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TheMeInTeam

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Stop being willfully ignorant. It's not a bug just because you don't like the outcome. The UI isn't lying when the AI commander resigns and commands their own troops. There is a difference in time between "right before battle" and "during the battle" btw. The AI can make a change in that time.

If the player can't reasonably make an input between these points, the distinction is in fact meaningless from a UI perspective.

Quote still doesn't address my complaint either, which is that the UI makes no distinction between "commander will fight in battle" and "commander will be somewhere other than where the player put him" whatsoever. This is a clear cut case of x = not x, not ignorance. Claiming "willful ignorance" does not alter reality.

Per Ranamga's post, it is also clearly not what happened. The actual bug I encountered is that an attached army beats mine to the province, and thus leads the battle. It's a bug for the same reason as the discussion to this point, however: the game misrepresents what will happen.
 

faiuwle

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You can change commanders at any point except during the actual battle, at which point the AI cannot resign command either. You just weren't paying attention.

The game doesn't misrepresent which army will be the primary participant in the battle, either. If you hover over the crossed swords it tells you exactly which parties will be fighting each other and what day it will happen on. If you hover over any army that is moving, you can see the exact date it will arrive in the county. You should be stacking up with allies before you move to attack anyway, then you won't have this problem.
 

I_am_Nemo

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You can change commanders at any point except during the actual battle, at which point the AI cannot resign command either. You just weren't paying attention.
I, too, enjoy pausing each game day to make sure that a commander has not reassigned himself away from his assigned position. The joy is only improved when there is no obvious indication in game that a commander may choose to do so, nor any message indicating that he (or she) has done so.

Bug may not be the best term here - "design oversight" is more likely what I'd go with, but it's hard to see how "watch your army like a hawk with your finger on space to pause if the AI makes a last-second decision to reassign" is the intended gameplay here. If the intention is to represent the commander deserting, it needs to be handled that way. If not, then the decision should have to be made with more lead time & notification, so the player has time to react. Even auto-assigning a replacement isn't necessarily optimal, as the difference between a mediocre and a great commander could determine whether you want to engage or attempt to withdraw without fighting.
 

TheMeInTeam

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You can change commanders at any point except during the actual battle, at which point the AI cannot resign command either. You just weren't paying attention.

The game doesn't misrepresent which army will be the primary participant in the battle, either. If you hover over the crossed swords it tells you exactly which parties will be fighting each other and what day it will happen on. If you hover over any army that is moving, you can see the exact date it will arrive in the county. You should be stacking up with allies before you move to attack anyway, then you won't have this problem.

I did stack before moving with allies. Exactly what you said gives the displayed outcome. 100% of vassal armies were attached, I moved into the province, with them all still attached. The game gave someone else lead in the battle. This happens both when attacking and defending, and will screw over commanders regardless of the other bug.

Nothing else I've quoted addresses points I've already stated, so I'll wait for discussion to continue.

Bug may not be the best term here - "design oversight"

I'm not willing to cut slack on this and IMO neither should the community in general. UI misrepresenting what will happen or lying outright is an issue in every Paradox title I've played (if Vicky 2 manages not to have it, it would be the exception). When UI represents "X will happen", X needs to happen every time. Having outcome variance with the same UI presented is not okay unless the game is literally displaying odds.

Put another way: short of knowing how the mechanic works by memory, there is absolutely nothing on-screen that allows me to anticipate that sometimes, an assigned commander will fight in the battle as a commander, and sometimes the commander won't.

It just shows commander every time while giving outcomes. That's bugged, even if the devs say otherwise, unless they concede they intend for the game to actively lie about what will happen. That's not a good marketing stance to take so we're not likely to see that.
 

faiuwle

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I, too, enjoy pausing each game day to make sure that a commander has not reassigned himself away from his assigned position. The joy is only improved when there is no obvious indication in game that a commander may choose to do so, nor any message indicating that he (or she) has done so.

It's very simple. Don't appoint commanders who have their levy raised for any reason, and they never will. Otherwise they always will. You can predict what they will do with basically 100% accuracy.

I did stack before moving with allies. Exactly what you said gives the displayed outcome. 100% of vassal armies were attached, I moved into the province, with them all still attached. The game gave someone else lead in the battle. This happens both when attacking and defending, and will screw over commanders regardless of the other bug.

Did you attach to them, or did they attach to you?

