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unmerged(56754)

Rule Britannia
May 7, 2006
3.409
3
What the thread says, I've been adding these developments to the UK scenario, but in game, they all have completeion dates of August 22nd. Theres no error message and it works fine, except the dates.

Code:
division_development = {
	name = "HMS Prince of Wales"
	type = battleship   
	model = 3
	cost = 4.2
	id = { type = 12700 id = 244  } 
	date = { year = 1938 month = april day = 30 }
  }
  division_development = {
	name = "HMS Duke of York"
	type = battleship   
	model = 3
	cost = 4.2
	id = { type = 12700 id = 245  } 
	date = { year = 1938 month = august day = 15 }
  }
  division_development = {
	name = "HMS Anson"
	type = battleship   
	model = 3
	cost = 4.2
	id = { type = 12700 id = 246  } 
	date = { year = 1938 month = october day = 30 }
  }
  division_development = {
	name = "HMS Howe"
	type = battleship   
	model = 3
	cost = 4.2
	id = { type = 12700 id = 247  } 
	date = { year = 1938 month = december day = 30 }
  }
  division_development =
  { name  = "HMS Ark Royal"
    type  = carrier
    model = 2
    cost  = 4
    id    = { type = 13016 id = 343 }
    date  = { year = 1938 month = november day = 5 } 
  }
  brigade_development =
  { name  = "HMS Ark Royal CAG"
    type  = cag
    model = 2
    cost  = 2.7
    id    = { type = 13016 id = 344 }
    date  = { year = 1936 month = november day = 5 }
  }
}

Is it becuase I've altered the cost?
 

HistoryMan

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The game immediately resets the cost and time based on your techs and slider changes one hour after you do any such changes (move slider, research a relevant tech, etc). Your cost alterations will be lost, and the game will use the base cost (modified by techs and sliders and ministers) from the unit files.

Tim
 

unmerged(56754)

Rule Britannia
May 7, 2006
3.409
3
HistoryMan said:
The game immediately resets the cost and time based on your techs and slider changes one hour after you do any such changes (move slider, research a relevant tech, etc). Your cost alterations will be lost, and the game will use the base cost (modified by techs and sliders and ministers) from the unit files.

Tim

So whats the point in having dates?
 

Filou

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Probably not removed from the pre-doomsday code.

I would guess you need to use total_progress is you want to play with completion dates.
edit:forget it, I was looking at the save, not the scenario file :eek:o
 

HistoryMan

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It is why we at CORE ended up using events for ships under construction at game start - using the code like you did just didn't work, as the dates & cost reset themselves. It was something that changed in DD, I think (versus plain old HoI 2). The format is quite correct - it is just how the game saves it for a save file. The date isn't fixed in stone, however - it is subject to variation as soon as the game starts.

Tim