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Snap Hook

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I am playing as Naples with the attached map/stats. There are so many stats I don't what to post. Can someone give me some clues as to why I can't seem to generate much income?

Income Help.png
 

unmerged(214224)

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Your income looks fine to me. Losing money on a monthly basis is normal - it's money gain and loss on an annual basis you must watch.

Though, a couple pointers. First, your military - they're the biggest drain on your economy (aside from province improvements, if you choose to build them often - but improvements offer enough long-term benefits for it to be worth it anyway). Check your military page in the country overview - you'll see Army and Navy funding sliders. Slide them down to minimum when at peace. If preparing for war or actually at war, slide them to maximum. Another thing - core provinces. You gain a "core" on provinces after owning them for 50 years straight. Cored provinces give you significantly more income.
 

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Your income looks fine to me. Losing money on a monthly basis is normal - it's money gain and loss on an annual basis you must watch.

... Check your military page in the country overview - you'll see Army and Navy funding sliders. Slide them down to minimum when at peace. If preparing for war or actually at war, slide them to maximum. Another thing - core provinces. You gain a "core" on provinces after owning them for 50 years straight. Cored provinces give you significantly more income.

They are slid down to about 30%, I hate to slide Land much further as it seems to encourage revolts in recalcitrant provinces. It just seems that every guide I see, Trade is supposed to generate major income, but not for me. With my trader presence in so many markets, I was expecting a bigger bang.
 

3Form

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They are slid down to about 30%, I hate to slide Land much further as it seems to encourage revolts in recalcitrant provinces. It just seems that every guide I see, Trade is supposed to generate major income, but not for me. With my trader presence in so many markets, I was expecting a bigger bang.

Trade income goes straight into investments. Mint more to convert said investments to cash! Hire a master of the mint and choose national bank as your NI to avoid inflation through minting!
 

froek

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I am playing as Naples with the attached map/stats. There are so many stats I don't what to post. Can someone give me some clues as to why I can't seem to generate much income?

View attachment 45373
You don't get much annual tax because the provinces you have, a lot aren't core.(maybe I'm wrong about this one.) but just 100 annual looks so little.
It is normal to lose money monthly, minting produces inflation.
 
Last edited:

Stolen Rutters

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Financial Overview? Income, Cost? I don't see Financial Overview in the ledger.

The screenshot is just page 1 of the ledger. Income and Cost pages are a good place to look at where your money is coming from and going to. I think what Ruanek is looking for is the page with the tech sliders though. There's a shorter summary of monthly income on that page that breaks down tax&tolls, production, trade, and tariffs.

Another point. 1100 ducats is quite a bit for a nation of that size in the 1550s. Looks like 20 provinces more or less, and you imply you went trade heavy. If you expanded your sphere of influence early you should have every level 2 building built out in most or all of your provinces by now (heading towards level 3 buildings shortly). The AI rarely can keep up with players.

edit - You are earning twice the income of Milan, who though with half the provinces, is occupying Northern Italy, usually a richer area than Southern Italy or the western balkans!
 
Last edited:

Pewt

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You expanded into bad land.

Can't say much more without a save.

Another point. 1100 ducats is quite a bit for a nation of that size in the 1550s. Looks like 20 provinces more or less, and you imply you went trade heavy. If you expanded your sphere of influence early you should have every level 2 building built out in most or all of your provinces by now (heading towards level 3 buildings shortly). The AI rarely can keep up with players.
It's quite possible to have ~5000 income as a trader in 1550, so 1000 income is not good for a trade heavy nation.
 

Uebergold

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Expand into Northern Italy. It wont be that easy because of the Emperor but in the long run it is totally worth it. There are several rich provinces like Venice, Firenze and Genova + 6 more universities to get.

A cored Italy + lots of traders all over the place and you shouldn't worry about money. I just had a Papal State -> Kingdom of God game and I did not have money problems either although I did not trade at all until early 17th century (wanted to test what happens to economy without any trading).
 

Stolen Rutters

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It's quite possible to have ~5000 income as a trader in 1550, so 1000 income is not good for a trade heavy nation.

True, after looking at the screen again, I take back the trade heavy assertion part of my post. However, I don't believe the starting slider position of Naples can be pushed that fast to be the optimal trader by then unless that is the goal from the start. From what I saw in the pic, 66% trade efficiency is ok but isn't the highest in the screen. That means he made some effort to get better trade efficiency but probably isn't full plutocratic/full free trade yet. Infamy is 8.0, though, so the 5000 ducat range is not even in the cards until that number is essentially zeroed out.

