Who wants to have cultures in the game?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
@Axe99 The question is, what does adding culture in add to gameplay?
See below

About the Partisans, it would make it much easier. You would just have to make an event like: culturegroup = Serbian + 50% revoltchance. And tada you have partisans.
Why is everyone so resistant towards cultures? They have been in all other paradoxgames.

Thing is, though, you could have different levels of resistance for states or provinces of the same culture. Just using culture to measure unrest is just as rough and inaccurate (if more inaccurate) than using cores and claims.

I'm not resistant against culture - I wouldn't be unhappy if it was in the game - but I can't see a case for the extra detail that would be there, or a point to having it in there from a gameplay perspective. In CK and EU, it's used as a way of measuring integration into a nation, but there were well integrated cross-cultural nations in the HoI time period, so using culture to give tax/manpower maluses a la these two wouldn't help much. In Vicky 2, culture is used to both restrict access to political institutions and social reforms (neither of which are in HoI) and as a way to manage pops and the economy (again, both not in HoI). Culture could be used to look at resistance in-game, but I doubt it would do a better job than the systems that have been used in the past, and more work for no gain doesn't seem to make a lot of sense, not least when there are fairly large potential pitfalls (relating to things we can't discuss here) in including culture in things.
 
  • 5
Reactions:

Rudolf Hessbart

Second Lieutenant
5 Badges
Mar 3, 2015
153
114
  • Darkest Hour
  • For The Glory
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron IV Sign-up
@Axe99 Just using culture to measure unrest is just as rough and inaccurate (if more inaccurate) than using cores and claims.
It would be like different models or companies for countries. It would not only server gameplaypurposes but also give some historical flavor. The reason I want it is because I hate when the game is too "scripted". Adding more game mechanics would give much more paths and you wouldn't have to write dozens of events.
There are countries which have don't have claims or cores on their own culture provinces (e.g. guangxi clique or Austria). It would serve the gameplay a lot if we had cultures there.

@Sharp163
I know that, but cultures where never that important in these 400 years than in these 15 years.
 
  • 5
Reactions:

agus92

Colonel
6 Badges
Oct 27, 2014
861
697
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normandy 44
  • Crusader Kings II
  • Hearts of Iron III
@Axe99 Just using culture to measure unrest is just as rough and inaccurate (if more inaccurate) than using cores and claims.
It would be like different models or companies for countries. It would not only server gameplaypurposes but also give some historical flavor. The reason I want it is because I hate when the game is too "scripted". Adding more game mechanics would give much more paths and you wouldn't have to write dozens of events.
There are countries which have don't have claims or cores on their own culture provinces (e.g. guangxi clique or Austria). It would serve the gameplay a lot if we had cultures there.

@Sharp163
I know that, but cultures where never that important in these 400 years than in these 15 years.

What the game needs is some granularity in the core system (something already stated in the forum). The binary system core/no core is too innacurate and rough.

And IMO cultures can be bypassed with a granular coring system (which would have similar goals, but would be far more difficult to implement and tweak).
 
  • 2
Reactions:

agus92

Colonel
6 Badges
Oct 27, 2014
861
697
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normandy 44
  • Crusader Kings II
  • Hearts of Iron III
In a game like EU4 that spans 400 years, culture is very important. In a game like HOI4 that spans 15 years, culture is not really that important.

I don't fully agree. I think culture is imoortant, since it is always a factor deciding relations, and eventually, coring. But since it's main usage would be the coring system, culture can be easily integrated into it, without the need of a redundant system.

I know this might be too much nit-picking, but I think it's what the majority of the people who disliked OP thinks, and my statements could help him understand the POV of the rest.
 
  • 2
  • 1
Reactions:

PanosB3

Quartermaster General
On Probation
8 Badges
Mar 1, 2015
435
482
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
The goal is that you get a higher attrition even in claimed and core provinces. Now tell me why cultures should NOT be in the game please


Couldn't that be achieved by making provinces that you don't have rightful claims on to have increased attrition? I don't really see how cultures can assist in that.
 
  • 1
Reactions:

Anichent

Colonel
42 Badges
Apr 28, 2010
976
1.948
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • For the Motherland
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Anything that can be achieved by cultures in such a short game, that is more about politics, ideology, and war, can be achieved through cores, claims, and partisans.
 
  • 7
Reactions:

wisecat

Captain
70 Badges
Oct 31, 2005
337
782
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Way of Life
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
If we are talking about partisans IMO terrain type should be a factor - it is much more easy for any resistance groups to hide in forests or urban territory, than in steppes, so forest, mountain, hills, jungle IMO should have extra partisans, whereas plains should have less.
 
