I am aware that sub-ideologies exist but they basically have no noticeable impact on diplomacy and/or politics. Having only 4 ideologies was fine the game came out, but as more and more alternate history scenarios and the game was oriented towards an overall more "sandbox" approach, I think it has changed enough that these 4 ideologies now seem limiting and abstracted, if not sometimes meaningless.
One option could be to bring back the 10 ideologies from HOI3 or HOI4 Kaiserreich, but I also had my own ideas from scratch for new ideologies that would benefit the already existing scenarios of vanilla HOI4
I will propose a few ideology splits that I envisioned:
- Split Non-Aligned into Monarchist, Authoritarian and Anarchist: this one is the most obvious since La Résistance came out, as people have had frequent problems with Anarchy and other Non-Aligned encouraging each other's ideologies because the game treats them as the same thing. Separate Monarchism from Authoritarian is also useful, a lot of major/secondary nations have option to fall back under a monarchy (Germany with its Civil War, the UK with Edward, France and Spain with the Bourbons, Japan with the Shogunate, China when annexed by independent Manchukuo, Portugal and Brazil, and I'm pretty confident we will have a path for Italy too and the possibility to recreate Tsarist Russia when the USSR gets crushed when these 2 nations get finally uploaded) and some even start as one (Etthiopia, Yugoslavia, Romania, Bulgaria, Albania, Irak, Iran, Saudi Arabia, Yemen and Afghanistan), and it would be fitting to make these feel more special and make more sense overall. For Anarchism to be more interesting, we could also have some new Anarchists paths beside Spain. Note that I don't encourage giving most nations (or most majors) an Anarchist path at all, but the few that end up getting one would benefit from this. I think they would first call themselves "[nation-related adjective] Federation" and when they grow a bit more they would get the decision to form the Global Defense Coucil and all Anarchist territories would unite into this tag. Finally, Authoritarian would model what Non-Aligned is supposed to represent: a dictatorship/military Junta that certainly isn't democratic but could hardly be classified as fascist. This could represent a large number of nations such as: Poland, Greece, Hungary, Portugal, Turkey, Siam, Liberia, British Raj and Dutch East Indies (and other autonomous colonial administration if the Devs want to add more like Belgian Congo or French Indochina) and pretty much most of Latin America.
- Splitting Communist can also be considered a no-brainer if the other ideologies get updated. Explanation: it would be weird having only 5 ideologies but with 2 variants of communism, so I think the only reason it hasn't already been done is that there need to be more (in number and variety) total ideologies. The rather obvious split is between Trotsky's visions and Stalin's. Other authoritarian communist ideologies (like Titoism and Maoism) would only be fully defined after the game's scope. Having communsim split into Trotskyism and Stalinism would be definitely enough to cover most paths the game can take in this direction: Trotskyism would of course model very well the extent Stalin's opposition in the USSR communist party (instead of stability only), and could be used to measure the probablity and the threat of a real Trotskyite Coup, but Trotskyite popularity in the Ussr could in returned be influenced by certains new events, focuses or decisions (giving even more material for a Soviet rework). There also less obvious cases where representing Trotskyism as an alternative Communist path would be quite useful (as only modeling the Soviet political sphere would maybe not justify a whole new ideology): a lot countries who already have a Communist path where you have the option to oppose the USSR (The first one that comes to my mind is definitely France with its old "Humanité unie" focus) and in the current situation, this not considered viable because it basically excludes you from joining the Comintern and adds nothing else, but with the option of creating a new Trotskyite-only faction (instead of every newly Communist nation joining the Comintern except the player), this option could be worth the effort. If you are not afraid to stretch the meaning of Trotskyism, you could also use it to represent the POUM during the SCW (which as also a path that already exists but feels like the worst of both worlds for now).
- Democracy in HOI4 is quite silly. Every 4 years or so, every person in a Democratic country goes voting and... Surprise! Most of them voted for the "Democratic Party", which in practice has the only consequence that they will hold another elections 4 years later. For a so-called Democratic ideology, elections sure sound a bit lame and pointless...
A basic but still coherent split for the Democratic ideology would be between Socialist (or another leftist reformist ideology), Liberalism, and Conservatism. The internal politics of most Democratic countries are poorly represented (as I joked about earlier) with the main offenders being France and the US:
- In the US, FDR is currently the sole leader of an united Democratic faction which 99% of Americans adhere to. His opposition (basically the Alf Landon path) is modeled as a half Non-Aligned half Fascist movement and they have basically no chance to win without alt-historical IA or player intervention (the latter being more realistic, sadly for them, but they still could use a little help). If you split Democratic, on the other hand, there you have it: 2 strong American political parties dominating the scene (the Republicans being the liberal/progressive ones and the Democratic being the more conservative one in 1936, even though it can be argued the whole New Deal was close to become state-regulated capitalism), and a handful of smaller parties (socialists, communists and fascists mainly) also in the competition but with very little actual chance of winning the Congress or the Presidency.
