Why aren't there any railroads/highways in this game??? Can anybody explain?

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I'm relatively new to the forum and I'm sure this thing had to be discussed before, so I'm going to start by asking -
was there ever any justification made for lack of railroads/highways on the map? I mean I know there's an issue with fitting it to the scale of the map (especially in places where the transport network was dense) and that there is this abstract concept of insfrastructure on the state level.

(edit - I repeat, I do realize it's present in the form of infastructure concept. Please do not inform me of this fact. My point is how poor job it does, as it works as a meta represantation of magical 'strategic redeployment matrix' that allows you to transport at similar warp speed anywhere. Like, seriously - ANYWHERE, at a lightning speed. So, NO, there is no transportation network represented in this game, just some voodoo shit that allows you to deploy from China to Egypt in roughly a straight line over Himalayas in circa 2 weeks. Moreover, mobility wise, it has 0 influence on the way you wage war (supply is a different story), whereas IRL it was a crucial aspect of planning and conducting military campaigns. Armies fought and moved along major communication lines. And it's neither hard nor complicated to change it.

I can't resist an impression that it is something that obviously should be included and it would enrich the game as hell. I'm doing my second run invading the USSR as Germany and it just feels silly sometimes when I'm establishing offensive plans and marching orders for my armies and all that guides me are VP's and enciclement opportunities. I mean, they could just include really only super duper major railroads and highways and it would really change the way you plan and fight.
Not to mention it just makes the game version of the war so detached from realities of the period. One silly example - there is this patch of land , "land bridge', between Daugava and Dnepr rivers, roughly around Smolensk and Vitebsk in Russia. It's commonly known as the Smolensk Gate, because for centuries all the major East-West wars - Polish/French/German armies marching on Moscow and vice versa - played out intensely in this area. There are no major water obstacles and terrain is relatively high/dry and flat. It was the major route for armies in 1612/1812 and it remained so in the WW2. In 1941 the fate of Barbarossa was largely decided there, during the fighting for Minsk-Smolensk-Moscow highway and railway going through the area. It was the natural and obvious path for German Panzer groups, as the terrain North and South of if was unfavorable for armor. Yet, in game, moving through the area makes no sense. The area is covered with forest, and German tank divisions are much better off moving South of it. Since the breakthrough happens usually South of Minsk (plains), you have to push a bit and then turn South, only to turn East again. Despite the fact that it requires crossing the Dnepr, your tanks still end up getting to Moscow quicker, because there's a patch of plains there :rolleyes: I mean, seriously? Terrain was important, but so were the god damn roads, especially the ones running along the centuries old communication routes.
Adding major communication routes could but doesn't have to be done together with the rework of supply system. Even without it it'd really enrich the operational planning layer of the game. Just some bonuses for movement, especially serious ones for armor and motorized. Moreover, it would really allow to resolve another major issue, which bothers me since the 1st day I play this game. The magic ability to do strategic redeployment of huge armies anytime anywhere. It's just silly. It's just so incredably stupid that I can punch a tiny whole in the front and then pump in tens of divisions behind enemy lines in the blink of an eye, anywhere. That should only be possible using major tranportation routes and would really make fighting for them important, like IRL. I'm sure some experienced players have views on the topic and I'd welcome somebody laying out a convincig argument against railways. I mean, Paradox made a cool game, they're not stupid. But this is such a painfuly obvios ommision that I just can't wrap my head around it.
 
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Shaka of Carthage

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Railroads and Highways exist, they are part of the infrastructure. They have an effect on supply and strat moves.

There have been numerous suggestions to "include" railroads, but they are really just asking for the ability to "see" them.
 
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Stronghold

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I also hope they will be added in the next update. The main goals for offensive actions (besides cities, industry, ports and airports) were major road intersections, bridges and trainrails.

They've said that they wanted to improve the logistics system, so that means infrastructure as well. (https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-1-9-1-patch-roadmap-update.1370573/)

An update like this would fit together with an update to the USSR, so I expect something like this in the near future.
 
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Meglok

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Infrastructure improvements increase speed thru the province.
Strategic movement is highway and railroad movement.

The ability is there, along with the ability to disrupt it via bombing. The maps don't need more clutter.
 
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1 Star General

Sergeant
Aug 22, 2020
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Infrastructure improvements increase speed thru the province.
Strategic movement is highway and railroad movement.

The ability is there, along with the ability to disrupt it via bombing. The maps don't need more clutter.

The implementation in present form is meaningless. Infrastructure increases speed marginally, not enough to make you pay attention. The terrain is the decisive factor - I showed how it leads to ridiculous effects using a detailed example. I haven't even mentioned weather factors - oh, my tanks just got stuck forever on the hardened highway Mink - Moscow cause... there's mud next to the road. Makes perfect sense.
And strategic redeployment is ridiculous. There are minor (considering the speed game assigns to units moving in that mode - almost unrecognizable) differences in speed in that mode depending on infrastructure level. So in practice it takes me approximately the same time to transport troops in straight line from Berlin to Moscow as it takes from Central China to Delhi, through countless rivers and ... Himalays. I can move like a bird up and down Siberia or Pripet marshes. It's just silly. And the worst is what it does to the combat. You poke a tiny hole, anywhere, and then teleport your troops through. Come on, it's just silly.
 
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Shaka of Carthage

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You probably read only the title of the post. I literally aknowledged the abstract existence of them under the umbrella of infrastructure. It's shitty implementation is the point.

