In my case, Victoria II was the Paradox game that I first learned. I couldn't get into EUIII after a thousand tries. However, Victoria seemed natural to me.
I loved VicII for the number of goods that you had to juggle, the number of political issues you had to juggle, the optimal factory output you had to juggle, the diplomacy and sphere of influence game, the colonisation mini game, etc. I loved the complexity and hidden mechanics that could surprise me even after hundreds of hours played. I loved it for being able to play it without ever having go to war and building an army just for deterrent. The fact that I couldn't just 'change' things with a click of a button.
What I'm trying to say is, Vicky is a very niche game. You either loved it (and loved it hard) or you couldn't get into it. By expanding it to a wider audience (to make development economically viable), I fear it will loose all that I so love about it.
Well dumbing down is one thing, but providing user interface that actually tells you things you should know instead of searching for them on the forums and still not understanding how it actually all works is something completely different.Paradox is going for the latter since CK2 quite successfully I think.
What I really hope for is eventually a paradox dev mega campaign multiplayer, CKII -> EUIV -> VIC3 -> HOI4Because we see some images from Hearts of iron 3 in the victoria ii folders, I think that they will make the hearts of iron 4 game before, and when victoria 3 will be finished, they will probably add the possibility to export the game from Europa Universalis iv to victoria 3 to hearts of iron 4.
Abstraction that works is better than simulation that doesnt. And EU4 has more depth and meaningfull decisions than EU3 despite all of those "gamey" mechanics.
Abstraction that works is better than simulation that doesnt. And EU4 has more depth and meaningfull decisions than EU3 despite all of those "gamey" mechanics. Appearances are deceiving, the EU3 budget, despite being a "real" concept on the surface, was much more gamey in effect.
CK2 does, indeed, keep a decent amount of depth. However, I think EU4 is a big "no" in terms of direction for any future Vic2 game. While the mechanics of Victoria 2 and to a lesser extent Crusader Kings 2 are reality transposed to the game sphere, I shudder at the idea of the EU4 direction of creating a "gamey" set of mechanics that result in "real" concepts replaced with stuff like monarch points, trade power, cultural conversion, etc.
I really dont like EU4 at all. Its just boring. There isnt any thing to do in it. Mind you I thought that about EU3 as well. Vic 2 is better than that.