In MP I can see where they are useful; in SP, not so much.
Against the AI, I'd be using them for their armor and not their piercing.
In MP I can see where they are useful; in SP, not so much.
For air superiority, I prefer to put that MIC into fighters instead of SPAA. My one exception if for the USSR. I play EAI, so I can only get local air superiority for a short time, so I build AA and SPAA for them.
I used to be a big believer in SPA, but I just don't see much benefit anymore. Where would you put SPGs? It would balloon the supply and fuel cost of an infantry division, and I prefer them 'lean and mean' as I have more problems with supply than anything else.
What type of template would you use them in?Against the AI, I'd be using them for their armor and not their piercing.
What type of template would you use them in?
I would worry about supply and fuel; especially supply,I'd just use them in a kind of generic Space Marine template. Run a normal infantry division, but remove one of the INF battalions and replace with a heavy TD. I wouldn't bother putting an AT support company in it since it has the TDs.
The goal would be to have enough TDs to cover 100% of infantry divisions on the front line as you push. Unless the AI has AT in every single division facing you (and its the AI, so it wouldn't), they will lack piercing against most of the line.
In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio.
I'd say they are just fine.
Not everyone plays majors; and for minors single-handedly opposing Axis consisting of say Germany, Britain, Italy, Nat Spain and likely Japan as well Heavy SPAA is a god-send gift. You're unlikely to face (much) supply issues when your whole army is like 20-30 divisions altogether with key provinces held by 2-4 of them each.I would worry about supply and fuel; especially supply,
I've never played a minor, and have no interest in doing so, but I get your point.Not everyone plays majors; and for minors single-handedly opposing Axis consisting of say Germany, Britain, Italy, Nat Spain and likely Japan as well Heavy SPAA is a god-send gift. You're unlikely to face (much) supply issues when your whole army is like 20-30 divisions altogether with key provinces held by 2-4 of them each.
Seriously, the [vanilla] game is very different once you [artificially] commit to extra limitations, and quite a lot of stuff appears in new light.
Gaining Air Superiority through MIC-on-planes is outright out of the question if you're at 1:50 MIC ratio.
Wait? you can convert old tanks in tank destroyer?They’re cheaper than tanks to build and possess most of the same stats. You can also build them using old tanks in your inventory which further lowers their cost and increased production speed. I usually create tank hunter divisions that substitute TDs for tanks and build them to supplement my armored forces
Yes! Within the same class (i.e. heavy) you're allowed to upgrade 1 tech level (i.e. convert HT II into HSPA III) while only paying the resource cost difference and occupying your MIC for a while (generally, conversion is twice as fast as producing).Wait? you can convert old tanks in tank destroyer?
Good to know... ^^
I would worry about supply and fuel; especially supply,
Do you mean making sure as Germany to have a path of 10 INF from Berlin to the USSR border and having 1942 logistics researched before I invade in 1941? Maybe...But I suspect that you're the kind of guy who optimizes logistics in the game anyway, so
I'm sure you can handle it.![]()
Do you mean making sure as Germany to have a path of 10 INF from Berlin to the USSR border and having 1942 logistics researched before I invade in 1941? Maybe...![]()
Aside from Germany and maybe the Soviets I never encounter enemy medium tanks in single player. Does anyone know why AI doesn't build them?
In singleplayer there is no point. The AI hardly builds tanks, and when they do, they're dispersed along the front to the point that even infantry with AA support companies can stop them.
In multiplayer tank destroyers are essential to dealing with concentrated enemy armor formations. The AI cannot use armor effectively, players can.
I would worry about supply and fuel; especially supply,