- 1
Why the difference?
I think that not being able to benefit from Happiness might be part of the answer.
Happiness has no direct effect on pop output. Happiness affects stability, and stability affects output. You can see that both types of pop are benefiting from high stability.Non-organic are worse because happiness.
which should not affect machines
but it does.
I made intelligent robots hoping they can produce more research but turns out they don't. Specifically, the robots have a 55% bonus from "empire" (whatever that means?) while the normal pops have 85%. Why the difference?
YesI notice the robot has stratum Robotic Servant instead of Specialist, even though the top part says it's a Full Citizen.
Might be a bug if you're paying Full Citizen upkeep but only getting slave-tier productivity.
I assume you have Droids but not Synths yet?
You realize the final +20% is a pretty high-tier tech that comes WAY after droids, and often after synths, right? OP almost certainly only has +40% from techs, and the only reason I'm pretty confident it's that and not +20% is that there's no way you could push the other bonuses that high fast enough.Happiness has no direct effect on pop output. Happiness affects stability, and stability affects output. You can see that both types of pop are benefiting from high stability.
The "empire" category of modifiers includes all of the tech-boosting techs (+20% x 3 per category, for 60% total) and presumably also some bonuses from traditions (ie +5% output to specialist pops, etc) but I'm not sure what the full list is. I'm also not sure how your robots could have only +55% since the techs add +60%, and that would mean they'd have to be suffering at least a -5% from somewhere. It'd be really nice if the tooltip broke down everything instead of lumping so much into "empire".
The actual problem is almost certainly that the robots are servants, not specialists, and are thus missing out on specialist bonuses.
That's probably it. I have fanatic egalitarian +10, meritocracy +10 and creative collectives under the prosperity tradition +5. There's still another 5 missing, but it's probably another such bonus that only applies to specialists that are not robot servants. I don't know why they count as servants, the species is not set to servitude.You realize the final +20% is a pretty high-tier tech that comes WAY after droids, and often after synths, right? OP almost certainly only has +40% from techs, and the only reason I'm pretty confident it's that and not +20% is that there's no way you could push the other bonuses that high fast enough.
The actual problem is almost certainly that the robots are servants, not specialists, and are thus missing out on specialist bonuses. Some such bonuses:
- +5%/+10% from Egalitarian/Fanatic Egalitarian
- +10% from Meritocracy
- +5% from Pursuit of Profit tradition
- +25% from Clone Soldier Ascendant trait
- +5% from Necrophage trait
- +10% from Diverse Design modifier
A toaster will always be a toaster.Liberate your robots before they liberate themselves.
Maybe because they are droids? Can droids be full citizens?That's probably it. I have fanatic egalitarian +10, meritocracy +10 and creative collectives under the prosperity tradition +5. There's still another 5 missing, but it's probably another such bonus that only applies to specialists that are not robot servants. I don't know why they count as servants, the species is not set to servitude.