• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

klingonadmiral

Field Marshal
49 Badges
Sep 15, 2014
2.918
4.512
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
Who are your allies? I would ally Morocco and Bohemia. Also, why is your forcelimit so low? Have you stated all your territory? Your army composition also needs some overhauling. Much less cav (0 by tech 16) and more cannons and especially infantry.
 
  • 1
Reactions:

Travis_Bickle

Colonel
27 Badges
Dec 30, 2012
1.045
2.566
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Who are your allies? I would ally Morocco and Bohemia. Also, why is your forcelimit so low? Have you stated all your territory? Your army composition also needs some overhauling. Much less cav (0 by tech 16) and more cannons and especially infantry.

Allied them already, and I am in the process of overhauling my army. I integrated a lot of land so the soldiers I picked up aren't always what I wanted. I'm working towards quantity ideas and I am already allied to those you mentioned.
 
  • 1
Reactions:

Deliberus

Banned
9 Badges
Jun 22, 2020
560
1.473
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
What if they attack me for Southern Italy? Then what?
Are you not allied with anyone? Muscovy? Bohemia? And if they charge your way do you have forts on mountain tiles?
Allied them already, and I am in the process of overhauling my army. I integrated a lot of land so the soldiers I picked up aren't always what I wanted. I'm working towards quantity ideas and I am already allied to those you mentioned.
Why quantity ideas? France already gets a ton from it's provinces and its national idea so it's somewhat redundant. Quality is a much better option, especially in this case.

And you can still defend your italian provinces. Either force them to meet you in the Alps where they'll get -2 or -3 modifier when attacking, -1 or -2 modifier if they're marching on Paris or stackwipe them 1 by 1 if they're crossing the adriatic straight to south italy.

Obviously you can't match on the attack so stay defensive. Either you'll win on the defensive and deny them their wargoal where you can empty the Ottoman bank or you can always wait it out and fight an attritional war until their war enthusiasm reaches 0 where you can simply white peace it out
 

Travis_Bickle

Colonel
27 Badges
Dec 30, 2012
1.045
2.566
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Are you not allied with anyone? Muscovy? Bohemia? And if they charge your way do you have forts on mountain tiles?

Why quantity ideas? France already gets a ton from it's provinces and its national idea so it's somewhat redundant. Quality is a much better option, especially in this case.

And you can still defend your italian provinces. Either force them to meet you in the Alps where they'll get -2 or -3 modifier when attacking, -1 or -2 modifier if they're marching on Paris or stackwipe them 1 by 1 if they're crossing the adriatic straight to south italy.

Obviously you can't match on the attack so stay defensive. Either you'll win on the defensive and deny them their wargoal where you can empty the Ottoman bank or you can always wait it out and fight an attritional war until their war enthusiasm reaches 0 where you can simply white peace it out

Yeah but they've just invaded Persia. Where does this end? When they conquer the whole world? Does anyone not agree this is slightly OP moves from the AI?

And yes, I'm allied to Bohemia, Castile and a few smaller nations.
 

klingonadmiral

Field Marshal
49 Badges
Sep 15, 2014
2.918
4.512
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
Quality is a better first, both the inf and cav combat ability help to reinforce your frontline so it doesn't fall as quick

That's not how combat ability works. It increases damage dealt, but does not (directly) decrease damage taken.
 
  • 2
  • 1
Reactions:

Deliberus

Banned
9 Badges
Jun 22, 2020
560
1.473
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
That's not how combat ability works. It increases damage dealt, but does not (directly) decrease damage taken.
I meant in the way that the infantry deals more damage to the damage than random general pips do. While the general pips are more important (as they apply to the entire army and not just the frontline), the reason why I go for quality and not offensive first is because leader pips are random while combat ability is consistent. Unless of course you have plenty of military mana to burn through...
 

Ekcrbe

Captain
44 Badges
Jun 23, 2020
335
1.118
  • Europa Universalis IV
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Campus
  • Cities: Skylines - Parklife
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines Industries
  • Cities: Skylines
  • Cities: Skylines - Mass Transit
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Imperator: Rome
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Victoria 2: A House Divided
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
Quality is a much better option, especially in this case.
O F F E N S I V E

Better leader pips, better siege ability, +20% force limit

I like Offensive better overall, but it takes longer to come on line in full force, since you have to reroll generals after you've taken the ideas to get the full effect. If you need a quick pick-me-up right before an impending war, Quality is easily the better pick, and as France you'll at least have enough of a navy to make use of the filler naval ideas in the set. You could take three ideas and get 10% ICA/10% CCA, or take three ideas and get nothing until you have new generals too.
 
  • 1
Reactions:

Deliberus

Banned
9 Badges
Jun 22, 2020
560
1.473
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
Exploration, Quantity, Humanism. Can pick another. Gonna attempt to PU Spain in 2 years, after that not sure how much bigger I can get given I've basically eaten England.
How many ideas have you taken? I ask this because you'd greatly benefit from these ideas/policies in particular:
1) Morale of armies.png Elan!

