If 5 Skull missions are pure 100% assault class units one of them is likely to be a Master Tactician. We haven't seen this level of difficulty yet, but at that assumed level of 100% assault even breach starts to become a liability unless you have one AC/20 on everything.Im not disagreeing that juggernaut isnt useful against heavies and below. What are you going to do with it in a lategame mission vs all Assaults? This is the only problem with it. Every other skill has a potential use in that scenario. Some may be more useful than others. This one skill though seems to be poorly optimized . Considering you only get 3 skills who thinks choosing one you cant even remotely use cs an all assault lance is a good idea?