No, it's not just youArguably, a +1 accuracy weapon is more easily understood than a +5% accuracy weapon, but that is perhaps only me; when I see a lone percentage sign I automatically think "percentage of what?"![]()
No, it's not just youArguably, a +1 accuracy weapon is more easily understood than a +5% accuracy weapon, but that is perhaps only me; when I see a lone percentage sign I automatically think "percentage of what?"![]()
New players won't be confused because they will never even see those +1s and -2s; they will look in the lower right where it says "AC/5 65%" and think "good enough" and hit the fire button. Or it says 45% and they try another move destination and see if they get a better % from there.
Other posters have done a good job of explaining why they are using +1 and -2 instead of +5% and -10%; +1 isn't always 5%, but it is always +1.
Arguably, a +1 accuracy weapon is more easily understood than a +5% accuracy weapon, but that is perhaps only me; when I see a lone percentage sign I automatically think "percentage of what?"![]()
It has context. It's a plus one to the dice roll. You don't even need to know what dice or how many are used.It's always +1 ... except when it's -1, as shown in the screenshot. That's the part that I find confusing.
See, to me the integers are actually worse: +1 doesn't mean anything without context. With a percentage, you at least know that the range of possible values is between 0 and 100.
You do. +1 means something different on a d20 than on a d10.It has context. It's a plus one to the dice roll. You don't even need to know what dice or how many are used.
It has context. It's a plus one to the dice roll. You don't even need to know what dice or how many are used.
If a weapon has +1 accuracy, it is better than a weapon that doesn't have that bonus.
Exactly that is not true. It is worse. Thanks for supporting my point how naming a penalty "+acc" is counterintuitive![]()
See last paragraph above. I agree it is a tad confusing when + and - are used in different contexts in the same popup.Exactly that is not true. It is worse. Thanks for supporting my point how naming a penalty "+acc" is counterintuitive![]()
+1 acc weapons are less accurate? Now I really am confused. What happened to +1 to the dice roll?
That's actually pretty consistent with it. +1 to dice roll means you have to roll like a 5 instead of a 4, so it's harder to achieve.
No. If someone says you get +1 do your diceroll then you roll your die, let's say the result is 4, then +1 is 5.That's actually pretty consistent with it. +1 to dice roll means you have to roll like a 5 instead of a 4, so it's harder to achieve.
If the game does actually essentially run off of a dice based rolling system It would be really nice if there was an optional dice log which showed you the results of all the rolls (and the target numbers and all modifiers).
I've only ever seen this in a single non-RPG (Blood Bowl) and it's something I always wanted to see in more games where the underlying ruleset isn't too excessively complex to be easily parsed.
It would make this particular issue less confusing for those who are not explicitly familiar with the TT rules as you would be able to see where those accuracy modifiers are actually being applied.
I do think that all references to shot modifiers need to be very careful to consistently use terminology which makes it absolutely clear if the modifier is supposed to be adjusting the 'to hit' number or if it is added to the roll. "Accuracy" is heavily suggestive of the latter. Unfortunately I can't think of any broadly applicable term to mean the exact opposite other than "inaccuracy" but displaying a shot modifier as "+1 inaccuracy" seems a bit clumsy to me for some reason.
I don't actually know how the TT rules work and have no intuitive understanding of what the +1/-1 to hit adjustments mean without having the colouration of the UI to work off of, which doesn't seem ideal to me.
The numbers are on a pop-up over the actual effective percentage to hit of the shot:
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See? 85% chance to hit. That 85% is modified by some shot modifiers; a white one and a red one - it isn't far-fetched to assume that the red one is a penalty (am I firing at a small target here perhaps?) and the white one is a bonus (oh, so arm-mounted weapons are more accurate? Good to know).
What's potentially more confusing is that the GM AC/5 has a "+1 acc" listed below the shot modifiers - does that mean it is more accurate or less accurate?
See last paragraph above. I agree it is a tad confusing when + and - are used in different contexts in the same popup.
Yeah, it would be more consistent if all modifiers were in the same context; either to the roll or to the target number. Mixing them leads to several pages of forum confusionMight it be more consistent to have to "Shot Modifier" variables flipped? Like it would show "Arm Mounted +1, Target Size -2 = Shot Mod -1" that way a bonus is always a positive value and malus a negative? I'm sure if we did in to this far enough there is some case where this breaks down, but might work.
Yeah, it would be more consistent if all modifiers were in the same context; either to the roll or to the target number. Mixing them leads to several pages of forum confusion![]()
The problem is again, it won't always translate in to the same %. Say you have two targets in the crystal fields. Crystals adding +4 to target difficulty. One target is flat footed, the pop up for that would say "Crystal Fields +20% = +20% to Shot Mod". The other target moved in to them for 5 Evasion. That one's pop up would read "Evasion + 50%, Crystal Fields + 10% = 60% to Shot Mod."And to me a +2 modifier meaning a -10% chance to hit is not in the same context at all!
As someone said, the engine should be more than capable of translating everything to percentages.