Why can't I build civilian factories - Days until next building never

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mtherrien

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Vanilla 1.92

Year - October 1946

Playing as - Germany

Lagos Peace Conference has just occurred - I don't know what triggered it but anyway - there are no wars now anywhere

Several hundred of my pre-peace conference factories have now reduced to 100

And when I try to construct more civilian or military factories - I have states available where I could construct and all with high infrastructure but

All factories I add to construction queue show Days until next building never

ozHTTYl.png
 

SchwarzKatze

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You don't have enough civilian factory to fulfill basic consumer goods demand
 
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So what to do please?
Lower your required % of consumer goods. This can be done by a better economic law (Total Mobilization is the best with only 10% consumer goods, but if you are at peace you won't be able to take it). It can also be lowered by some ministers (Financial Expert?), decisions (War Bonds), and some national spirits gained from foci. Total percent of factories needed for consumer goods is a percentage of your total factory count, which includes your military factories and dockyards, so every MIC and NIC you build adds a little bit to the number of required CIC for consumer goods. If you only have say 20 owned civilian factories but have 500 combined military factories and dockyards you won't be able to meet your consumer goods demand unless you have practically 0% consumer goods.

The second reason is that you are trading for more resources than you can afford to. You're trading away 63 civilian factories for resources in that screenshot. Either switch to a trade law that lets you trade away fewer of your own resources and lowers the need for imports, or improve your excavation technology so you don't need to import so much.
 
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mtherrien

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Lower your required % of consumer goods. This can be done by a better economic law (Total Mobilization is the best with only 10% consumer goods, but if you are at peace you won't be able to take it). It can also be lowered by some ministers (Financial Expert?), decisions (War Bonds), and some national spirits gained from foci. Total percent of factories needed for consumer goods is a percentage of your total factory count, which includes your military factories and dockyards, so every MIC and NIC you build adds a little bit to the number of required CIC for consumer goods. If you only have say 20 owned civilian factories but have 500 combined military factories and dockyards you won't be able to meet your consumer goods demand unless you have practically 0% consumer goods.

The second reason is that you are trading for more resources than you can afford to. You're trading away 63 civilian factories for resources in that screenshot. Either switch to a trade law that lets you trade away fewer of your own resources and lowers the need for imports, or improve your excavation technology so you don't need to import so much.

Thank you very much for your helpful reply - I am not sure I understand it all! But - this situation only arose once peace happened as before I had hundreds more factories which just disappeared once peace was signed - for reasons I also don't understand

But thanks again for your efforts :)
 

RolandRahn

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Thank you very much for your helpful reply - I am not sure I understand it all! But - this situation only arose once peace happened as before I had hundreds more factories which just disappeared once peace was signed - for reasons I also don't understand

But thanks again for your efforts :)

I have two theories.

------------------------------

My first guess is that you are fascist and had Total Mobilization economy - that would be 10% factory capacity on consumer goods.
However, even as a fascist, you can't have total mobilization without a war.
So, once peace broke out, it switched back to another economic law - probably War economy.
A fascist nation can have war economy as long as your war support is over 50.
And that means 20% for consumer goods.

So, at this point, I assume that you have LOTS of military factories/dockyards and only a few civilian factories.

As long as you had total mobilization, you could spend 10% on consumer goods and still had a few Civs left to build other stuff.

After peace broke out, the consumer goods need doubled, and now you don't have enough civilian factories for the consumer goods alone, leaving you with zero civilian factories to build stuff.

--------------------------------

Alternatively, you may have had control over lots of civilian factories in occupied territories, but during the peace conference, your allies grabbed all those territories with lots of civilian factories.

--------------------------------

Not sure how to repair this.....if you have an older save file, you might want to convert lots of military factories to civilian factories.

If there is a big neutral country out there, you might declare war on it and go back to total mobilization - but that enemy would have to have 80% of your economic power (so, no, declaring war on Ireland won't work).

However, that won't work if you actually lost CIVs in a peace deal.

Or you could delete some of your Military factories&Dockyards, thus reducing your overall economy size.

Maybe if you would upload a save game file and someone who has more experience than me could take a look at it?

Good luck,

Roland
 
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I have two theories.



As long as you had total mobilization, you could spend 10% on consumer goods and still had a few Civs left to build other stuff.

After peace broke out, the consumer goods need doubled, and now you don't have enough civilian factories for the consumer goods alone, leaving you with zero civilian factories to build stuff.

--------------------------------

Alternatively, you may have had control over lots of civilian factories in occupied territories, but during the peace conference, your allies grabbed all those territories with lots of civilian factories.

You can stay on total mob while at peace, you just can't go onto the law when you're at peace. The only thing that keeps you from having a high mobilization law is a de-mobilization timer that ticks down if you have less war support than you need for your mobilization law.

