Why are the Iberians not colonizing S. America?

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LiberiusX

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kitemasaki

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Dear OP: http://forum.paradoxplaza.com/forum...p-Portugal-in-Canada-can-this-PLEASE-be-fixed

There is a thread about this pretty often. As of yet, I've never seen Wiz comment on this issue, and it's been a problem for over a year now. Who knows, maybe this is the lucky thread.
He has commented on this before. I will try to find it, but he mentioned that he is against trying to change it based on curtailing a specific one nation from doing something. He said altering certain aspects such as colony terrain modifiers could probably make certain lands more tantalizing. It seems like they did some of that with the Philippines and Malaysia being transformed into 100% tropics and Siberia to Arctic.

The game is ahistorical the minute you press play.
 

kitemasaki

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Here it is:
Basically, colonizing Siberia before tropical places makes sense because tropical is more punishing. Maybe we should change the fact that Siberia is a better place to colonize than much of Indonesia, but solving it by having the AI make poor decisions because they are 'historical' is not the way to go.
 

Krilnik

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AI should really get some instructions on how to do things. I know this is ahistorical game right after we unpause it, but MY EYES ARE BLEEDING when I see northern part of Mexico Spanish, middle part English and southern part would remain in natives hands. So England should always prioritize colonization in North America, Spain should prioritize Southern America and Mexico, and Portugal should prioritize Brazil + they should have national idea which would give them faster colonization in jungle areas.
 

SignedName

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Maybe there should be better bonuses for colonizing adjacent provinces, maybe prioritizing them above everything else as well? It would help Russia expand into Siberia faster than the Iberians would be able to make it there.

EDIT: Or, you know, Spain and Portugal could get National Ideas that make colonizing Jungles more efficient (same could go for Russia and Tundras). Would that be so hard?
 

ahyangyi

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Or, you know, Spain and Portugal could get National Ideas that make colonizing Jungles more efficient (same could go for Russia and Tundras). Would that be so hard?

I had this idea before. But I can't justify it: the climate in Spain is mostly oceanic (like Washington state), mediterranean (like California and Chile) and semiarid (like non-coastal U. S. west).
 

Krilnik

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I had this idea before. But I can't justify it: the climate in Spain is mostly oceanic (like Washington state), mediterranean (like California and Chile) and semiarid (like non-coastal U. S. west).

It's just to make the make them actually colonize those provinces, like they did in RL.
 

Homer2101

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The bigger issue with the Iberians colonizing Chesapeake and Canada is that as of 1.8 there is no way to get trade from Chesapeake or Canada (or Siberia) into Sevilla. The Iberians should rationally focus on locking down the Caribbean, because otherwise someone like a player England will siphon all new world trade into Chesapeake and then into the English Channel node. England and France have more options for directing trade to their nodes, but the Iberians must have control of the Caribbean node to get New World trade income. In this case there's no reason not to script the AI, because there's a clear best choice for colonizing the Americas. The old Western Europe catch basin node for New World trade allowed the AI to spread out all over the Americas because the AI could direct trade from anywhere to anywhere, but the current trade setup requires railroading for efficient gameplay.

A secondary issue is that the AI doesn't defend its colonies against natives with mini-stacks, so it's less efficient than the player when colonizing even if it makes all of the right choices.

From what I can tell, at the start the Iberian AI properly prioritizes the Caribbean for its colonies provided that it has sufficient colonial range. The problem seems to be that the AI expects colonial nations to colonize aggressively. This was true in 1.6 and earlier, but so far my colonial nations are fairly passive when it comes to colonization, and none of them have set up colonies despite getting fairly substantial subsidies.
 

grumphie

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i find the stance of paradox on colonsing just weird this patch

o noes, single continent colonsing is too stronk! lets hit everyone with a 50% autonomy floor!

o wait, then CN's will become unprofitable, yknow what, let's have them not suffer that floor(as a result, CN's are now superpwers once they get rolling)

then, what do they do? make S-A really hard to colonise so that no AI will ever set foot there as long as they can go somewhere else. and rightfully so.

at least make msot of the coast non tropical then. or go back to the drawing board with tropical modifiers and the like.
 

Heatth

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Then why not just nerf the jungle colonization penalty? Shouldn't that fix the whole problem?

Maybe they should negate the penalties when along the coast. Sure, inland Brasil is rather hard to colonize and it took centuries to be properly occupied, but the coast was colonized much sooner. I believe a similar pattern happened elsewhere as well (I know it did in Africa, not sure in Asia).
 