- In the 1930's, France was hit late but hard by the Great Depression, as the country was still quite rural when compared with the UK or Germany. The French people were also becoming more and more divided politically, which made the country very hard to govern until the war, and was then politically divided again after the destructions of the war, until 1958, when De Gaulle was asked to take over a second time. Between 1936 and the armistice with Germany, France had known 5 different Presidents of the Council (Laval, Blum with the Popular Front, Chautemps, Daladier and Reynauld). The game can't represent this political instability properly: before La Résistance came out, Daladier led France throughout the entire game, and now the new tree basically has to "force" France to change leaders every so often, because they are all somehow leading the same "Parti Radical".
- Fascism is definitely the tricky one. Not splitting Fascism at all would still largely work, even after the other changes, and splitting Fascism in a satisfiying but not too detailed way is quite difficult. If you split Nazism from Fascism (like it was the case in HOI3 if I remember corectly), which the most basic and obvious split in my opinion, as it was hard to consider Germany and Italy as "friends" before the Steel Pact in 1939, and they were something akin to rivals before the Anschluss (Italy was part of the Stresa Front, which targeted Germany). Like for Communism, this would add some welcomed variety for all nations with a Fascist path in their focus tree, as they would have to choose who they want to be closer with (No more getting cucked by Bulgaria for Germany when trying "Italy First!"). But dividing Fascism like this brings up a new problem: Japan. Japan does not fit quite well in either of those categories, and it would be weird having Italy or Germany politically closer to Japan than to the other. You could create a new ideology spefically for Japan and its puppet, which be something like a extremely nationalist and corporatist type of military dictatorship (and that is without taking into account the role of the emperor). I haven't really thought of a name for this ideology, but the most fitting would something like "Militaristic Imperialist". But the headache doesn't there: you now have as many Fascist branches as Democratic ones, which is even weirder and oddly-specific, and since you have one ideology for each major Axis Power, you can't choose which one to discard...
Thank you for reading my suggestion! Please hit "Agree" if you think something like this should be implemented, explain why you disagree if you do, and of course letting me know if something I proposed is not clear enough or if you have new ideologies propostions of your own! Have a good day(or night)!
One option could be to bring back the 10 ideologies from HOI3 or HOI4 Kaiserreich, but I also had my own ideas from scratch for new ideologies that would benefit the already existing scenarios of vanilla HOI4
I will propose a few ideology splits that I envisioned:
- Split Non-Aligned into Monarchist, Authoritarian and Anarchist: this one is the most obvious since La Résistance came out, as people have had frequent problems with Anarchy and other Non-Aligned encouraging each other's ideologies because the game treats them as the same thing. Separate Monarchism from Authoritarian is also useful, a lot of major/secondary nations have option to fall back under a monarchy (Germany with its Civil War, the UK with Edward, France and Spain with the Bourbons, Japan with the Shogunate, China when annexed by independent Manchukuo, Portugal and Brazil, and I'm pretty confident we will have a path for Italy too and the possibility to recreate Tsarist Russia when the USSR gets crushed when these 2 nations get finally uploaded) and some even start as one (Etthiopia, Yugoslavia, Romania, Bulgaria, Albania, Irak, Iran, Saudi Arabia, Yemen and Afghanistan), and it would be fitting to make these feel more special and make more sense overall. For Anarchism to be more interesting, we could also have some new Anarchists paths beside Spain. Note that I don't encourage giving most nations (or most majors) an Anarchist path at all, but the few that end up getting one would benefit from this. I think they would first call themselves "[nation-related adjective] Federation" and when they grow a bit more they would get the decision to form the Global Defense Coucil and all Anarchist territories would unite into this tag. Finally, Authoritarian would model what Non-Aligned is supposed to represent: a dictatorship/military Junta that certainly isn't democratic but could hardly be classified as fascist. This could represent a large number of nations such as: Poland, Greece, Hungary, Portugal, Turkey, Siam, Liberia, British Raj and Dutch East Indies (and other autonomous colonial administration if the Devs want to add more like Belgian Congo or French Indochina) and pretty much most of Latin America.
