Hi all,
Since I'm now in holiday, I'm finally able to try the new features brought by patch 1.14. The rework of random new worlds (RNW) was something I was really looking forward, however I must say I'm disappointed : although they look better than those we had before, they tend to generate really small landmasses. On average, after generating a few of them, I tend to see mostly one or two small continents or some big islands, or an archipelago. Unfortunately, jewels like this :
are only rare exceptions.
Mind you, I have nothing against variance : the risk of stumbling upon a few measly islands, or on one gargantuous continent, is part of the pleasure of playing on a randomized map. That being said, I would be much happier if the expected size of RNW was roughly equal to that of the real new world, not substantially smaller. I fear I will have to disable the feature once again because I feel like the colonial game is too likely to be inexistent.
The best fix, in my opinion, would be a way to set some parameters before generating the RNW, to tell the game what kind of new world we want, à la Civilization : size, shape, climate, bumpiness... or just leave everyting full random. Since RNW now work with tiles, would it be really hard to put tiles in categories so that the game knows where to draw when generating ?
By the way, I remember having read it would be possible to save RNW to play them later on. This is an interesting feature, but I do not see how to use it... Any help ?
Anyway... Thanks in advance for your feedback, and I hope a dev will read this ! For someone who loves colonial games, RNW are really a key feature that has been in not-so-good shape for too long now.
Since I'm now in holiday, I'm finally able to try the new features brought by patch 1.14. The rework of random new worlds (RNW) was something I was really looking forward, however I must say I'm disappointed : although they look better than those we had before, they tend to generate really small landmasses. On average, after generating a few of them, I tend to see mostly one or two small continents or some big islands, or an archipelago. Unfortunately, jewels like this :
are only rare exceptions.
Mind you, I have nothing against variance : the risk of stumbling upon a few measly islands, or on one gargantuous continent, is part of the pleasure of playing on a randomized map. That being said, I would be much happier if the expected size of RNW was roughly equal to that of the real new world, not substantially smaller. I fear I will have to disable the feature once again because I feel like the colonial game is too likely to be inexistent.
The best fix, in my opinion, would be a way to set some parameters before generating the RNW, to tell the game what kind of new world we want, à la Civilization : size, shape, climate, bumpiness... or just leave everyting full random. Since RNW now work with tiles, would it be really hard to put tiles in categories so that the game knows where to draw when generating ?
By the way, I remember having read it would be possible to save RNW to play them later on. This is an interesting feature, but I do not see how to use it... Any help ?
Anyway... Thanks in advance for your feedback, and I hope a dev will read this ! For someone who loves colonial games, RNW are really a key feature that has been in not-so-good shape for too long now.
- 6