GabbyDieJaeger

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Yes, I think that the main problem is that once the tip of Brazil and the area around Rio de Janeiro have been colonized, most of the SA coast is incredibly unattractive base tax 1 or 2 tropical provinces.
Tropical either needs to become less of an impact, or, honestly, just be removed from at least the coast. It's pretty silly to suggest that inland Siberia and Patagonia were more hospitable and easier to populate than coastal Brazil or Colombia.
 

kitemasaki

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The bigger issue with the Iberians colonizing Chesapeake and Canada is that as of 1.8 there is no way to get trade from Chesapeake or Canada (or Siberia) into Sevilla. The Iberians should rationally focus on locking down the Caribbean, because otherwise someone like a player England will siphon all new world trade into Chesapeake and then into the English Channel node. England and France have more options for directing trade to their nodes, but the Iberians must have control of the Caribbean node to get New World trade income. In this case there's no reason not to script the AI, because there's a clear best choice for colonizing the Americas. The old Western Europe catch basin node for New World trade allowed the AI to spread out all over the Americas because the AI could direct trade from anywhere to anywhere, but the current trade setup requires railroading for efficient gameplay.

A secondary issue is that the AI doesn't defend its colonies against natives with mini-stacks, so it's less efficient than the player when colonizing even if it makes all of the right choices.

From what I can tell, at the start the Iberian AI properly prioritizes the Caribbean for its colonies provided that it has sufficient colonial range. The problem seems to be that the AI expects colonial nations to colonize aggressively. This was true in 1.6 and earlier, but so far my colonial nations are fairly passive when it comes to colonization, and none of them have set up colonies despite getting fairly substantial subsidies.
Double check your cn's ideas. I've noticed not all of them are getting exploration. Absolutely ridiculous.
 

GapingLotus

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Only had a couple of games with this patch but generally seeing pretty nice colonisation so far. Spain still going for Caribbean first, Portugal Brazil. South Africa still gets colonised very early (must be to do with the low native population there) but the rest of Africa is better now and isn't owned by Spain and/or Portugal way too early any more. Seen Dutch OPMs colonising well too, Scotland getting a few. Only criticism from me is Spain seems too attracted to Newfoundland and there's always a Castillian Canada, though I suppose that wouldn't have been impossible, just not the direction they went historically.
 

LiberiusX

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He has commented on this before. I will try to find it, but he mentioned that he is against trying to change it based on curtailing a specific one nation from doing something. He said altering certain aspects such as colony terrain modifiers could probably make certain lands more tantalizing. It seems like they did some of that with the Philippines and Malaysia being transformed into 100% tropics and Siberia to Arctic.

The game is ahistorical the minute you press play.

oh lawdy. Here we go again. The vast majority of us are not complaining about it being ahistorical. We are complaining about the fact that Portugal and Spain are poor at prioritizing when it comes to overall colonial strategy. I would prefer you to have looked at the link I provided before making such comments.

The short of it: Portugal and Spain should prioritize the areas from which they gain the most benefit with the lowest cost. Large swathes of SA and the Caribbean are Not tropical, yet they refuse to colonize these regions in any real sense. Human Castile and Portugal race to these areas because they are very rich and very easy to direct to Seville, i.e. very (if not the most) efficient. Instead, we see AI Castile and Portugal racing for Chesapeake and St. Lawrence and Siberia. From a perspective of Opportunity cost and resource scarcity, these are very very very poor decisions on the part of the AI.

Basically, colonizing Siberia before tropical places makes sense because tropical is more punishing. Maybe we should change the fact that Siberia is a better place to colonize than much of Indonesia, but solving it by having the AI make poor decisions because they are 'historical' is not the way to go.

I'm a little flabbergasted at this explanation by Wiz. I would think he would better understand the difference between an argument of economics and an argument of historicity than this comment by him demonstrates.
 
Last edited:

Thrake

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Oh well, maybe I should've made myself more clear: They shouldn't be focusing on Oceania and the Phillipines while 50% of South America is still up for grabs.

Game mechanics make it so that either you control a region and get trade for you, either you don't and get nothing. Spreading without focus is really bad with the actual setup.
 

Runite

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Do colonial nations even colonize at this point? Someone just mentioned not all of them get exploration ideas.
 

artemis667

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The AI has a bonus range, so probably they're going to the regions that they judge most benefitial.

Doesn't the bonus range come from lucky nations? I always play with that setting off, as I prefer every nation to have the same rules.
FWIW in my last couple of games, I've seen Spain go first for Brazil, and Portugal going for La Plata.