Note: I have the base (vanilla) game only. No DLC's (so I cant have specialized "Tourism" or "Leisure" zones), and no mods.
Why are tourists not spending (much) money in my commercial stores, within my city?
Wiki says, "Tourism is a mechanic by which outside cims come to your city to visit unique buildings, monuments, decorations, and spend money in your commercial districts. Tourism can be a substantial source of tax income ...."
I figured out just recently, that maybe I need to spend money on unique buildings to attract more tourists (I had none), and this has definitely increased the number of tourists coming-in. I have only added the 6 cheapest (lowest ongoing upkeep expense) unique buildings, and the number of tourists now in my city went from an average of about 100 to about 480. I have also added the Train Station and Harbor to make it easier for tourists to arrive.
The amount spent by tourists is easy to determine, since the developers added a special tab in the Economy panel. From the image below, you will see that the "Income from money spent by tourists" is a total of about $1,469 and this is broken down into 2 additional sub-categories .... tourist spending in "Commercial zones" is about $50 and the amount they spend on "Public transportation" is about $1,419.
But why is tourist spending so little in my commercial zones? (Just $50 .... really!)
If it wasn't for tourists spending money using my public transportation, then it would be counterproductive to invest and pay the ongoing expense (on unique buildings, etc) to attract tourists.
What am I doing wrong? Have others seen this same thing playing with the base-game only?
PS: The total income earned from tourists in my city, is more than the budget I spend (total expense) for unique buildings ($976) as also seen in the budget panel image below. So I am at least happy about that, but the amount spent by tourists in my commercial zones is very, very disappointing.
Why are tourists not spending (much) money in my commercial stores, within my city?
Wiki says, "Tourism is a mechanic by which outside cims come to your city to visit unique buildings, monuments, decorations, and spend money in your commercial districts. Tourism can be a substantial source of tax income ...."
I figured out just recently, that maybe I need to spend money on unique buildings to attract more tourists (I had none), and this has definitely increased the number of tourists coming-in. I have only added the 6 cheapest (lowest ongoing upkeep expense) unique buildings, and the number of tourists now in my city went from an average of about 100 to about 480. I have also added the Train Station and Harbor to make it easier for tourists to arrive.
The amount spent by tourists is easy to determine, since the developers added a special tab in the Economy panel. From the image below, you will see that the "Income from money spent by tourists" is a total of about $1,469 and this is broken down into 2 additional sub-categories .... tourist spending in "Commercial zones" is about $50 and the amount they spend on "Public transportation" is about $1,419.
But why is tourist spending so little in my commercial zones? (Just $50 .... really!)
If it wasn't for tourists spending money using my public transportation, then it would be counterproductive to invest and pay the ongoing expense (on unique buildings, etc) to attract tourists.
What am I doing wrong? Have others seen this same thing playing with the base-game only?
PS: The total income earned from tourists in my city, is more than the budget I spend (total expense) for unique buildings ($976) as also seen in the budget panel image below. So I am at least happy about that, but the amount spent by tourists in my commercial zones is very, very disappointing.
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