That still makes no sense. That's like saying the best way to avoid a blood clot is to pump all the blood through one vein instead of spreading it throughout the body. Apparently CO realized this or they wouldn't rework the AI to take advantage of all free lanes in CS2.
Again, it is a gaming mechanic. If you want more intelligent AI, this is the max you can get out of the CS1 Unity engine:
CS1 chose to use a more stringent pathing to save on agents. 10,000 agents won't be enough for this game.
So the devs chose a GPS routing system, like in your car. It sets a steadfast route that it must obey, base on the quickest route from point A to point B directly by proximity. This way yields an 80,000 agent limit! That's 8x the cims on the map, verses than an intelligent AI.
Remember, CS1 used DX11, which was significantly advanced in AI, but it was still very poorly optimized. DX12 is leaps and bounds better in multi-threading than DX11, so agents shouldn't be a major issue in CS2 for a long while.
You'll only have vehicles despawning on a congested lane if you didn't design your road network to handle the load. My city doesn't have that problem. I don't have despawning issues even when one lane is favoured (I don't use traffic mods). I see a lot of players reach very high populations without capping vehicles, but only because their road networks are so ineptly designed that they have congestion and despawning galore to save them. I've meticulously optimised my road layout and public transportation (and biking superhighway) for efficiency, I just need to bypass the vehicle limit to enable it.
IME, 99% of the time, congestion is caused by poor logistics. You need to balance out districts so they can handle the loads. I find fast expansion the main cause. as you leave a previous district and start expanding to a larger district, the previous district keeps expanding upwards. By upwards I mean buildings keep leveling up. each new building level brings in more demands per building, which brings in more traffic until it collapses and you get jams. Not to mention city service start becoming overloaded and soon complaints from cims, from all of the leveling and services getting overwhelmed over time, then mayors complain of their city suddenly collapsing for no apparent reason.
But I build my roads poorly. zero road priority. I find they cause funneling of traffic to one road, and prevent traffic from going in the opposite direction, where they actually need to go. Not to mention the priority road clogs with traffic jams easily from funneling so many people.
But it's understandable. The main part of city management we see in real life is road construction. So we naturally think this is the key to fixing our cities. Just figuring out the job/worker ratios will clear up your districts quickly.