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Mastermind-

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There's plenty of medical care around, and no industry near.

nJYV80z.jpg
 

ristosal

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That's a drinking water related sickness symbol. When you click on a building and hover over the small icon in the top left corner, it tells you why the residents are sick.

"Citizens are sick" is arguably the most unintuitive aspect of the problem interface because pretty much everything else is more self-explanatory. If you're not aware of the small icon thing you're prone to getting the wrong idea, such as spamming excess healthcare facilities instead of dealing with the actual cause.
 
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prismaticmarcus

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there's poo in the drinking water
 
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28rommel

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there's poo in the drinking water

Yuck !
You better clear the problem quickly, because your entire water supply is contaminated, so everyone in the entire city can become sick.

Edit to add :
Do you have water towers ? If so, are they located on ground that is polluted. I believe that can also make the water contaminated and your people sick.
 
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metacritical

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don't build residential zones adjoining commercial or industrial zones; it also helps if you put a park between the zones. i never get citizens sick due to noise.
 
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28rommel

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one thing i don't like and don't understand....they get sound sickness WAY too easily.
don't build residential zones adjoining commercial or industrial zones; it also helps if you put a park between the zones. i never get citizens sick due to noise.

I agree. I have almost a zero sick/medical issue in my city.
Take it that I only have a current population of 12,000 , but still, I only have ONE medical clinic (a clinic, not a hospital) servicing my entire city, and at most I see when I peek-in, is that I have 3 to 7 people sick at any given time .... that's it !
It's just a matter of keeping your residential structures somewhat distanced from commercial and industrial, and away from other objects/structures that produce a lot of noise (like wind turbines, etc).
Hit the Info Views button in the top-left corner, then hit the Noise Pollution button. The lighter pink colors in this view, are minor, and should not be a big concern. But the darker reds will definitely make your people sick if they RESIDE nearby ; working in these darker red areas seems to be a minor medical issue for employees.

Edit to add:
You obviously also want to keep your residential structures away from Pollution, not just Noise Pollution, to keep you citizens healthy. Hit the Pollution button under Info Views to see the brown areas of major ground pollution in your city.
 
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KnightHawkTFC

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don't build residential zones adjoining commercial or industrial zones; it also helps if you put a park between the zones. i never get citizens sick due to noise.
Yup, keep an 8-10 unit buffer from things that generate dark red noise, 8 units of office or parks or other non-noise and noise tolerate objects +road space usually gets the job done, also keep in mind high traffic roads also contribute though not as bad, ie don't locate that packed highway right next to the back of residential buildings, leave at least a few units of buffer if your highway must cross through such above ground.
 
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KeanoManu

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don't build residential zones adjoining commercial or industrial zones; it also helps if you put a park between the zones. i never get citizens sick due to noise.

But in real life people are living side by side with commercial. It's highly unrealistic that we can't mix the different types of zones.
 
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metacritical

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it's a game; it's not real life
 
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Fox_NS_CAN

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While a certain amount of realism is desirable, I think some people want a level of realism that I don't think I would enjoy. There needs to be a balance.

For an example, some first person shooters allow you to carry a ton of weapons and ammo. Is it realistic? No. Is it fun? Hell ya.
 
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ByLeven

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While a certain amount of realism is desirable, I think some people want a level of realism that I don't think I would enjoy. There needs to be a balance.

For an example, some first person shooters allow you to carry a ton of weapons and ammo. Is it realistic? No. Is it fun? Hell ya.

But is it fun building a city where all citizens are allergic to shops?! I don't get this restriction at all...
 
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GeneralMiller

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If noise pollution did in real life what it does in this game places like New York wouldn't exist and we never would have been able to adopt the automobile.
 
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Fox_NS_CAN

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If noise pollution did in real life what it does in this game places like New York wouldn't exist and we never would have been able to adopt the automobile.

I'm not a big fan of noise myself, and avoid it as much as possible. My kid is ASD, and he has a real tough time with noise. It overwhelms him. I don't think he would do well in NY.

That said, the noise pollution "sickness" in CS is a bit much. I can see the noise reducing property value, especially in residential areas, but that is about it.
 

28rommel

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I'm not a big fan of noise myself, and avoid it as much as possible. My kid is ASD, and he has a real tough time with noise. It overwhelms him. I don't think he would do well in NY.

That said, the noise pollution "sickness" in CS is a bit much. I can see the noise reducing property value, especially in residential areas, but that is about it.

(I previously mentioned some of this above, in a prior post.)
It is my understanding, that citizens within the city do not necessarily get sick from noise pollution, simply by walking or driving to/through an area that has moderate-to-high noise.
So, citizens who shop or work (employees of the businesses) in an area that has noise pollution are not adversely affected.
What matters most is if they reside (their home is located) in an area that is moderately-to-heavy red in color with noise.
I believe this is the major key to keeping your citizens relatively healthy (in regards to noise).
It would be nice to see (hear from) one of the developers, in confirming if this is true (or from an expert player who knows this to be correct, in the actual mechanics/rules in the game program).
 
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