I'm not willing to cut slack on this and IMO neither should the community in general. UI misrepresenting what will happen or lying outright is an issue in every Paradox title I've played (if Vicky 2 manages not to have it, it would be the exception). When UI represents "X will happen", X needs to happen every time. Having outcome variance with the same UI presented is not okay unless the game is literally displaying odds.

I have 700+ hours in this game and so far I've found the UI to be nearly 100% accurate. I don't know what specific thing about this situation you think is a UI issue, but I can assure you that none of it is.

Put another way: short of knowing how the mechanic works by memory, there is absolutely nothing on-screen that allows me to anticipate that sometimes, an assigned commander will fight in the battle as a commander, and sometimes the commander won't.

That's because you're not well-versed in the game yet.

It just shows commander every time while giving outcomes. That's bugged, even if the devs say otherwise, unless they concede they intend for the game to actively lie about what will happen. That's not a good marketing stance to take so we're not likely to see that.

Or you could just be wrong.
 

Gans

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Man you guys keep this back & forth up as if it was actually important. In the ~2300 hours I have with this game, I can't think of ANY battle where the presence of a commander would have actually mattered in the outcome. (In sharp contrast I remember many wars I won by sieging faster with a siege leader) Ofc is good to have a good general but really, the tactics rolled are much more important than any general, and those are mainly random, influenced somewhat by commander nationality and troop compisition (on which, unless it is a retinue, you have no influence). Add on top of that any general can just randomly get the infamous "swords are sharp and dangerous" event and become craven mid-battle and it will become even more pointless. And if you actually want to argue about UI bugs, start on the numbers they display troop counts with in an army. They are very rarely consistent.
 

TheMeInTeam

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Did you attach to them, or did they attach to you?

I used the option that says "attach to this army", picked all of the vassals. They all moved to me, then my number got bigger.

I have 700+ hours in this game and so far I've found the UI to be nearly 100% accurate. I don't know what specific thing about this situation you think is a UI issue, but I can assure you that none of it is.

Not identifying x = not x doesn't lead to a conclusion that x = not x isn't a UI issue.

That's because you're not well-versed in the game yet.

A valid response would have been to show me where the game let me know this would happen. An invalid response is claiming someone doesn't have enough trial and error gameplay behind them to know which aspects of the UI are broken.

I see this same junk with forts in EU 4. It's not a matter of experience, I know more than the people who like to pretend forts work in EU 4. It's broken UI (or in that case, both UI and mechanic).

X = not X is a bug.

Ofc is good to have a good general but really, the tactics rolled are much more important than any general, and those are mainly random, influenced somewhat by commander nationality and troop compisition (on which, unless it is a retinue, you have no influence).

According to the wiki, good tactics are several times more likely with certain traits and marshal ratings though.
 

faiuwle

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I used the option that says "attach to this army", picked all of the vassals. They all moved to me, then my number got bigger.

There's your problem - you need to wait for them to attach to you, rather than you attaching to them. If you attach to them, you're saying "this army is the main leading army, I am just following it".

Not identifying x = not x doesn't lead to a conclusion that x = not x isn't a UI issue.

Please use English, it is the official language of the forum.

A valid response would have been to show me where the game let me know this would happen. An invalid response is claiming someone doesn't have enough trial and error gameplay behind them to know which aspects of the UI are broken.

I have repeatedly said that anyone who has his levies raised for war is going to lead those troops, you can pretty much count on it. So if you make people with raised levies lead your army, they will always abandon their posts. Always.
 

Gans

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According to the wiki, good tactics are several times more likely with certain traits and marshal ratings though.
More like, some traits actually allow bad tactics to fire, like shy or slothful allows the timid advance or cruel allows the charging own skirmishers. There is a reason why it is often said ''no commander is better than a bad commander".
 

Rockphed

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There's your problem - you need to wait for them to attach to you, rather than you attaching to them. If you attach to them, you're saying "this army is the main leading army, I am just following it".

Presumably he used the ally orders thing added in Jade Dragon. I don't have Jade Dragon, so I don't know how it works.


Please use English, it is the official language of the forum.

He's using equations as words, which, while annoying, is standard English usage.



I have repeatedly said that anyone who has his levies raised for war is going to lead those troops, you can pretty much count on it. So if you make people with raised levies lead your army, they will always abandon their posts. Always.

While this may be an appropriate way to play the game in light of AI commander's way of doing things, it would be nice if the game gave some indication that that is what happened. As is, we don't actually know what was going on since we don't have a save. Further arguing isn't helping.
 