  • 3
  • 1
Reactions:

Sharp163

Major
28 Badges
Aug 3, 2015
688
1.761
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Apocalypse
  • Hearts of Iron IV Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
If we are talking about partisans IMO terrain type should be a factor - it is much more easy for any resistance groups to hide in forests or urban territory, than in steppes, so forest, mountain, hills, jungle IMO should have extra partisans, whereas plains should have less.
While you have a good point, I must respectfully disagree with your post as you are derailing the thread... And no one was talking about that :D
 
  • 1
Reactions:

Rudolf Hessbart

Second Lieutenant
5 Badges
Mar 3, 2015
153
114
  • Darkest Hour
  • For The Glory
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron IV Sign-up
@Aries666 To be fair this thread serves no other purpose than to provoke arguments on topics that are best left alone.
I don't think so. It gives me also more ideas. You know, they ae most likely not going to implent cultures, but I can see here what other ways there are instead of a core non core system. Here we actually show gamemechanics that msot of us didn't know yet. It doesn't have to be left alone just because of the name culture :D

@PanosB3 Couldn't that be achieved by making provinces that you don't have rightful claims on to have increased attrition?
Yes it could, but it isn't accurate enough and it sometimes mess up reality. If Poland has cores on german and ukrainian provinces they get no malus, because the game thinks these provinces are polish. Same goes for germany when it has cores on Posen and Wartheland.
 

PanosB3

Quartermaster General
On Probation
8 Badges
Mar 1, 2015
435
482
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
@Aries666 To be fair this thread serves no other purpose than to provoke arguments on topics that are best left alone.
I don't think so. It gives me also more ideas. You know, they ae most likely not going to implent cultures, but I can see here what other ways there are instead of a core non core system. Here we actually show gamemechanics that msot of us didn't know yet. It doesn't have to be left alone just because of the name culture :D

@PanosB3 Couldn't that be achieved by making provinces that you don't have rightful claims on to have increased attrition?
Yes it could, but it isn't accurate enough and it sometimes mess up reality. If Poland has cores on german and ukrainian provinces they get no malus, because the game thinks these provinces are polish. Same goes for germany when it has cores on Posen and Wartheland.


The fact that they have claims on, doesn't mean that you wont have attrition, you still have but if you have claims there the population there is supporting your war effort with a minority that doesn't. As thus cultures are not needed at all.
 

PanosB3

Quartermaster General
On Probation
8 Badges
Mar 1, 2015
435
482
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
Can you the OP just let it go, its obvious that cultures don't have much potential in this game and this thread doesn't go anywhere by having him suggest ideas that are the same with the core/claim/partisan systems.
 

Rudolf Hessbart

Second Lieutenant
5 Badges
Mar 3, 2015
153
114
  • Darkest Hour
  • For The Glory
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron IV Sign-up
This discussion will really lead to nowhere :(. It is NOT obvious that cultures don't have much potential in this game. That is just your opinion and I have mine.
I think you also didn't understand what I meant regarding the core system. I hated it that some countries have cores on provinces with a different culture (in reality) and others have no cores on provinces with the same culture.

Edit: Let's not argue over the topic if we should have cultures or not, ok?
But everyone, if someone wants to have them please say something. Thats the question of the topic ;)
 
Last edited:
  • 1
Reactions:

PanosB3

Quartermaster General
On Probation
8 Badges
Mar 1, 2015
435
482
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
I hated it that some countries have cores on provinces with a different culture (in reality) and others have no cores on provinces with the same culture.

So quote on quote from you: Every country can have claims on provinces that have the same culture?

So Portugal can have claims on all of Brazil?
So Spain can have claims on all of south America?
So Greece can have claims on Armenia and Georgia?

Please elaborate how this makes sense.
 
  • 2
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Can you the OP just let it go, its obvious that cultures don't have much potential in this game and this thread doesn't go anywhere by having him suggest ideas that are the same with the core/claim/partisan systems.

While I'm in the "we don't need cultures" camp, I don't think there's anything wrong in discussing whether they should be in the game or not - we can always read other threads if we're not interested in the discussion :).
 
  • 1
Reactions:

Rudolf Hessbart

Second Lieutenant
5 Badges
Mar 3, 2015
153
114
  • Darkest Hour
  • For The Glory
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron IV Sign-up
@PanosB3 So quote on quote from you: Every country can have claims on provinces that have the same culture?
Actually I modded some scenarios in Darkest Hour so that Spainand Portugal have claims on some american countries. Armenians and Georgians have nothing to do with greeks by the way.
@PanosB3 Judging from all the replies+disagrees on your posts I would say that there is no point of discussing since you are the only one making a case for adding cultures into HOI4.
I don't think I am the only one who wants them. I think I am the only one who wants them alot. But I wouldn't have expected that so many people are so resistant towards that topic :eek:. I know you said that you wouldn't have a problem if they where in the game, but what's the point of this discussion then?
 

agus92

Colonel
6 Badges
Oct 27, 2014
861
697
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normandy 44
  • Crusader Kings II
  • Hearts of Iron III
@PanosB3 So quote on quote from you: Every country can have claims on provinces that have the same culture?
Actually I modded some scenarios in Darkest Hour so that Spainand Portugal have claims on some american countries. Armenians and Georgians have nothing to do with greeks by the way.
@PanosB3 Judging from all the replies+disagrees on your posts I would say that there is no point of discussing since you are the only one making a case for adding cultures into HOI4.
I don't think I am the only one who wants them. I think I am the only one who wants them alot. But I wouldn't have expected that so many people are so resistant towards that topic :eek:. I know you said that you wouldn't have a problem if they where in the game, but what's the point of this discussion then?

Spain claims on South-America are ok, Spain cores are not. And if I understood correctly, your culture proposal is an analogy to cores.

While a good culture system would be awesome, it would be so hard to implement (even define!) that it's better to discretize it's influence on the other systems and let be implemented manually.
 
Status
Not open for further replies.