- Mar 15, 2019
Well usually cities are very far from each other. In a typical medieval of fantasy novel, if you want to reach another city, you have to travel and cross an insidious wild world. In AOW there is always a minimum distance between towns that feels really too small. I understand the system is conceived around resources, and one should have the possibility of building a small village here and there, but the minimum distance between real cities should be much MUCH larger. So when a new town is being created the player should have the option of making it 1) a "citadel" (starting with a small tower and developing it to become a large city but which could only be built 50 hexes away from the closest one, or maybe even a lot more) - 2) Or a village (useful to exploit a mine or a port in the area but will never develop too much) - 3) Also there could be the option of creating a fort. (a small fortified structure useful to defend strategic points which would produce low level units) - In any case when you find a city in the wild it should be after a long trip. If a player loses his capital and has no other cities, maybe in that case he should be able to develop one of his forts or towns into one. Cities of course could be built next to the sea, thus being able to build large ships, or next to a mountain and being able to build specific mountan units... since only cities would be able to build tier III and tier IV units, we would also see less of those (finally) and players would be forced to have armies made up mostly by ..soldiers (sounds obvious but that has never been the case). In any case I believe all cities and towns should be further from each other. In the ancient times there was never really the concept of "nation" even though the territories were marked on the map. Cities would have an area of influence, and there was the concept of city-state, In between cities there was a long walk in the wilderness. Also Planetfall really made me miss the micromanagement of building roads, bridges and watchtowers. That should not happen in AOW IV.