- Splitting Communist can also be considered a no-brainer if the other ideologies get updated. Explanation: it would be weird having only 5 ideologies but with 2 variants of communism, so I think the only reason it hasn't already been done is that there need to be more (in number and variety) total ideologies. The rather obvious split is between Trotsky's visions and Stalin's. Other authoritarian communist ideologies (like Titoism and Maoism) would only be fully defined after the game's scope. Having communsim split into Trotskyism and Stalinism would be definitely enough to cover most paths the game can take in this direction: Trotskyism would of course model very well the extent Stalin's opposition in the USSR communist party (instead of stability only), and could be used to measure the probablity and the threat of a real Trotskyite Coup, but Trotskyite popularity in the Ussr could in returned be influenced by certains new events, focuses or decisions (giving even more material for a Soviet rework). There also less obvious cases where representing Trotskyism as an alternative Communist path would be quite useful (as only modeling the Soviet political sphere would maybe not justify a whole new ideology): a lot countries who already have a Communist path where you have the option to oppose the USSR (The first one that comes to my mind is definitely France with its old "Humanité unie" focus) and in the current situation, this not considered viable because it basically excludes you from joining the Comintern and adds nothing else, but with the option of creating a new Trotskyite-only faction (instead of every newly Communist nation joining the Comintern except the player), this option could be worth the effort. If you are not afraid to stretch the meaning of Trotskyism, you could also use it to represent the POUM during the SCW (which as also a path that already exists but feels like the worst of both worlds for now).
- Democracy in HOI4 is quite silly. Every 4 years or so, every person in a Democratic country goes voting and... Surprise! Most of them voted for the "Democratic Party", which in practice has the only consequence that they will hold another elections 4 years later. For a so-called Democratic ideology, elections sure sound a bit lame and pointless...
A basic but still coherent split for the Democratic ideology would be between Socialist (or another leftist reformist ideology), Liberalism, and Conservatism. The internal politics of most Democratic countries are poorly represented (as I joked about earlier) with the main offenders being France and the US:
- In the US, FDR is currently the sole leader of an united Democratic faction which 99% of Americans adhere to. His opposition (basically the Alf Landon path) is modeled as a half Non-Aligned half Fascist movement and they have basically no chance to win without alt-historical IA or player intervention (the latter being more realistic, sadly for them, but they still could use a little help). If you split Democratic, on the other hand, there you have it: 2 strong American political parties dominating the scene (the Republicans being the liberal/progressive ones and the Democratic being the more conservative one in 1936, even though it can be argued the whole New Deal was close to become state-regulated capitalism), and a handful of smaller parties (socialists, communists and fascists mainly) also in the competition but with very little actual chance of winning the Congress or the Presidency.
- In the 1930's, France was hit late but hard by the Great Depression, as the country was still quite rural when compared with the UK or Germany. The French people were also becoming more and more divided politically, which made the country very hard to govern until the war, and was then politically divided again after the destructions of the war, until 1958, when De Gaulle was asked to take over a second time. Between 1936 and the armistice with Germany, France had known 5 different Presidents of the Council (Laval, Blum with the Popular Front, Chautemps, Daladier and Reynauld). The game can't represent this political instability properly: before La Résistance came out, Daladier led France throughout the entire game, and now the new tree basically has to "force" France to change leaders every so often, because they are all somehow leading the same "Parti Radical".
- Fascism is definitely the tricky one. Not splitting Fascism at all would still largely work, even after the other changes, and splitting Fascism in a satisfiying but not too detailed way is quite difficult. If you split Nazism from Fascism (like it was the case in HOI3 if I remember corectly), which the most basic and obvious split in my opinion, as it was hard to consider Germany and Italy as "friends" before the Steel Pact in 1939, and they were something akin to rivals before the Anschluss (Italy was part of the Stresa Front, which targeted Germany). Like for Communism, this would add some welcomed variety for all nations with a Fascist path in their focus tree, as they would have to choose who they want to be closer with (No more getting cucked by Bulgaria for Germany when trying "Italy First!"). But dividing Fascism like this brings up a new problem: Japan. Japan does not fit quite well in either of those categories, and it would be weird having Italy or Germany politically closer to Japan than to the other. You could create a new ideology spefically for Japan and its puppet, which be something like a extremely nationalist and corporatist type of military dictatorship (and that is without taking into account the role of the emperor). I haven't really thought of a name for this ideology, but the most fitting would something like "Militaristic Imperialist". But the headache doesn't there: you now have as many Fascist branches as Democratic ones, which is even weirder and oddly-specific, and since you have one ideology for each major Axis Power, you can't choose which one to discard...
Thank you for reading my suggestion! Please hit "Agree" if you think something like this should be implemented, explain why you disagree if you do, and of course letting me know if something I proposed is not clear enough or if you have new ideologies propostions of your own! Have a good day(or night)!
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