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unmerged(81837)

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Aug 8, 2007
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If the top priority is balance to please MP RTS gamers then they're well underway, but I seriously doubt that they'll get most of the hardcore RTS gamers.

StarCraft 2 will take the most competetiveminded ones (among those that doesn't care about games but just want to win money....I don't consider those people gamers)

Dawn of War 2 will attract RTS gamers who doesn't like macromangement (which the StarCraft "pros" and wannebe fanclub of "pros" heavily lobby for and have managed to turn MultiBuildingSelection from an ofcourse feature into a "up in the air" one).

Red Alert 3 also focus on competetive Multiplayer but unlike StarCraft 2, it focuses almost entirely on micromanagement just like Dawn of War 2.

Myself I'm a bit interested in it but you know that it will be greatly overshadowed by the big three....

At the RTS forum I visit (Gamereplays), Majesty is considered a kingdom simulator as RTS means three important parts that must be there:

  • Gathering of money
    Structure and trooptraining
    Direct control

It's an article by one of the two head admins called AGM. I can't find the article where he says that World in Conflict isn't a real RTS but it is because it doesn't have structure and unitproduction. And Ground Control 2 (which is the predecessor to WiC) was called an RTT (RealTime Tactics).
 
Last edited:
Aug 22, 2006
555
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I'm interested in it, not in the other three.

Majesty is an rts in the broader sense, but I agree, the rts-genre can be divided further with a sort of 'true' rts-games-genre, which would include the DoW-, SC- and RA-games.

I haven't seen any evidence Majesty 2 would turn out something similar to these games, and I haven't seen any official source state that MP would be the devs top priority. The closest to such thing would be that their key challenge so far has been to balance the game for MP, which isn't that strange. The MP-games will support up to four players and since there's still no direct control over the units, my guess is that the MP-aspect will lean to the casual side.
 

Spiderman

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Jul 5, 2007
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I will get one too.

I don't really think Majesty is an RTS, but if other people do, perhaps this will cause the "RTS model" to be re-evaluated :)
 

Bertouch

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I'll be taking a wait-and-see attitude. If Majesty 2 is pretty much reconstituted Majesty with prettier pictures and higher system requirements, I'll pass. If it includes major new game elements, and expands significantly on old ones, I'll probably make the jump and buy it.
 

unmerged(109293)

Corporal
Jul 30, 2008
27
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Well, i think Majesty is all about macromanagment -- and relaxing :p

But i also liked DoW and played Stracraft -- so i yeah, there will always be gamers who like to play different kinds of gameplay.

So i think Majesty 2 can actually get some of the hardcore-rts-gamer. If that was the question.
 

Alfryd

...It's nice up here!
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Well, I presume that anyone bothering to post on these forums is already "interested" by Maj2 to some extent. As for whether I'll buy it: Well, that depends on how the reviews pan out, whether I can find a playable demo, and how easily I can mod things.

My main comment on the RTS direction: While indirect control is fine (and might actually be a major selling-point, if it helps cut down on micro by having heroes behave sensibly enough to act autonomously,) I think the game will need some subtler tools than bounty flags if it's going to work as an RTS title. I need to be able to fine-tune my tactics, separate forces, and keep my directives a secret before large-scale strategies can be worked out.
 

majesty2

Recruit
Aug 18, 2008
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I think its a bit silly to call Majesty a RTS game, when its basically a simulation game and whats even funnier is comparing Majesty 2 to the best strategy game starcraft.

I think majesty is a bit more leisure game, when you don't have to look after everything and anything.
 

Baranov

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I really expecting Majesty 2, loved the first one. I will probably buy it along with the 3 games listed above. It's not so much the gameplay that attracs me, but just the lore and the epic feeling you have at the end of each story campaign. When I finished starcraft it was great, then I did some MP, but as soon as I got the 5 stars on battlenet I stopped palying. For red alert 2, did both campaigns nad some MP with friends and then stopped. Daw of war played all sides in the soulstorm campaign.