M
Matt the Czar
Guest
Good luck Hawk, hope it goes well. I'm muddling away on my own naval things, but if I do anything that is useful to you, you're welcome to it. You will need to consider the impact of guided missiles on naval, air and strategic warfare (V2s should hopefully be moddable enough to manage this for strategic warfare at least, the other two may or may not be easy to shoehorn into HoI4's systems). On the by, 1965 seems a very late date to 'start' a cold war mod - I've always had the Berlin airlift as the 'start' of the cold war, and then Korea, the Vietnamese fight for independence and the Malayan emergency, amongst others, as the early wars/insurgencies.
The trick will be finding a way to make guerilla warfare work, as you've got that all the way through the period, be it Vietnam and Cambodia in the 60s and 70s or Afghanistan in the 80s. Good luck.
The problem with a cold war mod is that for a player, nukes will hurt, but it won't be the end of the world. You have no pops to worry about, and all factories and infrastructure can be rebuilt. MAD would completely destroy much of western civilization, something neither the Soviets nor the Americans wanted. A player wants war and doesn't care about civilians dying and I don't think you can replicate MAD (complete enviromental and human catastrophy, government institutions ruined and complete destruction of all major cities) in HOI4 which can easily make a cold war mod very shallow. I think Victoria 2 is a much better game to make a cold war mod for. It even exists, called "New World Order": https://www.reddit.com/r/paradoxplaza/comments/413vrb/new_world_order_nwo_mod_for_victoria_2/
Yeah, It'll probably be a bit shallow, but people probably want to nuke everything. HOI isn't really meant for long term campaigns anyway.