TheMeInTeam

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There's your problem - you need to wait for them to attach to you, rather than you attaching to them. If you attach to them, you're saying "this army is the main leading army, I am just following it".

No, they are attaching to me. I give the order, they move to me and stick. If I don't move, they don't move. They move when I do. That's what attach implies, and in working mechanics does.

I have repeatedly said that anyone who has his levies raised for war is going to lead those troops, you can pretty much count on it. So if you make people with raised levies lead your army, they will always abandon their posts. Always.

That's pure non-sequitur to what you quoted:

A valid response would have been to show me where the game let me know this would happen. An invalid response is claiming someone doesn't have enough trial and error gameplay behind them to know which aspects of the UI are broken.

What actually occurs in the game is that you get the same visual feedback on who is commanding which flank pre-battle regardless. The game does not say, players "just have to know" that it's bugged.

And it is, because x = not x is exactly what's happening in the game. Two presented cases with no obvious reason to expect a different outcome between them.

Formulas in running text is not standard English unless you are writing an academic paper, and that sentence still doesn't make any sense.

Replace x with "commander leading flank". I use x = not x because it's unfortunately common to Paradox titles to make the UI claim something, then do something else. As a result, I replace the bug with a variable. Across several games Pdox has a recurring class of x = not x bugs.

60 > 60, 10% > 10%, fort = no fort (and the reverse), commander = not commander, cobelligerent = not cobelligerent are some easy examples from different titles. Some of them have been patched by now, others not.

I don't see how it's fair to call this "annoying", I write it this way because x = not x is tautologically false, the game makes tautologically false statements, and yet I routinely see people make the case that this is either somehow okay or even not bugged, despite the obvious self-inconsistency.

While this may be an appropriate way to play the game in light of AI commander's way of doing things, it would be nice if the game gave some indication that that is what happened. As is, we don't actually know what was going on since we don't have a save. Further arguing isn't helping.

Actually in this case we kind of do, because of the non-Polish flag leading the army (see post 59 and its quote). An attached army took command rather than the army it was attached to, and overrode a strong commander with nothing in one of the three slots as it filled in for combat (or in the second case, a skill 1 commander).

How an attached army gets there "first" as opposed to the leading army is another issue. It's kind of nonsense if having vassals follow you necessarily blocks you from using commanders of your choosing.

It's also clearly not the reason for the battle loss (that being the 80% boost to defense for pagan), just to bring the discussion up to speed.
 
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faiuwle

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If the attached army is overriding, that's a bug and you can report it, but the reason there was no commander was because you assigned a commander who had troops to lead himself. You know he's going to do that because his army is raised. This is pretty simple. The game is not showing you something incorrect, and it's easy to predict what will happen when you know how it works. You just have a play a bit to get used to what the AI will do.
 
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TheMeInTeam

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If the attached army is overriding, that's a bug and you can report it, but the reason there was no commander was because you assigned a commander who had troops to lead himself. You know he's going to do that because his army is raised. This is pretty simple. The game is not showing you something incorrect, and it's easy to predict what will happen when you know how it works. You just have a play a bit to get used to what the AI will do.

He's still commanding my army after the battle (note that I *did* say this, even in opening post). So while the game misrepresenting who will command the army is a bug, this particular case has more to do with the game giving attached armies priority over leader (see post 59, that's a two screenshot set of an identical situation where you can clearly see the commander used in battle is not the one I set, because a subject is leading the fight. This was also the case in OP).

The bolded part is disingenuous in response to what is quoted. My point, from the start, is that the game itself gives absolutely no indication for how it works *and* represents it identically to cases where the commander fights. Responding "use trial and error to know the mechanic" to a complaint that a UI/mechanic setup is trial and error is incoherent...it's not actually responding to what I said despite quoting it.
 

faiuwle

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I'm not recommending trial and error. I'm telling you exactly how it works. Asking on the forum is a great way to find out how things work, but that only helps if you actually listen to the advice.

Like I said, if you think that the attached army is taking control of the battle, you can report it in the bug forum.
 

TheMeInTeam

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Will do, since I see this a fair amount when I play tribal and order an attach...some duchy's flag flies on my side rather than my own.

Edit: This is what it looks like

Gather the vassals:

This is how we're doing it:

Attacker is not Abyssinia, but one of its subjects:
 
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