Who Wants to make a cold war mod?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Silent_Thunder

Second Lieutenant
115 Badges
Aug 30, 2010
175
88
  • Pirates of Black Cove
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Pride of Nations
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Mount & Blade: Warband
  • Naval War: Arctic Circle
  • Penumbra - Black Plague
  • For the Motherland
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
I don't actually think detailed military systems are required for a cold war game at all. The espionage, political and economic systems are far more important. The vast majority of military conflicts would likely have only indirect player involvement.

Which again points twords Victoria being the ideal game for it. The biggest focus in the Cold War, much as people like to circlejerk over the US vs USSR's military or technology or the space race, the real mover and shaker was manipulation (and in other cases lack thereof, or poorly managed manipulation) of internal forces such as economies, domestic politics, radicilization, manipulation of information, and so on, as well as the diplomatic negotiations over events, such as the Missile Crisis. All of which can be roughly approximated in Victoria, the only thing that breaks down is the battle system, but playing a cold war grand strategy game for the battles is, IMHO, missing the point. I'd say more effort should be expended in that game's direction.

Now ww1 on the other hand, that's a mod that I'd love to see. The dig in bonus trick for the HOI3 mod did wonders to establishing a beleivable static western front if Schlieffen failed, while allowing the mobility of the eastern front. Granted, much like Italy in standard HOI, it's nearly impossible to make an general strategic AI as incompetant as some of the leaders of the war. I don't know any players or AI that would keep trying the failed Galipoli beachhead for a year, after all.
 
Last edited:
  • 1
Reactions:

77Hawk77

Major
66 Badges
Mar 1, 2009
604
544
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • 500k Club
  • Supreme Ruler 2020
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • BATTLETECH: Heavy Metal
  • War of the Roses
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Season pass
  • Prison Architect
  • Crusader Kings III
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
Guys no need for a millionth cold war mod thread. Message me if you want to join our project. I have a steam group already set up for us

Couldn't see your thread in the list of similar threads wheni I made this :p and all the other ones were about the possibility of making a mod, not people who said they would.
 

takedown47

Grand Strategist
24 Badges
Oct 24, 2007
3.544
1.280
  • Crusader Kings II: Charlemagne
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Imperator: Rome Sign Up
Haven't been able to find that steamgroup either...

I set the group to public, it's called HoI4 Cold War Modding Collective