As I was posting on this thread: https://forum.paradoxplaza.com/foru...he-eu-an-empire.1044852/page-14#post-23390356
I realized something- why a Modern Day Paradox game would be one of the best ideas ever- better than Vichy 3:
War isn't a good way to expand your borders and influence anymore.
This would make a Modern Day game a completely different kind of Grand Strategy game- more akin to say, CK2.
If this was merged with Vicky 2 POPs, and a EU HRE-style system (Trying to win the 3 seats of the EU, while trying to centralize the empire and beat back- or embrace American influence...)
Not to mention the quickly changing world requires constantly changing your strategy. Politics in 1950 USA is nothing like 2017 USA, for example. (though I doubt the game would last to the Modern Day- 2000AD is a pretty good place to stop
)
Why is it more important than Vicky 3? ...Vicky had a bit of a problem with differentiation, in my opinion. It felt a lot like a slower EU3- which is possibly why Vicky 3 is on the backburner in Paradox Interactive- especially when HOI4 and Stellaris are completely broken at the moment.
A Modern Day GSG has the potential to be an incredibly deep and challenging game, without becoming HOI3- just because of the nature of Modern Day politics alone.
I realized something- why a Modern Day Paradox game would be one of the best ideas ever- better than Vichy 3:
War isn't a good way to expand your borders and influence anymore.
This would make a Modern Day game a completely different kind of Grand Strategy game- more akin to say, CK2.
If this was merged with Vicky 2 POPs, and a EU HRE-style system (Trying to win the 3 seats of the EU, while trying to centralize the empire and beat back- or embrace American influence...)
Not to mention the quickly changing world requires constantly changing your strategy. Politics in 1950 USA is nothing like 2017 USA, for example. (though I doubt the game would last to the Modern Day- 2000AD is a pretty good place to stop
Why is it more important than Vicky 3? ...Vicky had a bit of a problem with differentiation, in my opinion. It felt a lot like a slower EU3- which is possibly why Vicky 3 is on the backburner in Paradox Interactive- especially when HOI4 and Stellaris are completely broken at the moment.
A Modern Day GSG has the potential to be an incredibly deep and challenging game, without becoming HOI3- just because of the nature of Modern Day politics alone.