 500+ ducats.

I'd love to see you get advisors with events that pop up when you took a natioal idea group.

I mean, a trade nation wants a trader and a religious idea group one a missionary.. Right?

If you can elect and choose what type of republic leader you want, then why can't you choose advisor types? What if electorate of HRE would be assigned randomly too, even if you are emperor? Etcetc. The argument that randomness is good, isn't always true. It can be frustrating to roll bad generals yes, but you can't roll advisors..

I just think they should install some ingame method to lessen the randomness.

Totally random isn't quite right; there seems to be a weighting factor (not absolute though). Certainly, it is also possible to have 3 advisers of the same type, so from a pool perspective that isn't really necessarily true either. I've seen screenshots of 3 advisors of one type, might be event-related though.
 

Miravlix

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In every game, I go without advisors for long periods of time, because all the pool gives me is +3's.

Each game I get more and more focused on creating more income, but I've yet to ever get to a point I could use all of my force limit and so far, I've found it a lot easier to prioritize getting a bigger army, than trying to juggle better than +1 advisors and not go bankrupt every time I move an army and take attrition damage.
 

TheMeInTeam

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In every game, I go without advisors for long periods of time, because all the pool gives me is +3's.

Each game I get more and more focused on creating more income, but I've yet to ever get to a point I could use all of my force limit and so far, I've found it a lot easier to prioritize getting a bigger army, than trying to juggle better than +1 advisors and not go bankrupt every time I move an army and take attrition damage.

That sounds off to me. Even if I just stack military ideas and don't get anything for money in idea groups, it's still only a matter of the 1600's before you can go +3/+3/+3 advisors and still afford full FL in military with a full combat width of cannons. I suppose that's a bit dishonest though; quantity and defensive are both money groups to an extent (and you can stack their -cost with the treasury for some cheap stuff).

Roll with mostly infantry until the tech 13-16 range (arty picks up), or add cavalry if you're rich and really need the oomph. Build manufactories, control at least local trade, fleece people for money and invest it into buildings sometimes, and you should be rolling in cash no matter what your ideas are. Unit management is important too though.
 

Atlanteax

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Simply being able to kick unwanted advisors out of the pool would help. There is after all no point in offering me a set of 5 different +3 admin advisors if I can't even afford a single +2.

How about kick an unwanted adviser type out of the pool, and you cannot get a new one of same type spawning for 10 years?
 

atwix

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In every game, I go without advisors for long periods of time, because all the pool gives me is +3's.

Each game I get more and more focused on creating more income, but I've yet to ever get to a point I could use all of my force limit and so far, I've found it a lot easier to prioritize getting a bigger army, than trying to juggle better than +1 advisors and not go bankrupt every time I move an army and take attrition damage.

it isn't off. Like i said, i think the level of advisors is totally random, disregarding your size and income. I find that weird. I just tried it, fired up a random opm in 1444 and got 2 level 3 advisors in one pool, and not even single lvl 1.

Thats why i started the thread really.
 

atwix

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How about kick an unwanted adviser type out of the pool, and you cannot get a new one of same type spawning for 10 years?

i would *love* to see the option to kick unwanted advisors from pool. I'm even ok with a delay before new ones arrive.

Why can you fire generals and not kick advisors out of the pool? What if you could *not* fire bad generals? I bet the forum would ask for rework too.

All i'm saying is that the current system is flawed, and it needs rework.
 

atwix

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What I don't get was we had a similar problem in EU3 originally, so they came up with a system to generate advisors. Yet now in EU4 we've got exactly the same problem. Yes, the HTTT system wasn't perfect (cultural tradition was far too easy to get), but at least it gave me some flexibility.