I read your entire post. But it is obvious (from your response to me and others) that you just want an argument or don't understand what you yourself wrote. Good luck with that.
 
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I also hope they will be added in the next update. The main goals for offensive actions (besides cities, industry, ports and airports) were major road intersections, bridges and trainrails.

They've said that they wanted to improve the logistics system, so that means infrastructure as well. (https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-1-9-1-patch-roadmap-update.1370573/)

An update like this would fit together with an update to the USSR, so I expect something like this in the near future.

Yes, I've read that. The reason I'm trying to make a fuss about it is that, the logistics rework (which i also hope for) is really complicated and I'm afraid we might have to wait ages before they sort it out. Whereas adding even a sketchy transportation network (with strategic redeployment change) is much easier and could be done quickly. It would seriously enrich the game in an instant.
 
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1 Star General

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I read your entire post. But it is obvious (from your response to me and others) that you just want an argument or don't understand what you yourself wrote. Good luck with that.

No, I was hoping for a serious discussion. Expecting some ppl 'expaining me' that they're present in the form of infrastructure, I specifically included the information that I'm aware of it in the 2nd sentence of my post. Then I proceded to explain how badly that 'infrastructure' works, allowing players to teleport all over the map. Forgive me then for not taking 'they're there, you just don't see them' argument seriously.
 
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FOARP

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I have a lot of sympathy for the argument that the map is cluttered - it clearly is especially when you have a lot of units on-screen.

At the same time road/railways clearly are important in warfare. Modelling them simply as abstracted infrastructure is less than ideal. This isn't something totally unknown in Paradox games either (Vicky have visible railways albeit really this was just a visualisation of the five-level rail infra level). This is particularly the case where infra is abstracted at the state level and not at the province level.

Most wargames do have visible roads/railways, particularly in the hex genre. It isn't crazy to wonder why they aren't in this game.

Personally I'd be happy with replacing infra with simple yes/no tags for: having roads, having railways, having autobahn. To avoid micro these could be built by simply painting the map with your cursor (i.e., click "build road" and then drag over the provinces where you want to build) with the resulting road/railway appearing as a single line-item in the construction interface.
 
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1 Star General

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Aug 22, 2020
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Railroads and Highways exist, they are part of the infrastructure. They have an effect on supply and strat moves.

There have been numerous suggestions to "include" railroads, but they are really just asking for the ability to "see" them.

So do you mean it's perfectly fine that the roads and railroads really are EVERYWHERE? That you can strat redeploy ANYWHERE, ANYTIME? The influence is negligable. at best. HOI4 is all about modern warfare. Real armies plan operations taking into account impassable terrain and control over sparse major transport links is the key to victory. I don't care if I can see it or not, I just want it to be meanigfully present, instead that magical railways through Himalayas.
 
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Stronghold

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Yes, I've read that. The reason I'm trying to make a fuss about it is that, the logistics rework (which i also hope for) is really complicated and I'm afraid we might have to wait ages before they sort it out. Whereas adding even a sketchy transportation network (with strategic redeployment change) is much easier and could be done quickly. It would seriously enrich the game in an instant.

I disagree with a small change that can be done quickly.
If they change something in the logistics, it will change all the balance of every part of the war. So it wouldn't be a quick and easy change.
Besides that they will probably aim for a bigger revamp as they have done before with most of the mechanics.
 
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1 Star General

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Aug 22, 2020
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I have a lot of sympathy for the argument that the map is cluttered - it clearly is especially when you have a lot of units on-screen.

At the same time road/railways clearly are important in warfare. Modelling them simply as abstracted infrastructure is less than ideal. This isn't something totally unknown in Paradox games either (Vicky have visible railways albeit really this was just a visualisation of the five-level rail infra level). This is particularly the case where infra is abstracted at the state level and not at the province level.

Most wargames do have visible roads/railways, particularly in the hex genre. It isn't crazy to wonder why they aren't in this game.

Personally I'd be happy with replacing infra with simple yes/no tags for: having roads, having railways, having autobahn. To avoid micro these could be built by simply painting the map with your cursor (i.e., click "build road" and then drag over the provinces where you want to build) with the resulting road/railway appearing as a single line-item in the construction interface.

That would be one way of dealing with it.
 

1 Star General

Sergeant
Aug 22, 2020
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140
I disagree with a small change that can be done quickly.
If they change something in the logistics, it will change all the balance of every part of the war. So it wouldn't be a quick and easy change.
Besides that they will probably aim for a bigger revamp as they have done before with most of the mechanics.

You're right that it would really change the game and in my opinion for the better. I'm only suggesting that instituting the change is technically much easier than revamping the whole supply syste. The example of fairly simple idea is:
I have a lot of sympathy for the argument that the map is cluttered - it clearly is especially when you have a lot of units on-screen.

At the same time road/railways clearly are important in warfare. Modelling them simply as abstracted infrastructure is less than ideal. This isn't something totally unknown in Paradox games either (Vicky have visible railways albeit really this was just a visualisation of the five-level rail infra level). This is particularly the case where infra is abstracted at the state level and not at the province level.

Most wargames do have visible roads/railways, particularly in the hex genre. It isn't crazy to wonder why they aren't in this game.

Personally I'd be happy with replacing infra with simple yes/no tags for: having roads, having railways, having autobahn. To avoid micro these could be built by simply painting the map with your cursor (i.e., click "build road" and then drag over the provinces where you want to build) with the resulting road/railway appearing as a single line-item in the construction interface.
 
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