It strikes me as odd that xenophile and xenophobia are available as starting traits for a faction. Since all players start as species/factions with no knowledge of other sentient species/alien factions, it doesn't make much sense for these traits to be available to the player (or are at the very least misnamed). It would be like a man who grew up in the desert, having never seen the ocean (and having only a faint belief that it actually exists), having a preordained hatred of saltwater fish/seafood.
To me, if the broad traits of xenophilia and xenophobia are to be kept, it would make more sense if xenophilia and xenophobia only arose as traits depending on your faction's general dealings with other species, and could change over time with your pops depending on the planets your pops are on, the interactions those planets have had with aliens (I.E., a planet gets nuked a bunch by an alien species, becomes distrusting of aliens in general, or rampant migration has made them uncomfortable).
Xenophilia would make sense as a starting trait if player (or AI) factions could start that were a mix of different sentient species, like the Tau in WH40k. That way it would make sense that your faction developed an affinity for other sentient life based on past experience. Xenophobia would likewise also make sense as a starting trait in a similar situation, as maybe one species got the short end of the stick and is enslaved by a dominant species in the faction.
Otherwise, I think the two traits should be removed, as xenophilia/xenophobia should be on a species-by-species basis, and incorporated into diplomacy rather than pop traits.
To me, if the broad traits of xenophilia and xenophobia are to be kept, it would make more sense if xenophilia and xenophobia only arose as traits depending on your faction's general dealings with other species, and could change over time with your pops depending on the planets your pops are on, the interactions those planets have had with aliens (I.E., a planet gets nuked a bunch by an alien species, becomes distrusting of aliens in general, or rampant migration has made them uncomfortable).
Xenophilia would make sense as a starting trait if player (or AI) factions could start that were a mix of different sentient species, like the Tau in WH40k. That way it would make sense that your faction developed an affinity for other sentient life based on past experience. Xenophobia would likewise also make sense as a starting trait in a similar situation, as maybe one species got the short end of the stick and is enslaved by a dominant species in the faction.
Otherwise, I think the two traits should be removed, as xenophilia/xenophobia should be on a species-by-species basis, and incorporated into diplomacy rather than pop traits.
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