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Thrake

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This is the tooltip for the clergy pop. The pop is small but the bigger ones also have (smaller) positive numbers and should assimilate but all pops show no assimilation despite only have positive assimilation numbers.
 

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LlamasUnite

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This is the tooltip for the clergy pop. The pop is small but the bigger ones also have (smaller) positive numbers and should assimilate but all pops show no assimilation despite only have positive assimilation numbers.
In order to assimilate, pops require at least one 'target culture' pop to be resident in the (county/state, I forget which) where they live. So in this case, none of the pops in Tabriz will assimilate because there are no Turkish pops living there.
Because Tabriz is a colonial state it's eligible for colonial migration which will eventually (hopefully) cause a Turkish pop to migrate there and this will allow assimilation to happen.

Hope that helps!
 

Thrake

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That's, right, there are no Turks in Khvoy. However, I also have Turks in Tabriz and Armenians that still don't want to assimilate.
 

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Kovax

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Assimilation only occurs in states, not colonies. Colonial Migration happens in colonies, not states. You need to have enough of your culture's pops to move into the province by Colonial Migration BEFORE converting to a state, otherwise there will never be any Assimilation. Colonial Migration happens (or doesn't happen) on account of a tech that boosts it, as well as unemployed pops that are willing to move. Researching techs which boost RGO output eventually leads to a wave of unemployed farmers and miners. In the 1800's migration is usually pretty limited, and can be non-existent, but steps up gradually as you research the techs, and as your population grows and exerts more pressure to leave.

Once you've got enough of your own pops in the regional capital province, you can begin promoting Bureaucrats to get the 1% of your own culture into official positions and turn it into a state. THEN, Assimilation can begin in any province with an existing cultural pop of yours.

Note that in a previous game, I conquered a region of China early on. Over the course of about 50 years, two of the provinces acquired modest size pops of my culture, one only gained a few hundred, while the other two never saw a single pop of my culture that was out of uniform. After I was able to convert it to a state, the two provinces with small but significant pops of my culture began assimilating rather quickly. I ended the campaign with something on the order of 20-30% of my pops in the one province, around 10-15% in the second, but only around 1-2% percent in the one with minimal numbers of migrants, and ZERO in the two that didn't get a single pop of my culture by Colonial Migration. If you can't get your pops to move there by Colonial Migration, you'll never see any assimilation later.

That may mean intentionally making life hard on your poor pops, so they move. Granted, a lot will probably move to the New World, but at least you should see a few migrate to your colonies.
 

Thrake

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That clears it up, thanks!

The issue with making life hard on pops is that many colonial states will be equally bad (unless they have very valuable goods). Only railroad presence or absence of railroads can make a significant difference. Then unemployment has quite of a big impact on the selection of the state to move to. So if I got it right a state like Tunisia that I conquered, with two desert provinces with whool and maxed out RGO create lots of unemployment and really low wages, ie. even if the othter 3 provinces have railroads and decent wages for labourers I'm going to assume stating it will be pretty tough.

Of course, that's overlooking that rough life for pops is also rough life for the Ottomans with nationalists and crisis everywhere, and that mainland pops are pretty low to begin with... At least there's still a lot of states with native Turk pops in Egypt, so I guess I will focus on stating it instead.

So migration focus and then bureaucrats, and then a good pop life for assimilation. Got it, thanks!