why can't i choose what advisor and what level of them i want to use?

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atwix

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i find this a weird mechanic.

All i need is a theologian, a diplomat and an army reformer, of lvl x, currently lvl 3.

I find it very annoying that i gotta wish/hope for one of those when one in my pool dies, since level and type is completely random.

Why is this mechanic as it is? Why don't advisors in the pool change more frequently?

In reality any ruler coud hire any advisor he wanted, from anywhere in the world so to speak.

Why can't i have a theologian then in 50 years, let alone lvl 3, even if i took religious ideas?

I know the mechanic is.. the mechanic.

But can't they make it so that if you completed an idea group that you can pick the relevant advisor linked to it?

Like inquisitor for religious ideas, theologian for umm.. humanism? Colonial governor for expansion etc etc.

Woud make things not as frustrating as they are now.
 

dezuman

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This is a typical example of randomness that can be seen in two ways:

1. It's something that fucks up your planning, or:
2. It's something you have to plan around.

I for one isn't the min-maxing type, so if I have too much control and too little input from the world (Which is often the case in vanilla Pdox titles) I tend to get bored. I don't want to be able to formulate a plan and then flawlessly execute it with certainty, because that's not how the real world works and, foremost, it's just boring.

Random advisors give the game several meaningful choices, eg:
* Should I pick the highest level advisor for MP or should I pick the bonus I currently need the most?
* Should I pick an idea group that boost my advisor pool to increase the chance of getting the one I need?
* Should I fire my current advisor in favor of the one with a more relevant bonus that just popped up?
* Should I deviate from my strategy because my current advisors favors a different approach?

etc etc etc.

TD;DR: Random advisors makes the game less predictable and forces you to make choices, which IMO is good for gameplay.
 

atwix

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Random advisors makes the game less predictable and forces you to make choices, which IMO is good for gameplay.

thats true. But they could at least give you more lvl 3 advisors if you got an income in the hundreds of ducats. All i ask :)

I don't want a pesky lvl 1 artist to make my painting and statue, i want the best lvl 3 there is in the world, since i got 500k ducats and 1000 ducats income per month.


If you get my drift.
 

Seraphithan

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Simply being able to kick unwanted advisors out of the pool would help. There is after all no point in offering me a set of 5 different +3 admin advisors if I can't even afford a single +2.
 

Cpt. Fabri

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Not always every nation had the luck of find the best minds to rule the country. I find the randomness of the system very decent to simulate in an abstract way the reality.

PS: Maybe have a university should increase the overall quality of advirsors and the number of them available. Same as some ideas do.
 

Alblaka

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TD;DR: Random advisors makes the game less predictable and forces you to make choices, which IMO is good for gameplay.

This.

As well, Advisor level is biased, afaik. When I'm a top ranked nation, I usually get near-exclusively level 3 advisors. I'm speculating thismight be related to either the legder scoring or maybe prestige.
 

Beagá

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You don´t get a Newton when YOU want.

Pointless OP. Advisors are meant to be geniuses and geniuses aren´t produced.
 

Rozmarzony

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You don´t get a Newton when YOU want.

Pointless OP. Advisors are meant to be geniuses and geniuses aren´t produced.

But +3 advisor isn't the genius*. He's just master in his domain and it kinda weird that you can't invite specific advisors from other countires.

*Otherwise there would be like 500 geniuses at any moment. Uhh.
 

neondt

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I'd like to see the international adviser pool return in some form from EUIII. Perhaps hiring a foreign adviser (which happened rather a lot in the EU timeframe) could be more expensive.
 

uishax

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thats true. But they could at least give you more lvl 3 advisors if you got an income in the hundreds of ducats. All i ask :)

I don't want a pesky lvl 1 artist to make my painting and statue, i want the best lvl 3 there is in the world, since i got 500k ducats and 1000 ducats income per month.


If you get my drift.
I'm pretty sure their levels do scale with income, try starting games with france vs some opm, and see if their levels differ.
 

Lessing

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Realistically, trying to find an amazing advisor, or somebody in the field you require, who is both willing to work for you and trustwhorthy (or even speaks your language, let alone adheres to the same religious and moral standards as you do) is a nightmare.

The one thing Paradox should do is to make sure there is a better range of advisors (from 1 to 3) in the middle and later stages of the game especially, when income (and ideally education) rises. More wealth, better developed provinces, should mean a better range of advisors.
 

atwix

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I'm pretty sure their levels do scale with income, try starting games with france vs some opm, and see if their levels differ.

afaik you almost Always get same type of advisor then the one who died in pool. Level is totally random. If you don't have a type in the pool, it can change ofc.
 

Andy_Dandy

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This is a typical example of randomness that can be seen in two ways:

1. It's something that fucks up your planning, or:
2. It's something you have to plan around.

I for one isn't the min-maxing type, so if I have too much control and too little input from the world (Which is often the case in vanilla Pdox titles) I tend to get bored. I don't want to be able to formulate a plan and then flawlessly execute it with certainty, because that's not how the real world works and, foremost, it's just boring.

Random advisors give the game several meaningful choices, eg:
* Should I pick the highest level advisor for MP or should I pick the bonus I currently need the most?
* Should I pick an idea group that boost my advisor pool to increase the chance of getting the one I need?
* Should I fire my current advisor in favor of the one with a more relevant bonus that just popped up?
* Should I deviate from my strategy because my current advisors favors a different approach?

etc etc etc.

TD;DR: Random advisors makes the game less predictable and forces you to make choices, which IMO is good for gameplay.

+

Limitations like thes gives meaningfull and hard choices. Some People just want to follow their non-brainer strategy every game, and oppose such limitations.
 

Andy_Dandy

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thats true. But they could at least give you more lvl 3 advisors if you got an income in the hundreds of ducats. All i ask :)

I don't want a pesky lvl 1 artist to make my painting and statue, i want the best lvl 3 there is in the world, since i got 500k ducats and 1000 ducats income per month.


If you get my drift.

That's why Ideas giving you more Advisors to chose from have value.
 

Beagá

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That's why Ideas giving you more Advisors to chose from have value.

Yes, you can´t simply change things like that, it would have massive balance implications.

Ideally high level advisors should come from societies with great universities and above average literacy. The game doesn´t have that, so...
 

grisamentum

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I like the current system, as it forces you to make often difficult decisions about which advisor to take

No it does not. Most of the time it doesn't even give you a decision. When you can only afford +1s, if there are no +1s available, you do not have a choice. Similarly when there are two theologians available at the tier you can afford, there's no choice there either. Or when the options are (A) an advisor you literally get no benefit from (like Theologian when you're at 100% RU, or Naval Morale when you're not fighting any naval battles) versus (B) the other advisor that gives any useful bonus at all.

It's basically a placeholder garbage system for a game that is still being made (EU4). One day when the game is finished maybe there will be something to it. Until then there's no reason to bother defending it.