@ the OP. Infamy kills both compete chance and the ability to use the trade league host's compete chance early in the game before you finish your slider moves toward becoming a trading nation (you can join a trade league and get the trade league host's compete chance if you have less infamy than the merchant republic hosting the league).
 

TeutoDraeger

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the income summary is your monthly income times 12 added to your yearly census (i think that's the right math) taxes.

you have a ton of trade income, which doesn't factor into the yearly income. instead, to make money, you need to mint to turn trade income into cash. otherwise it all goes into your investments. that's why trader nations always have such high tech levels.
 

Pewt

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True, after looking at the screen again, I take back the trade heavy assertion part of my post. However, I don't believe the starting slider position of Naples can be pushed that fast to be the optimal trader by then unless that is the goal from the start. From what I saw in the pic, 66% trade efficiency is ok but isn't the highest in the screen. That means he made some effort to get better trade efficiency but probably isn't full plutocratic/full free trade yet. Infamy is 8.0, though, so the 5000 ducat range is not even in the cards until that number is essentially zeroed out.

@ the OP. Infamy kills both compete chance and the ability to use the trade league host's compete chance early in the game before you finish your slider moves toward becoming a trading nation (you can join a trade league and get the trade league host's compete chance if you have less infamy than the merchant republic hosting the league).
I've maintained #1 trade slot in MP (actually competent trade opponents) with 8 infamy, so it's certainly possible. That said, you obviously have to make up for it somehow (say, a compete chance advisor).

But yeah, 66% trade efficiency is terrible; it's quite possible to have around 120% by that time.
 

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Please, my head is spinning. :blink: I have never seen a game so complex as EU3 or so challenging or addictive. Milan is like a brick wall. I can't attack them or they call in all their HRE buddies and crush me and I can't maintain a large army for defense because then Milan won't go on the offensive. Kind of a Catch 22.

Here are the Income, Cost, Tech Sliders and saved game (please don't laugh).
CostOverview.pngIncome Overview.pngTech Sliders.png

I really appreciate all the help and commentary. Thanks a mil.

EDIT: I don't usually have all the sliders set this way. Must have just come out of stability drop.
 

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DreadLindwyrm

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If you can get into a position where you can claim their throne, then they will (or at least should) be warleader if you go to war to enforce a PU. This means you can then defeat them, and the war will end when they peace out with you.

Other fun options for this involve allying with the Emperor or taking advantage of a war where the emperor is opposing Milan, and thus will not defend it.
 

BlitzMartinDK

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If you can get into a position where you can claim their throne, then they will (or at least should) be warleader if you go to war to enforce a PU. This means you can then defeat them, and the war will end when they peace out with you.

Other fun options for this involve allying with the Emperor or taking advantage of a war where the emperor is opposing Milan, and thus will not defend it.

Or keeping an eye on the ledger, to see how many troops your enemies have when they are at war..with somebody else, that is..
 

BlitzMartinDK

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Do you have any warexhaustion? ..that will increase revoltrisk, and lower taxincome..in every province!


We all assume you have built a lot of buildings, of course..although you DO have magistrates, and 70 money is enough to build something, as we can see..
 

Pewt

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When people say "sliders" they mean domestic policy sliders (the government page of your coat of arms menu).

Your free trade should be maxed, and your centralization is quite bad given the date. In general I'm curious what you've been doing with your sliders, given how... wishy-washy they are.

Your inflation and poor provinces certainly don't help either (the balkans are not good land). Your NIs could use work too (glorious arms is terrible; swap it for military drill. In addition, grand army is probably better for you than national conscripts although both are useful). In addition, your trade is... bad, which is no doubt why your tech is behind. Most notably your trade efficiency is only 66%, whereas it's possible to have 140% or more by this point.

Basically the answer is "a little bit of everything".
 

Snap Hook

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Sep 21, 2010
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Pewt,
Are you related to Simon Cowl? Boy, you don't mince words, do you? And I thought 66% was pretty good. :sad:

Well, this is my first real run through as a 'not easy' Nation and I have not found a good resource describing all the things you all seem to know. I grabbed the Balkans, well, because I could. I tried knocking out Milan, but WE started causing riots all over and all I got was 1 province and a lot of resentment. And the sliders? It seems every time I move one, some drastic event occurs to cause -3 stability or decentralize or something. The only slider that's really stayed put has been quality vs. quantity. It seems I keep moving sliders back after a 'correction' so I can never keep a continual movement going.

And I still don't quite understand how claiming the throne, PUs, inheritance and all that works. Too many years with no brainer games, I guess.

Thanks for all the input. I hope, perhaps, it has helped someone else as well as it has me.