Sounds intriguing. Please DO let me know if you work this one out.
I know, the problem of modelling differences between Western Europe and Siberia is diffcult due to map scale. Therefore I myself was rather thinking on leaving the infra system as it is now, untouched, but adding a few continental scale links, mainly for strat redeployment purposes. So strat redeployment would be restricted only to these links. I'm curious of your thinking, share some more details when you find time, cheers.
Okay, so what I found out by accident (I was fiddling with rocket sites to see if I could also make aircraft to be based there), was that you can add things like "air_base = yes" and "infrastructure = yes", to other buildings (i.e. the rocket site that I was fiddling with).
This had the result of increasing the state's airbase capacity or infrastructure, and could increase it above the normal maximum level 10. (By making rocket sites have "air_base = yes" and "infrastructure = yes", the state I was fiddling with could base 2400 aircraft and had 12 infrastructure)
So this gave me an idea.
States of category "wasteland" or "tiny island", normally have 0 building slots, so can't build factories etc, that use the "shared slots".
So, lets say I dropped the max level of an air base to 1, making it so that a state could only have 200 aircraft based in it. But then had a building that used the shared slots, that also had the "air_base = yes" property. Constructing that building would then increase the effective airbase level, allowing more than 200 planes to be based in that state.
So... because tiny islands have no building slots, they couldn't increase their airbase level, and would be limited to 200 planes. States with lots of building slots, could increase their airbase level, and base more than 200 planes there.
And for "wasteland" type states, you'd do the same for infrastructure. If max infrastructure level was 1, but you could build buildings to increase it, then if you have "wasteland" states covering a large area, but have a different category of state making a line between the wasteland states, then you could increase the infrastructure in that state, which would make it
effectively a pretty abstract model of a railway like the Trans-Siberian Railway through otherwise uninhabited areas.
So it's
not possible to build max-level infrastructure through a wasteland, or to strategically redeploy armies arbitrarily, they'd have to go through the infrastructure chokepoints, which would then represent to some extent the importance of key infrastructure like the Trans-Siberian.
I've not yet really tested how this kind of thing would work ingame - I suspect there'd be a few unintended consequences to things like strategic bombing targeting, or damage from fighting in a state.