If the top priority is balance to please MP RTS gamers then they're well underway, but I seriously doubt that they'll get most of the hardcore RTS gamers.
StarCraft 2 will take the most competetiveminded ones (among those that doesn't care about games but just want to win money....I don't consider those people gamers)
Dawn of War 2 will attract RTS gamers who doesn't like macromangement (which the StarCraft "pros" and wannebe fanclub of "pros" heavily lobby for and have managed to turn MultiBuildingSelection from an ofcourse feature into a "up in the air" one).
Red Alert 3 also focus on competetive Multiplayer but unlike StarCraft 2, it focuses almost entirely on micromanagement just like Dawn of War 2.
Myself I'm a bit interested in it but you know that it will be greatly overshadowed by the big three....
At the RTS forum I visit (Gamereplays), Majesty is considered a kingdom simulator as RTS means three important parts that must be there:
It's an article by one of the two head admins called AGM. I can't find the article where he says that World in Conflict isn't a real RTS but it is because it doesn't have structure and unitproduction. And Ground Control 2 (which is the predecessor to WiC) was called an RTT (RealTime Tactics).
StarCraft 2 will take the most competetiveminded ones (among those that doesn't care about games but just want to win money....I don't consider those people gamers)
Dawn of War 2 will attract RTS gamers who doesn't like macromangement (which the StarCraft "pros" and wannebe fanclub of "pros" heavily lobby for and have managed to turn MultiBuildingSelection from an ofcourse feature into a "up in the air" one).
Red Alert 3 also focus on competetive Multiplayer but unlike StarCraft 2, it focuses almost entirely on micromanagement just like Dawn of War 2.
Myself I'm a bit interested in it but you know that it will be greatly overshadowed by the big three....
At the RTS forum I visit (Gamereplays), Majesty is considered a kingdom simulator as RTS means three important parts that must be there:
Gathering of money
Structure and trooptraining
Direct control
It's an article by one of the two head admins called AGM. I can't find the article where he says that World in Conflict isn't a real RTS but it is because it doesn't have structure and unitproduction. And Ground Control 2 (which is the predecessor to WiC) was called an RTT (RealTime Tactics).
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