T
Technoincubus
Guest
Can't at least commercial districts or clinics just be upgraded? Why put strategic resource to EVERY upgrade possible? They are logical for some but for others there is no real need for them.
Because it makes it a strategic choice when and where to upgrade rather than just click all the up arrows you see ASAP.
I feel it's fine the way it is. Upgrading buildings is good when you actually need more space than you have or can get, rather than just because. The system is to allow you to go generalist on planets early on, and then specialize planets with little cost once they're built up. Early on you should be building extra alloy foundries rather than upgrading them, towards the end of a planet's build up you will upgrade what you have and replace others that you aren't going to upgrade with facilities to support your growing population.I wish there were more buildings that didn't require strategic resources to upgrade. Le Guin is playing havoc with my OCD.
There are no buildings that require dark matter, food, unity or other resources as upkeep. Only gases, motes and crystals. It is not a choise to specialize or not to specialize. I just use one separate planet or building slots for streategic resource. It is a false choice, like "you have choice to build tanks or fight with intantry only"
There are no buildings that require dark matter, food, unity or other resources as upkeep. Only gases, motes and crystals. It is not a choise to specialize or not to specialize. I just use one separate planet or building slots for streategic resource. It is a false choice, like "you have choice to build tanks or fight with intantry only"
Wasting them? You hardly need any of them at all for any other task. Every other task can be done comfortably on less than 1 per month of each. I'd say their primary purpose now if for upgrading buildings and that's it.Is that really optimal, though? As long as you've got space to do without, you're wasting strategic resources (or work+minerals to create them) just to get more compact buildings.
Wasting them? You hardly need any of them at all for any other task. Every other task can be done comfortably on less than 1 per month of each. I'd say their primary purpose now if for upgrading buildings and that's it.
Moreover, if you play multi-player or, more hypothetically, a game where the AI is actually a threat, the location of upgraded buildings and refineries becomes much more important. When a game turns competitive and you can't build and expand with negligible resistance, some otherwise easy choices turn meaningful.I think the 'strategic' choices come from deciding when to start upgrading your tier 1 buildings to tier 2, rather than just building more tier 1 buildings. They also place a gate on how soon and how rapidly you can start progressing through the tiers.
I feel it's fine the way it is. Upgrading buildings is good when you actually need more space than you have or can get, rather than just because. The system is to allow you to go generalist on planets early on, and then specialize planets with little cost once they're built up. Early on you should be building extra alloy foundries rather than upgrading them, towards the end of a planet's build up you will upgrade what you have and replace others that you aren't going to upgrade with facilities to support your growing population.
Fair 'nuff. Although you could always sell them for some extra energy credits...
Making strategic resources from scratch is definitely an opportunity cost, though, and I'd argue it's usually not the best one. I don't get why anyone feels compelled to do that unless they just want to see all buildings upgraded "just because" --- and honestly, to cater to that kind of mindset, the best game-design option would be to cut upgrading altogether.
There are no buildings that require dark matter, food, unity or other resources as upkeep. Only gases, motes and crystals. It is not a choise to specialize or not to specialize. I just use one separate planet or building slots for streategic resource. It is a false choice, like "you have choice to build tanks or fight with intantry only"