@Axe99 The question is, what does adding culture in add to gameplay?
See below
About the Partisans, it would make it much easier. You would just have to make an event like: culturegroup = Serbian + 50% revoltchance. And tada you have partisans.
Why is everyone so resistant towards cultures? They have been in all other paradoxgames.
Thing is, though, you could have different levels of resistance for states or provinces of the same culture. Just using culture to measure unrest is just as rough and inaccurate (if more inaccurate) than using cores and claims.
I'm not resistant against culture - I wouldn't be unhappy if it was in the game - but I can't see a case for the extra detail that would be there, or a point to having it in there from a gameplay perspective. In CK and EU, it's used as a way of measuring integration into a nation, but there were well integrated cross-cultural nations in the HoI time period, so using culture to give tax/manpower maluses a la these two wouldn't help much. In Vicky 2, culture is used to both restrict access to political institutions and social reforms (neither of which are in HoI) and as a way to manage pops and the economy (again, both not in HoI). Culture could be used to look at resistance in-game, but I doubt it would do a better job than the systems that have been used in the past, and more work for no gain doesn't seem to make a lot of sense, not least when there are fairly large potential pitfalls (relating to things we can't discuss here) in including culture in things.
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