I suspect that the things that happened were after the peace deal he lost factories from occupation. Building slots in non-core owned states are halved, but the building slots in occupied territory is not because the "owner" of the territory is stile the original state with the core. When the peace deal happened all the occupied territory he took became owned by him and the building slots were cut in half, so he lost half of his occupied factories.
 
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mtherrien

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I have two theories.

------------------------------

My first guess is that you are fascist and had Total Mobilization economy - that would be 10% factory capacity on consumer goods.
However, even as a fascist, you can't have total mobilization without a war.
So, once peace broke out, it switched back to another economic law - probably War economy.
A fascist nation can have war economy as long as your war support is over 50.
And that means 20% for consumer goods.

So, at this point, I assume that you have LOTS of military factories/dockyards and only a few civilian factories.

As long as you had total mobilization, you could spend 10% on consumer goods and still had a few Civs left to build other stuff.

After peace broke out, the consumer goods need doubled, and now you don't have enough civilian factories for the consumer goods alone, leaving you with zero civilian factories to build stuff.

--------------------------------

Alternatively, you may have had control over lots of civilian factories in occupied territories, but during the peace conference, your allies grabbed all those territories with lots of civilian factories.

--------------------------------

Not sure how to repair this.....if you have an older save file, you might want to convert lots of military factories to civilian factories.

If there is a big neutral country out there, you might declare war on it and go back to total mobilization - but that enemy would have to have 80% of your economic power (so, no, declaring war on Ireland won't work).

However, that won't work if you actually lost CIVs in a peace deal.

Or you could delete some of your Military factories&Dockyards, thus reducing your overall economy size.

Maybe if you would upload a save game file and someone who has more experience than me could take a look at it?

Good luck,

Roland


Thank you for your reply - very thoughtful of you

Yes playing as NS Germany

I was on War Economy and still am on War Economy after Peace

I have 100% War Support, 189 Military Factories and 141 Civilian Factories

And yes I guess I "lost" a lot of factories at the Lagos Peace Conference

I also guess that not being able to build Civilian Factories doesn't much matter as Peace has "broken out"

Although - it is time for the Reich to turn towards the Soviets with its Fascist Confederated States of America ally :)
 

mtherrien

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You can stay on total mob while at peace, you just can't go onto the law when you're at peace. The only thing that keeps you from having a high mobilization law is a de-mobilization timer that ticks down if you have less war support than you need for your mobilization law.

I suspect that the things that happened were after the peace deal he lost factories from occupation. Building slots in non-core owned states are halved, but the building slots in occupied territory is not because the "owner" of the territory is stile the original state with the core. When the peace deal happened all the occupied territory he took became owned by him and the building slots were cut in half, so he lost half of his occupied factories.

Thanks for your input as well - much appreciated
 
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Thank you for your reply - very thoughtful of you

Yes playing as NS Germany

I was on War Economy and still am on War Economy after Peace

I have 100% War Support, 189 Military Factories and 141 Civilian Factories

And yes I guess I "lost" a lot of factories at the Lagos Peace Conference

I also guess that not being able to build Civilian Factories doesn't much matter as Peace has "broken out"

Although - it is time for the Reich to turn towards the Soviets with its Fascist Confederated States of America ally :)

Ah. I didn't realize that you were playing as Germany and had just finished the war. When Germany finishes its first war, it gets a national spirit called MEFO Bills Repayments that gives you +20% consumer goods for a long time. Also, you can hover over the number of factories where it says Consumer Goods and the tooltip will tell you exactly why your consumer goods are what they are. With MEFO repayments and War Economy you're looking at 40% consumer goods requirement.
 
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RAID186

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What you need to do is hover over that Consumer Goods section, it's in your screenshot.

That percentage is how many Civilian factories you need. The % is taken from your TOTAL factories (Civ and Mil). So if you had 100 Civ, and 100Mil, and 50% Consumer Goods,your total factories are 200, you need 50% (100 factories) to fulfil this, that means 100 Civ factories, which is all of them, therefore you'll be unable to build until you lower this number, acquire more civilian factories, or delete Military factories.
 
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mtherrien

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Ah. I didn't realize that you were playing as Germany and had just finished the war. When Germany finishes its first war, it gets a national spirit called MEFO Bills Repayments that gives you +20% consumer goods for a long time. Also, you can hover over the number of factories where it says Consumer Goods and the tooltip will tell you exactly why your consumer goods are what they are. With MEFO repayments and War Economy you're looking at 40% consumer goods requirement.

OK thank you - the info about playing as Germany was in the first post

c1GvOrV.png
 

mtherrien

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What you need to do is hover over that Consumer Goods section, it's in your screenshot.

That percentage is how many Civilian factories you need. The % is taken from your TOTAL factories (Civ and Mil). So if you had 100 Civ, and 100Mil, and 50% Consumer Goods,your total factories are 200, you need 50% (100 factories) to fulfil this, that means 100 Civ factories, which is all of them, therefore you'll be unable to build until you lower this number, acquire more civilian factories, or delete Military factories.

Thank you for your help
 
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