+20%
Morale of armies

2)
Idea bonus.png Ambition:

+5%
Discipline

3)
Policies.png
Inspirational Leaders

Ensure that our officers are men of reason and learning who can inspire the common soldiers on the field of battle.
is displayed:
is acceptable:
  • has completed both idea groups.
Effects
  • Land leader shock.png +1 Land leader shock
 

Travis_Bickle

Colonel
27 Badges
Dec 30, 2012
1.045
2.566
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
I give up:

uCeofIs.png


This is ridiculous and proves my point. Every save is like this for me. Yeah I know historical borders but they're just going to keep snowballing now like they have in other saves. Thre will be no limit.
 
  • 7
Reactions:

eoncommander

Captain
35 Badges
Jul 18, 2018
402
449
  • Europa Universalis IV: Dharma
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Digital Anniversary Edition
Here's where I'm at in my current game (I think it's a little later than your game but can't be sure since you've cut out the UI):


20200927145223_1.jpg

20200927145247_1.jpg

20200927145345_1.jpg


The Ottomans are approaching their historical borders, picked good idea groups, and outnumber me 2.5:1 in troops. Am I worried about this? Not really! I think I could still take them one-on-one, especially after I finish quality (note that I have not taken quantity myself, or I'd have a ~450k FL). This is, of course, helped by being Prussia, but I've just been leaning into their strengths. If I were playing as France, I would have taken quantity and been closer to parity in troop levels.

In the middle of the 1500s I would not have wanted to tangle with them, but I actually was allied with them for a long time to deter coalitions so it wasn't a problem. I declined a call to arms once so that I could remain allied to them. But by 1700, after I've continued to expand and formed Germany, I'll definitely be able to knock them back if I want.

My point is, if you don't stop their expansion early (as with the Venice or Byzantium strategies), they are near-impossible to stop mid-game. But by the late game, they will be eminently beatable, because you as a human can expand much faster than the AI can, especially once absolutism kicks in. As France, you might focus your efforts on India and China (depending on Ming's status) before taking on the Ottomans. If they do declare on you in the meantime, you can fight them to a draw with some of the defensive strategies discussed here, or you can get out of it quickly by surrendering a few provinces that you'll be able to retake later on.
 

RobbieAB

Colonel
28 Badges
Jun 23, 2006
875
940
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Hearts of Iron Anthology
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Quality is a better first, both the inf and cav combat ability help to reinforce your frontline so it doesn't fall as quick
And Defensive beats both as a quick boost to your battle winning.

The morale booster is significant, and the mechanics testing is pretty clear that +15% morale is going to pretty decisively beat +5% discipline for winning battles, which is going to beat +10% combat ability.

Exploration, Quantity, Humanism. Can pick another. Gonna attempt to PU Spain in 2 years, after that not sure how much bigger I can get given I've basically eaten England.

Quantity is an economic idea group paid for using military points. I would rarely take it in my first three as France, preferring Offensive or Defensive. Once you have a couple of full combat width stacks, the numbers the Ottomans are fielding stop mattering so much as the AI can't use them effectively.
 
  • 4
Reactions:

hegel68

Second Lieutenant
34 Badges
Apr 5, 2006
119
180
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
Once you have a couple of full combat width stacks, the numbers the Ottomans are fielding stop mattering so much as the AI can't use them effectively.
In which sense does it stop mattering?

I haven't read the whole thread, but in my current Prussia game I am for the first time experiencing an overpowered Ottoman Empire as well (I also never believed the complaints about super-Ottos so far...): I am in the late 17th century, have the German borders of 1871, some colonies in Northern and Southern America and Austria in a PU.
The Ottomans have expanded into their historical borders and somewhat beyond (all of Arabia and Morocco plus about half of Persia and most of Southern Russia). Even for my Prussia, they are unbeatable due to their sheer numbers. they have a force limit of 847 right now, I have around 270, Russia has about 430, Castille abround 200. So, they have about as much as the next three great powers combined.

They declare war on Austria every time, a truce expires and I have hardly a chance to beat them (especially since they are allied to Lithuania, which they broke out of the PU with Poland, and the world's third great power, Castille). I can hold out against them in open battle quite a few times, killing 400-500k of their troops, but then I run out of manpower and they come back with another 500k and steamroll me. I am allied to Russia and Scandinavia, but they are useless, because they get stackwiped by the Ottomans in no time before I can even reach Russia to help them.
I guess, my next idea group should be quantity, which I thought wouldn't be necessary as Prussia. But, to be honest, I am also about to give up.
 
Last edited:

Deliberus

Banned
9 Badges
Jun 22, 2020
560
1.473
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
And Defensive beats both as a quick boost to your battle winning.

The morale booster is significant, and the mechanics testing is pretty clear that +15% morale is going to pretty decisively beat +5% discipline for winning battles, which is going to beat +10% combat ability.
Problem with Defensive is that it becomes less valuable over time. The Morale boost is huge and great for early game I'll agree, but that's only 1 solid idea out of 2 (the other being fort maintenance reduction and maybe reinforce speed). The rest are near useless and are just a military power sink. And the reason why it becomes less valuable over time are the tech changes where firepower becomes more useful, casualties taken ramp up and morale boost becomes meaningless...