I'm curious about why stack wipes are still in Europa Universalis. I understood why they existed in EU1, 2, and to some extent 3, due to the difficulty with programming the AI to understand when it's winning or losing a war, and certainly up until EU2 where 100% warscore was virtually mandatory to get any concessions from an AI nation. It seems, however, that EU4's manpower system and the comparable robustness of the peace AI no longer necessitates one nation being able to erase the existence of another's army. From what I understand (and correct me if I'm wrong, as my historical forte doesn't cover a lot of the game's scope), such complete erasures were relatively rare during the timeframe of EU4; perhaps almost as rare as large nations like The Mamlukes being annexed in one go, and that action seems to be anathema to the current developers.
Additionally, I'm not sure what stack wipes add to the game in terms of mechanics other than to signal "OK now you've definitely lost the war" (unless you have a robust economy and a lot of access to mercenaries). I can think of a lot of things it takes away: realism when fighting less advanced nations, for example ("The Chinese army vanished instantly upon sighting the Portuguese landing force; scientists cannot explain their disappearance to this day, but it almost certainly had something to do with aliens"), along with an unrealistic portrayal of the way smaller nations resisted larger ones during the period (welp, we lined up and fought them face to face and now our army's just gone forever). It also unfairly advantages the human player, who is more capable of exploiting the stack wipe mechanics than the AI is.
Imagine if real war worked the way it does in EU4, with one army being defeated and another chasing it all the way across its entire fatherland so it can finish them off before their morale can recover. I'm honestly surprised I don't see this brought up as often as I see many other engine issues brought up around here.
So does anyone know why stack wipes still exist? Have the devs ever addressed this? Did I miss something obvious?
Additionally, I'm not sure what stack wipes add to the game in terms of mechanics other than to signal "OK now you've definitely lost the war" (unless you have a robust economy and a lot of access to mercenaries). I can think of a lot of things it takes away: realism when fighting less advanced nations, for example ("The Chinese army vanished instantly upon sighting the Portuguese landing force; scientists cannot explain their disappearance to this day, but it almost certainly had something to do with aliens"), along with an unrealistic portrayal of the way smaller nations resisted larger ones during the period (welp, we lined up and fought them face to face and now our army's just gone forever). It also unfairly advantages the human player, who is more capable of exploiting the stack wipe mechanics than the AI is.
Imagine if real war worked the way it does in EU4, with one army being defeated and another chasing it all the way across its entire fatherland so it can finish them off before their morale can recover. I'm honestly surprised I don't see this brought up as often as I see many other engine issues brought up around here.
So does anyone know why stack wipes still exist? Have the devs ever addressed this? Did I miss something obvious?