I thought stackwiping has been reduced drastically in Eu4. Personally for me, I'd much rather prefer having several decisive battles instead of fighting the same AI army several dozen times. It's quite tedious and not a lot of fun really.
Can you cite a positive thing stackwiping adds to the gameplay? What would be the disadvantage of removing it? The only one I've heard is ping-pong, but that's not demonstrably worse than armies vanishing.
Baby I played EU2 ping pong. You know, the game where the enemy army was allowed to retreat to ANY province it had access to. Including your provinces.Have you ever played EU3 army-ping-pong?!?!?!
Can you name a major conflict in which this kind of carpet sieging was the order of the day? I can think of an awful lot of conflicts where commanders assaulted forts along the way (which is suicide in this game), but not many where large portions of enemy territory were under siege.Of course, a wise commander will leave behind a few thousand men to siege the forts as his army pursues deeper into enemy territory
There are many better way too avoid endless pingpong. Make battle casualty increase tons of war exhaustion, so both player and AI will have to be more hurry to get a peace deal. Less dragging, no carpet siege, more realism.
To be fair truely decisive victories were mostly introduced during the napoleontic wars, not before. Armies were often defeated and fully reinforced if not strenghtened even further before the enemy had had time to siege enough forts to reach the defeated army.
I understand that it is frustrating to not be able to defeat te enemy in one big battle because that is the way us westerners like to win our wars, that doesn't mean it should be implemented like that in the game.
Adding some form of desertion to retreating armies wouldn't be a bad thing per se in my eyes, but the thing is that because you can chase armies far into enemy territory when you shouldn't be able to means this would give the attacking army too much of an advantage.
Decisive battles would be highly ahistorical untill the 1800's.
Can you name a major conflict in which this kind of carpet sieging was the order of the day? I can think of an awful lot of conflicts where commanders assaulted forts along the way (which is suicide in this game), but not many where large portions of enemy territory were under siege.
I don't know EU4's history as well as I know contemporary history, so off the top of my head the Franco-Prussian War comes to mind.
One thing that could make this situation a bit better is if the AI wasn't so willing to fight to the death in every battle.
The AI never makes a strategic retreat. Ever.
Can you name a major conflict in which this kind of carpet sieging was the order of the day? I can think of an awful lot of conflicts where commanders assaulted forts along the way (which is suicide in this game), but not many where large portions of enemy territory were under siege.